mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
Use ActiveEffect Config for settings as well (#1741)
This commit is contained in:
parent
15fc879f9b
commit
b3e9c3fd9f
5 changed files with 28 additions and 226 deletions
|
|
@ -3,7 +3,6 @@ export { default as ActionSettingsConfig } from './action-settings-config.mjs';
|
||||||
export { default as CharacterSettings } from './character-settings.mjs';
|
export { default as CharacterSettings } from './character-settings.mjs';
|
||||||
export { default as AdversarySettings } from './adversary-settings.mjs';
|
export { default as AdversarySettings } from './adversary-settings.mjs';
|
||||||
export { default as CompanionSettings } from './companion-settings.mjs';
|
export { default as CompanionSettings } from './companion-settings.mjs';
|
||||||
export { default as SettingActiveEffectConfig } from './setting-active-effect-config.mjs';
|
|
||||||
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
|
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
|
||||||
export { default as EnvironmentSettings } from './environment-settings.mjs';
|
export { default as EnvironmentSettings } from './environment-settings.mjs';
|
||||||
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
|
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
|
||||||
|
|
|
||||||
|
|
@ -55,7 +55,7 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
|
||||||
|
|
||||||
static async editEffect(event) {
|
static async editEffect(event) {
|
||||||
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
|
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
|
||||||
const updatedEffect = await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(
|
const updatedEffect = await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(
|
||||||
this.getEffectDetails(id)
|
this.getEffectDetails(id)
|
||||||
);
|
);
|
||||||
if (!updatedEffect) return;
|
if (!updatedEffect) return;
|
||||||
|
|
|
||||||
|
|
@ -247,4 +247,30 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
||||||
|
|
||||||
return submitData;
|
return submitData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @inheritDoc */
|
||||||
|
_processSubmitData(event, form, submitData, options) {
|
||||||
|
if (this.options.isSetting) {
|
||||||
|
// Settings should update source instead
|
||||||
|
this.document.updateSource(submitData);
|
||||||
|
this.render();
|
||||||
|
} else {
|
||||||
|
return super._processSubmitData(event, form, submitData, options);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Creates an active effect config for a setting */
|
||||||
|
static async configureSetting(effect, options = {}) {
|
||||||
|
const document = new CONFIG.ActiveEffect.documentClass({ ...foundry.utils.duplicate(effect), _id: effect.id });
|
||||||
|
return new Promise(resolve => {
|
||||||
|
const app = new this({ document, ...options, isSetting: true });
|
||||||
|
app.addEventListener('close', () => {
|
||||||
|
const newEffect = app.document.toObject(true);
|
||||||
|
newEffect.id = newEffect._id;
|
||||||
|
delete newEffect._id;
|
||||||
|
resolve(newEffect);
|
||||||
|
}, { once: true });
|
||||||
|
app.render({ force: true });
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,223 +0,0 @@
|
||||||
import autocomplete from 'autocompleter';
|
|
||||||
|
|
||||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
|
||||||
|
|
||||||
export default class SettingActiveEffectConfig extends HandlebarsApplicationMixin(ApplicationV2) {
|
|
||||||
constructor(effect) {
|
|
||||||
super({});
|
|
||||||
|
|
||||||
this.effect = foundry.utils.deepClone(effect);
|
|
||||||
this.changeChoices = game.system.api.applications.sheetConfigs.ActiveEffectConfig.getChangeChoices();
|
|
||||||
}
|
|
||||||
|
|
||||||
static DEFAULT_OPTIONS = {
|
|
||||||
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config', 'standard-form'],
|
|
||||||
tag: 'form',
|
|
||||||
position: {
|
|
||||||
width: 560
|
|
||||||
},
|
|
||||||
form: {
|
|
||||||
submitOnChange: false,
|
|
||||||
closeOnSubmit: false,
|
|
||||||
handler: SettingActiveEffectConfig.#onSubmit
|
|
||||||
},
|
|
||||||
actions: {
|
|
||||||
editImage: SettingActiveEffectConfig.#editImage,
|
|
||||||
addChange: SettingActiveEffectConfig.#addChange,
|
|
||||||
deleteChange: SettingActiveEffectConfig.#deleteChange
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
static PARTS = {
|
|
||||||
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
|
|
||||||
tabs: { template: 'templates/generic/tab-navigation.hbs' },
|
|
||||||
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
|
|
