Moved default hope/fear/advantage/disadvantage under system/rules/roll and changed them to be dice indexs

This commit is contained in:
WBHarry 2026-04-20 19:11:40 +02:00
parent 7af3f07a26
commit b50f011361
8 changed files with 79 additions and 62 deletions

View file

@ -237,10 +237,6 @@
"unequip": "Unequip", "unequip": "Unequip",
"useItem": "Use Item" "useItem": "Use Item"
}, },
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"defaultAdvantageDice": "Default Advantage Dice",
"defaultDisadvantageDice": "Default Disadvantage Dice",
"disadvantageSources": { "disadvantageSources": {
"label": "Disadvantage Sources", "label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on." "hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -306,6 +302,16 @@
}, },
"noPartner": "No Partner selected" "noPartner": "No Partner selected"
}, },
"Creature": {
"rules": {
"roll": {
"hope": { "label": "Default Hope Dice Index", "hint": "Index for the default hope dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" },
"fear": { "label": "Default Fear Dice Index", "hint": "Index for the default fear dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" },
"advantage": { "label": "Default Advantage Dice Index", "hint": "Index for the default advantage dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" },
"disadvantage": { "label": "Default Disadvantage Dice Index", "hint": "Index for the default disadvantage dice. 0=d4, 1=d6, 2=d8, 3=d10, 4=d12, 5=d20" }
}
}
},
"Environment": { "Environment": {
"FIELDS": { "FIELDS": {
"description": { "description": {

View file

@ -176,11 +176,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage; this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) { if (this.config.roll.advantage === 1 && this.config.data.rules.roll.advantageFaces) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice); const faces = Number.parseInt(this.config.data.rules.roll.advantageFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces; this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) { } else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.disadvantageFaces) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice); const faces = Number.parseInt(this.config.data.rules.roll.disadvantageFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces; this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} }

View file

@ -261,24 +261,6 @@ export default class DhCharacter extends DhCreature {
}) })
} }
}), }),
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
}),
defaultFearDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
})
}),
burden: new fields.SchemaField({ burden: new fields.SchemaField({
ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' }) ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' })
}), }),
@ -287,29 +269,49 @@ export default class DhCharacter extends DhCreature {
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label', label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint' hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
}), }),
defaultAdvantageDice: new fields.NumberField({ hope: new fields.NumberField({
nullable: true,
required: true, required: true,
integer: true, integer: true,
choices: CONFIG.DH.GENERAL.dieFaces, min: 0,
initial: null, max: 5,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice' initial: 4,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.hint'
}), }),
defaultDisadvantageDice: new fields.NumberField({ fear: new fields.NumberField({
nullable: true,
required: true, required: true,
integer: true, integer: true,
choices: CONFIG.DH.GENERAL.dieFaces, min: 0,
initial: null, max: 5,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice' initial: 4,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.hint'
}), }),
advantage: new fields.NumberField({
required: true,
integer: true,
min: 0,
max: 5,
initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
}), }),
comboDieIndex: new fields.NumberField({ disadvantage: new fields.NumberField({
required: true,
integer: true,
min: 0,
max: 5,
initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
}),
comboDie: new fields.NumberField({
integer: true, integer: true,
min: 0, min: 0,
max: 5, max: 5,
initial: 0, initial: 0,
}) })
}),
}) })
}; };
} }
@ -765,7 +767,7 @@ export default class DhCharacter extends DhCreature {
}); });
break; break;
case 'comboStrikes': case 'comboStrikes':
this.rules.comboDieIndex += 1; this.rules.roll.comboDie += 1;
break; break;
} }
} }
@ -824,6 +826,13 @@ export default class DhCharacter extends DhCreature {
isReversed: true isReversed: true
}; };
/* Add convience <dice>Faces properties for all dice */
const { hope, fear, advantage, disadvantage } = this.rules.roll;
const dice = { hope, fear, advantage, disadvantage };
for (const dieKey of Object.keys(dice)) {
this.rules.roll[`${dieKey}Faces`] = CONFIG.DH.GENERAL.dieFaces[dice[dieKey]];
}
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
} }

View file

@ -63,21 +63,23 @@ export default class DhCompanion extends DhCreature {
}) })
}), }),
roll: new fields.SchemaField({ roll: new fields.SchemaField({
defaultAdvantageDice: new fields.NumberField({ advantage: new fields.NumberField({
nullable: true,
required: true, required: true,
integer: true, integer: true,
choices: CONFIG.DH.GENERAL.dieFaces, min: 0,
initial: null, max: 5,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice' initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
}), }),
defaultDisadvantageDice: new fields.NumberField({ disadvantage: new fields.NumberField({
nullable: true,
required: true, required: true,
integer: true, integer: true,
choices: CONFIG.DH.GENERAL.dieFaces, min: 0,
initial: null, max: 5,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice' initial: 1,
label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
}), }),
}) })
}), }),

View file

@ -11,7 +11,7 @@ export default class DualityRoll extends D20Roll {
this.rallyChoices = this.setRallyChoices(); this.rallyChoices = this.setRallyChoices();
this.guaranteedCritical = options.guaranteedCritical; this.guaranteedCritical = options.guaranteedCritical;
const advantageFaces = data.rules?.roll?.defaultAdvantageDice ? Number.parseInt(data.rules.roll.defaultAdvantageDice) : 6 const advantageFaces = data.rules?.roll?.advantageFaces ? Number.parseInt(data.rules.roll.advantageFaces) : 6
this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces; this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
} }
@ -137,11 +137,11 @@ export default class DualityRoll extends D20Roll {
} }
this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({ this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 faces: this.data.rules.roll?.hopeFaces ?? 12
}); });
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' }); this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new game.system.api.dice.diceTypes.FearDie({ this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12 faces: this.data.rules.roll?.fearFaces ?? 12
}); });
} }

View file

@ -357,8 +357,8 @@
}, },
"changes": [ "changes": [
{ {
"key": "system.rules.dualityRoll.defaultHopeDice", "key": "system.rules.roll.hope",
"value": "d8", "value": 2,
"priority": null, "priority": null,
"type": "override" "type": "override"
} }

View file

@ -320,8 +320,8 @@
}, },
"changes": [ "changes": [
{ {
"key": "system.rules.dualityRoll.defaultFearDice", "key": "system.rules.roll.fear",
"value": "d20", "value": 5,
"priority": null, "priority": null,
"type": "override" "type": "override"
} }

View file

@ -192,9 +192,9 @@
}, },
"changes": [ "changes": [
{ {
"key": "system.rules.dualityRoll.defaultHopeDice", "key": "system.rules.roll.hope",
"mode": 5, "mode": 5,
"value": "d10", "value": 3,
"priority": null "priority": null
} }
], ],