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284 - Armor/Weapon Feature Improvements (#292)
* Added parsing of effect values from Item data model. Almost finished with itemConfig. * Added the last to itemConfig * Fixed armor * ContextMenu localization fixes * Better tooltips for tagify * Corrected resource logic
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51 changed files with 3043 additions and 2310 deletions
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@ -161,7 +161,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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updateSource['range'] = parent?.system?.attack?.range;
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updateSource['roll'] = {
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useDefault: true
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}
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};
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} else {
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if (parent?.system?.trait) {
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updateSource['roll'] = {
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@ -295,7 +295,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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prepareTarget() {
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if(!this.target?.type) return [];
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if (!this.target?.type) return [];
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let targets;
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if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
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targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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@ -337,7 +337,8 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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const resources = config.costs
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.filter(c => c.enabled !== false)
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.map(c => {
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return { type: c.type, value: (c.total ?? c.value) * -1 };
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const resource = this.actor.system.resources[c.type];
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return { type: c.type, value: (c.total ?? c.value) * (resource.hasOwnProperty('maxTotal') ? 1 : -1) };
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});
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await this.actor.modifyResource(resources);
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@ -382,15 +383,21 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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const realCosts = this.getRealCosts(costs),
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hasFearCost = realCosts.findIndex(c => c.type === 'fear');
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if (hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1);
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const fearCost = realCosts.splice(hasFearCost, 1)[0];
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if (
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!game.user.isGM ||
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fearCost[0].total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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fearCost.total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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)
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return false;
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}
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/* maxTotal is a sign that the resource is inverted, IE it counts upwards instead of down */
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const resources = this.actor.system.resources;
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return realCosts.reduce(
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(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
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(a, c) =>
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a && resources[c.type].hasOwnProperty('maxTotal')
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? resources[c.type].value + (c.total ?? c.value) <= resources[c.type].maxTotal
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: resources[c.type]?.value >= (c.total ?? c.value),
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true
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);
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}
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