||||||
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
|
|
||||||
changes: {
|
|
||||||
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
|
|
||||||
scrollable: ['ol[data-changes]']
|
|
||||||
},
|
|
||||||
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
|
|
||||||
};
|
|
||||||
|
|
||||||
static TABS = {
|
|
||||||
sheet: {
|
|
||||||
tabs: [
|
|
||||||
{ id: 'details', icon: 'fa-solid fa-book' },
|
|
||||||
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
|
|
||||||
{ id: 'changes', icon: 'fa-solid fa-gears' }
|
|
||||||
],
|
|
||||||
initial: 'details',
|
|
||||||
labelPrefix: 'EFFECT.TABS'
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**@inheritdoc */
|
|
||||||
async _onFirstRender(context, options) {
|
|
||||||
await super._onFirstRender(context, options);
|
|
||||||
}
|
|
||||||
|
|
||||||
async _prepareContext(_options) {
|
|
||||||
const context = await super._prepareContext(_options);
|
|
||||||
context.source = this.effect;
|
|
||||||
context.fields = game.system.api.documents.DhActiveEffect.schema.fields;
|
|
||||||
context.systemFields = game.system.api.data.activeEffects.BaseEffect._schema.fields;
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
_attachPartListeners(partId, htmlElement, options) {
|
|
||||||
super._attachPartListeners(partId, htmlElement, options);
|
|
||||||
const changeChoices = this.changeChoices;
|
|
||||||
|
|
||||||
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
|
|
||||||
autocomplete({
|
|
||||||
input: element,
|
|
||||||
fetch: function (text, update) {
|
|
||||||
if (!text) {
|
|
||||||
update(changeChoices);
|
|
||||||
} else {
|
|
||||||
text = text.toLowerCase();
|
|
||||||
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
|
|
||||||
update(suggestions);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
render: function (item, search) {
|
|
||||||
const label = game.i18n.localize(item.label);
|
|
||||||
const matchIndex = label.toLowerCase().indexOf(search);
|
|
||||||
|
|
||||||
const beforeText = label.slice(0, matchIndex);
|
|
||||||
const matchText = label.slice(matchIndex, matchIndex + search.length);
|
|
||||||
const after = label.slice(matchIndex + search.length, label.length);
|
|
||||||
|
|
||||||
const element = document.createElement('li');
|
|
||||||
element.innerHTML =
|
|
||||||
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
|
|
||||||
' ',
|
|
||||||
' '
|
|
||||||
);
|
|
||||||
if (item.hint) {
|
|
||||||
element.dataset.tooltip = game.i18n.localize(item.hint);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
},
|
|
||||||
renderGroup: function (label) {
|
|
||||||
const itemElement = document.createElement('div');
|
|
||||||
itemElement.textContent = game.i18n.localize(label);
|
|
||||||
return itemElement;
|
|
||||||
},
|
|
||||||
onSelect: function (item) {
|
|
||||||
element.value = `system.${item.value}`;
|
|
||||||
},
|
|
||||||
click: e => e.fetch(),
|
|
||||||
customize: function (_input, _inputRect, container) {
|
|
||||||
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
|
|
||||||
},
|
|
||||||
minLength: 0
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async _preparePartContext(partId, context) {
|
|
||||||
if (partId in context.tabs) context.tab = context.tabs[partId];
|
|
||||||
switch (partId) {
|
|
||||||
case 'details':
|
|
||||||
context.statuses = CONFIG.statusEffects.map(s => ({ value: s.id, label: game.i18n.localize(s.name) }));
|
|
||||||
context.isActorEffect = false;
|
|
||||||
context.isItemEffect = true;
|
|
||||||
const useGeneric = game.settings.get(
|
|
||||||
CONFIG.DH.id,
|
|
||||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
|
||||||
).showGenericStatusEffects;
|
|
||||||
if (!useGeneric) {
|
|
||||||
context.statuses = [
|
|
||||||
...context.statuses,
|
|
||||||
Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
|
|
||||||
value: status.id,
|
|
||||||
label: game.i18n.localize(status.name)
|
|
||||||
}))
|
|
||||||
];
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'changes':
|
|
||||||
context.modes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce((modes, [key, value]) => {
|
|
||||||
modes[value] = game.i18n.localize(`EFFECT.MODE_${key}`);
|
|
||||||
return modes;
|
|
||||||
}, {});
|
|
||||||
|
|
||||||
context.priorities = ActiveEffectConfig.DEFAULT_PRIORITIES;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
static async #onSubmit(_event, _form, formData) {
|
|
||||||
this.data = foundry.utils.expandObject(formData.object);
|
|
||||||
this.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Edit a Document image.
