Merge branch 'main' into feature/336-damage-targeted-resources

This commit is contained in:
Dapoolp 2025-07-18 02:31:20 +02:00
commit b3984a8e5f
57 changed files with 937 additions and 309 deletions

View file

@ -252,8 +252,9 @@
"title": "{actor} - Death Move"
},
"Downtime": {
"downtimeHeader": "Downtime Moves ({current}/{max})",
"longRest": {
"title": "Long Rest",
"moves": "Long Rest Moves ({current}/{max})",
"clearStress": {
"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
"name": "Clear Stress"
@ -270,7 +271,6 @@
"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
"name": "Tend to Wounds"
},
"title": "Long Rest",
"workOnAProject": {
"description": "Establish or continue work on a project.",
"name": "Work on a Project"
@ -278,6 +278,7 @@
},
"shortRest": {
"title": "Short Rest",
"moves": "Short Rest Moves ({current}/{max})",
"tendToWounds": {
"name": "Tend to Wounds",
"description": "Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead."
@ -294,7 +295,8 @@
"name": "Prepare",
"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
}
}
},
"takeDowntime": "Take Downtime"
},
"HUD": {
"tokenHUD": {
@ -410,7 +412,11 @@
"rerollDice": "Reroll Dice"
}
},
"CLASS": {
"Feature": {
"rallyDice": "Bardic Rally Dice"
}
},
"CONFIG": {
"ActionType": {
"passive": "Passive",
@ -778,7 +784,7 @@
"WeaponFeature": {
"barrier": {
"name": "Barrier",
"description": "+{armorScore} to Armor Score; -1 to Evasion"
"description": "Gain your character's Tier + 1 to Armor Score; -1 to Evasion"
},
"bonded": {
"name": "Bonded",
@ -894,7 +900,7 @@
},
"paired": {
"name": "Paired",
"description": "+{bonusDamage} to primary weapon damage to targets within Melee range"
"description": "Add your character's Tier + 1 to primary weapon damage against targets within Melee range"
},
"parry": {
"name": "Parry",
@ -914,7 +920,7 @@
},
"protective": {
"name": "Protective",
"description": "+{tier} to Armor Score"
"description": "Add your character's Tier to your Armor Score"
},
"quick": {
"name": "Quick",
@ -963,10 +969,6 @@
"timebending": {
"name": "Timebending",
"description": "You can choose the target of your attack after making your attack roll."
},
"versatile": {
"name": "Versatile",
"description": "This weapon can also be used with these statistics—{characterTrait}, {range}, {damage}."
}
}
},
@ -1015,6 +1017,30 @@
"singular": "Adversary",
"plural": "Adversaries"
},
"Bonuses": {
"rest": {
"shortRest": {
"shortRestMoves": {
"label": "Short Rest: Bonus Short Rest Moves",
"hint": "The number of extra Short Rest Moves the character can take during a Short Rest."
},
"longRestMoves": {
"label": "Short Rest: Bonus Long Rest Moves",
"hint": "The number of extra Long Rest Moves the character can take during a Short Rest."
}
},
"longRest": {
"shortRestMoves": {
"label": "Long Rest: Bonus Short Rest Moves",
"hint": "The number of extra Short Rest Moves the character can take during a Long Rest."
},
"longRestMoves": {
"label": "Long Rest: Bonus Long Rest Moves",
"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
}
}
}
},
"Character": {
"singular": "Character",
"plural": "Characters"
@ -1328,8 +1354,8 @@
},
"DomainCard": {
"type": "Type",
"foundation": "Foundation",
"recallCost": "Recall Cost",
"foundationTitle": "Foundation",
"specializationTitle": "Specialization",
"masteryTitle": "Mastery"
},
@ -1540,7 +1566,18 @@
"noAvailableArmorMarks": "You have no more available armor marks",
"notEnoughStress": "You don't have enough stress",
"damageIgnore": "{character} did not take damage",
"featureIsMissing": "Feature is missing"
"featureIsMissing": "Feature is missing",
"actionIsMissing": "Action is missing",
"attackIsMissing": "Attack is missing",
"unownedActionMacro": "Cannot make a Use macro for an Action not on your character",
"unownedAttackMacro": "Cannot make a Use macro for an Attack that doesn't belong to one of your characters",
"featureNotHope": "This feature is used as something else than a Hope feature and cannot be used here.",
"featureNotClass": "This feature is used as something else than a Class feature and cannot be used here.",
"featureNotPrimary": "This feature is used as something else than a Primary feature and cannot be used here.",
"featureNotSecondary": "This feature is used as something else than a Secondary feature and cannot be used here.",
"featureNotFoundation": "This feature is used as something else than a Foundation feature and cannot be used here.",
"featureNotSpecialization": "This feature is used as something else than a Specialization feature and cannot be used here.",
"featureNotMastery": "This feature is used as something else than a Mastery feature and cannot be used here."
},
"Tooltip": {
"openItemWorld": "Open Item World",