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https://github.com/Foundryborne/daggerheart.git
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Moved default hope/fear/advantage/disadvantage under system/rules/roll and changed them to be dice indexs
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parent
7af3f07a26
commit
b50f011361
8 changed files with 79 additions and 62 deletions
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@ -176,11 +176,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
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if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
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const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
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if (this.config.roll.advantage === 1 && this.config.data.rules.roll.advantageFaces) {
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const faces = Number.parseInt(this.config.data.rules.roll.advantageFaces);
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this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
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} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
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const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
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} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.disadvantageFaces) {
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const faces = Number.parseInt(this.config.data.rules.roll.disadvantageFaces);
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this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
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}
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@ -261,24 +261,6 @@ export default class DhCharacter extends DhCreature {
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})
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}
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}),
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dualityRoll: new fields.SchemaField({
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defaultHopeDice: new fields.NumberField({
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nullable: false,
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: 12,
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label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
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}),
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defaultFearDice: new fields.NumberField({
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nullable: false,
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: 12,
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label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
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})
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}),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' })
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}),
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@ -287,29 +269,49 @@ export default class DhCharacter extends DhCreature {
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label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
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hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
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}),
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defaultAdvantageDice: new fields.NumberField({
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nullable: true,
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hope: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
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min: 0,
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max: 5,
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initial: 4,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.hint'
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}),
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defaultDisadvantageDice: new fields.NumberField({
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nullable: true,
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fear: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
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min: 0,
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max: 5,
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initial: 4,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.hint'
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}),
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advantage: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
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}),
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disadvantage: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
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}),
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comboDie: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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})
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}),
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comboDieIndex: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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})
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})
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};
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}
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@ -765,7 +767,7 @@ export default class DhCharacter extends DhCreature {
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});
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break;
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case 'comboStrikes':
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this.rules.comboDieIndex += 1;
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this.rules.roll.comboDie += 1;
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break;
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}
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}
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@ -824,6 +826,13 @@ export default class DhCharacter extends DhCreature {
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isReversed: true
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};
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/* Add convience <dice>Faces properties for all dice */
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const { hope, fear, advantage, disadvantage } = this.rules.roll;
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const dice = { hope, fear, advantage, disadvantage };
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for (const dieKey of Object.keys(dice)) {
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this.rules.roll[`${dieKey}Faces`] = CONFIG.DH.GENERAL.dieFaces[dice[dieKey]];
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}
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this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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}
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@ -63,21 +63,23 @@ export default class DhCompanion extends DhCreature {
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})
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}),
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roll: new fields.SchemaField({
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defaultAdvantageDice: new fields.NumberField({
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nullable: true,
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advantage: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
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}),
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defaultDisadvantageDice: new fields.NumberField({
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nullable: true,
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disadvantage: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
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}),
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})
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}),
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@ -11,7 +11,7 @@ export default class DualityRoll extends D20Roll {
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this.rallyChoices = this.setRallyChoices();
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this.guaranteedCritical = options.guaranteedCritical;
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const advantageFaces = data.rules?.roll?.defaultAdvantageDice ? Number.parseInt(data.rules.roll.defaultAdvantageDice) : 6
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const advantageFaces = data.rules?.roll?.advantageFaces ? Number.parseInt(data.rules.roll.advantageFaces) : 6
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this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
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}
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@ -137,11 +137,11 @@ export default class DualityRoll extends D20Roll {
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}
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this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
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faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
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faces: this.data.rules.roll?.hopeFaces ?? 12
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});
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this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
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this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
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faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
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faces: this.data.rules.roll?.fearFaces ?? 12
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});
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}
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