|
|
||||||
* @this {DocumentSheetV2}
|
|
||||||
* @type {ApplicationClickAction}
|
|
||||||
*/
|
|
||||||
static async #editImage(_event, target) {
|
|
||||||
if (target.nodeName !== 'IMG') {
|
|
||||||
throw new Error('The editImage action is available only for IMG elements.');
|
|
||||||
}
|
|
||||||
|
|
||||||
const attr = target.dataset.edit;
|
|
||||||
const current = foundry.utils.getProperty(this.effect, attr);
|
|
||||||
const fp = new FilePicker.implementation({
|
|
||||||
current,
|
|
||||||
type: 'image',
|
|
||||||
callback: path => (target.src = path),
|
|
||||||
position: {
|
|
||||||
top: this.position.top + 40,
|
|
||||||
left: this.position.left + 10
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
await fp.browse();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add a new change to the effect's changes array.
|
|
||||||
* @this {ActiveEffectConfig}
|
|
||||||
* @type {ApplicationClickAction}
|
|
||||||
*/
|
|
||||||
static async #addChange() {
|
|
||||||
const { changes, ...rest } = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
|
||||||
const updatedChanges = Object.values(changes ?? {});
|
|
||||||
updatedChanges.push({});
|
|
||||||
|
|
||||||
this.effect = { ...rest, changes: updatedChanges };
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Delete a change from the effect's changes array.
|
|
||||||
* @this {ActiveEffectConfig}
|
|
||||||
* @type {ApplicationClickAction}
|
|
||||||
*/
|
|
||||||
static async #deleteChange(event) {
|
|
||||||
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
|
||||||
const updatedChanges = Object.values(submitData.changes);
|
|
||||||
const row = event.target.closest('li');
|
|
||||||
const index = Number(row.dataset.index) || 0;
|
|
||||||
updatedChanges.splice(index, 1);
|
|
||||||
|
|
||||||
this.effect = { ...submitData, changes: updatedChanges };
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
static async configure(effect, options = {}) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const app = new this(effect, options);
|
|
||||||
app.addEventListener('close', () => resolve(app.data), { once: true });
|
|
||||||
app.render({ force: true });
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -147,7 +147,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
||||||
const effectIndex = this.move.effects.findIndex(x => x.id === id);
|
const effectIndex = this.move.effects.findIndex(x => x.id === id);
|
||||||
const effect = this.move.effects[effectIndex];
|
const effect = this.move.effects[effectIndex];
|
||||||
const updatedEffect =
|
const updatedEffect =
|
||||||
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect);
|
await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(effect);
|
||||||
if (!updatedEffect) return;
|
if (!updatedEffect) return;
|
||||||
|
|
||||||
await this.updateMove({
|
await this.updateMove({
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue