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Merge branch 'main' into feature/336-damage-targeted-resources
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commit
b3984a8e5f
57 changed files with 937 additions and 309 deletions
63
lang/en.json
63
lang/en.json
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@ -252,8 +252,9 @@
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"title": "{actor} - Death Move"
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},
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"Downtime": {
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"downtimeHeader": "Downtime Moves ({current}/{max})",
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"longRest": {
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"title": "Long Rest",
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"moves": "Long Rest Moves ({current}/{max})",
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"clearStress": {
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"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
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"name": "Clear Stress"
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@ -270,7 +271,6 @@
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"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
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"name": "Tend to Wounds"
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},
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"title": "Long Rest",
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"workOnAProject": {
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"description": "Establish or continue work on a project.",
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"name": "Work on a Project"
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@ -278,6 +278,7 @@
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},
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"shortRest": {
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"title": "Short Rest",
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"moves": "Short Rest Moves ({current}/{max})",
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"tendToWounds": {
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"name": "Tend to Wounds",
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"description": "Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead."
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@ -294,7 +295,8 @@
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"name": "Prepare",
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"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
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}
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}
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},
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"takeDowntime": "Take Downtime"
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},
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"HUD": {
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"tokenHUD": {
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@ -410,7 +412,11 @@
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"rerollDice": "Reroll Dice"
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}
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},
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"CLASS": {
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"Feature": {
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"rallyDice": "Bardic Rally Dice"
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}
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},
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"CONFIG": {
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"ActionType": {
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"passive": "Passive",
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@ -778,7 +784,7 @@
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"WeaponFeature": {
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"barrier": {
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"name": "Barrier",
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"description": "+{armorScore} to Armor Score; -1 to Evasion"
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"description": "Gain your character's Tier + 1 to Armor Score; -1 to Evasion"
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},
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"bonded": {
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"name": "Bonded",
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@ -894,7 +900,7 @@
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},
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"paired": {
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"name": "Paired",
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"description": "+{bonusDamage} to primary weapon damage to targets within Melee range"
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"description": "Add your character's Tier + 1 to primary weapon damage against targets within Melee range"
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},
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"parry": {
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"name": "Parry",
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@ -914,7 +920,7 @@
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},
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"protective": {
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"name": "Protective",
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"description": "+{tier} to Armor Score"
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"description": "Add your character's Tier to your Armor Score"
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},
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"quick": {
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"name": "Quick",
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@ -963,10 +969,6 @@
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"timebending": {
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"name": "Timebending",
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"description": "You can choose the target of your attack after making your attack roll."
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},
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"versatile": {
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"name": "Versatile",
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"description": "This weapon can also be used with these statistics—{characterTrait}, {range}, {damage}."
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}
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}
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},
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@ -1015,6 +1017,30 @@
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"singular": "Adversary",
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"plural": "Adversaries"
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},
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"Bonuses": {
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"rest": {
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"shortRest": {
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"shortRestMoves": {
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"label": "Short Rest: Bonus Short Rest Moves",
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"hint": "The number of extra Short Rest Moves the character can take during a Short Rest."
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},
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"longRestMoves": {
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"label": "Short Rest: Bonus Long Rest Moves",
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"hint": "The number of extra Long Rest Moves the character can take during a Short Rest."
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}
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},
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"longRest": {
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"shortRestMoves": {
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"label": "Long Rest: Bonus Short Rest Moves",
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"hint": "The number of extra Short Rest Moves the character can take during a Long Rest."
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},
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"longRestMoves": {
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"label": "Long Rest: Bonus Long Rest Moves",
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"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
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}
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}
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}
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},
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"Character": {
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"singular": "Character",
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"plural": "Characters"
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@ -1328,8 +1354,8 @@
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},
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"DomainCard": {
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"type": "Type",
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"foundation": "Foundation",
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"recallCost": "Recall Cost",
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"foundationTitle": "Foundation",
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"specializationTitle": "Specialization",
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"masteryTitle": "Mastery"
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},
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@ -1540,7 +1566,18 @@
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"noAvailableArmorMarks": "You have no more available armor marks",
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"notEnoughStress": "You don't have enough stress",
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"damageIgnore": "{character} did not take damage",
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"featureIsMissing": "Feature is missing"
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"featureIsMissing": "Feature is missing",
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"actionIsMissing": "Action is missing",
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"attackIsMissing": "Attack is missing",
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"unownedActionMacro": "Cannot make a Use macro for an Action not on your character",
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"unownedAttackMacro": "Cannot make a Use macro for an Attack that doesn't belong to one of your characters",
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"featureNotHope": "This feature is used as something else than a Hope feature and cannot be used here.",
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"featureNotClass": "This feature is used as something else than a Class feature and cannot be used here.",
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"featureNotPrimary": "This feature is used as something else than a Primary feature and cannot be used here.",
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"featureNotSecondary": "This feature is used as something else than a Secondary feature and cannot be used here.",
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"featureNotFoundation": "This feature is used as something else than a Foundation feature and cannot be used here.",
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"featureNotSpecialization": "This feature is used as something else than a Specialization feature and cannot be used here.",
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"featureNotMastery": "This feature is used as something else than a Mastery feature and cannot be used here."
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},
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"Tooltip": {
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"openItemWorld": "Open Item World",
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