[Feature/Fixes] Adversary Touchups (#359)

* Added support for automatic horde damage

* Active effects are shown on the token

* Fixed logic

* Fixed d20 dice lightmode color
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WBHarry 2025-07-16 20:17:34 +02:00 committed by GitHub
parent 727cb692b4
commit b40d053201
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19 changed files with 134 additions and 24 deletions

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@ -6,6 +6,15 @@ export default class DHDamageAction extends DHBaseAction {
getFormulaValue(part, data) {
let formulaValue = part.value;
if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
const hasHordeDamage = this.actor.effects.find(
x => x.name === game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label')
);
if (hasHordeDamage) return part.valueAlt;
}
return formulaValue;
}
@ -21,7 +30,7 @@ export default class DHDamageAction extends DHBaseAction {
bonusDamage = [];
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
roll: { formula },