Moved default hope/fear/advantage/disadvantage under system/rules/roll and changed them to be dice indexs

This commit is contained in:
WBHarry 2026-04-20 19:11:40 +02:00
parent 7af3f07a26
commit b50f011361
8 changed files with 79 additions and 62 deletions

View file

@ -237,10 +237,6 @@
"unequip": "Unequip",
"useItem": "Use Item"
},
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"defaultAdvantageDice": "Default Advantage Dice",
"defaultDisadvantageDice": "Default Disadvantage Dice",
"disadvantageSources": {
"label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -306,6 +302,16 @@
},
"noPartner": "No Partner selected"
},
"Creature": {
"rules": {
"roll": {
"hope": { "label": "Default Hope Dice Index", "hint": "Index for the default hope dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" },
"fear": { "label": "Default Fear Dice Index", "hint": "Index for the default fear dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" },
"advantage": { "label": "Default Advantage Dice Index", "hint": "Index for the default advantage dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" },
"disadvantage": { "label": "Default Disadvantage Dice Index", "hint": "Index for the default disadvantage dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" }
}
}
},
"Environment": {
"FIELDS": {
"description": {

View file

@ -176,11 +176,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.advantageFaces) {
const faces = Number.parseInt(this.config.data.rules.roll.advantageFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.disadvantageFaces) {
const faces = Number.parseInt(this.config.data.rules.roll.disadvantageFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}

View file

@ -261,24 +261,6 @@ export default class DhCharacter extends DhCreature {
})
}
}),
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
}),
defaultFearDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
})
}),
burden: new fields.SchemaField({
ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' })
}),
@ -287,29 +269,49 @@ export default class DhCharacter extends DhCreature {
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
}),
defaultAdvantageDice: new fields.NumberField({
nullable: true,
hope: new fields.NumberField({
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
min: 0,
max: 5,
initial: 4,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.hint'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
fear: new fields.NumberField({
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
min: 0,
max: 5,
initial: 4,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.hint'
}),
advantage: new fields.NumberField({
required: true,
integer: true,
min: 0,
max: 5,
initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
}),
disadvantage: new fields.NumberField({
required: true,
integer: true,
min: 0,
max: 5,
initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
}),
comboDie: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
})
}),
comboDieIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
})
})
};
}
@ -765,7 +767,7 @@ export default class DhCharacter extends DhCreature {
});
break;
case 'comboStrikes':
this.rules.comboDieIndex += 1;
this.rules.roll.comboDie += 1;
break;
}
}
@ -824,6 +826,13 @@ export default class DhCharacter extends DhCreature {
isReversed: true
};
/* Add convience <dice>Faces properties for all dice */
const { hope, fear, advantage, disadvantage } = this.rules.roll;
const dice = { hope, fear, advantage, disadvantage };
for (const dieKey of Object.keys(dice)) {
this.rules.roll[`${dieKey}Faces`] = CONFIG.DH.GENERAL.dieFaces[dice[dieKey]];
}
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
}

View file

@ -63,21 +63,23 @@ export default class DhCompanion extends DhCreature {
})
}),
roll: new fields.SchemaField({
defaultAdvantageDice: new fields.NumberField({
nullable: true,
advantage: new fields.NumberField({
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
min: 0,
max: 5,
initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
disadvantage: new fields.NumberField({
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
min: 0,
max: 5,
initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
}),
})
}),

View file

@ -11,7 +11,7 @@ export default class DualityRoll extends D20Roll {
this.rallyChoices = this.setRallyChoices();
this.guaranteedCritical = options.guaranteedCritical;
const advantageFaces = data.rules?.roll?.defaultAdvantageDice ? Number.parseInt(data.rules.roll.defaultAdvantageDice) : 6
const advantageFaces = data.rules?.roll?.advantageFaces ? Number.parseInt(data.rules.roll.advantageFaces) : 6
this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
}
@ -137,11 +137,11 @@ export default class DualityRoll extends D20Roll {
}
this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
faces: this.data.rules.roll?.hopeFaces ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
faces: this.data.rules.roll?.fearFaces ?? 12
});
}

View file

@ -357,8 +357,8 @@
},
"changes": [
{
"key": "system.rules.dualityRoll.defaultHopeDice",
"value": "d8",
"key": "system.rules.roll.hope",
"value": 2,
"priority": null,
"type": "override"
}

View file

@ -320,8 +320,8 @@
},
"changes": [
{
"key": "system.rules.dualityRoll.defaultFearDice",
"value": "d20",
"key": "system.rules.roll.fear",
"value": 5,
"priority": null,
"type": "override"
}

View file

@ -192,9 +192,9 @@
},
"changes": [
{
"key": "system.rules.dualityRoll.defaultHopeDice",
"key": "system.rules.roll.hope",
"mode": 5,
"value": "d10",
"value": 3,
"priority": null
}
],