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Fixed armor
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parent
f633c42aa8
commit
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8 changed files with 86 additions and 46 deletions
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@ -3,7 +3,7 @@ import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage) {
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constructor(resolve, reject, actor, damage, damageType) {
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super({});
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this.resolve = resolve;
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@ -11,10 +11,13 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.actor = actor;
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this.damage = damage;
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const maxArmorMarks = Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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actor.system.rules.damageReduction.maxArmorMarked.total
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);
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const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
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const maxArmorMarks = canApplyArmor
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? Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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actor.system.rules.damageReduction.maxArmorMarked.total
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)
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: 0;
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const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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@ -129,12 +132,15 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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getDamageInfo = () => {
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const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
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const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const stressReductions = Object.values(this.availableStressReductions).filter(red => red.selected);
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const stressReductions = this.availableStressReductions
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? Object.values(this.availableStressReductions).filter(red => red.selected)
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: [];
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const currentMarks =
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this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
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const currentDamage =
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this.damage - selectedArmorMarks.length - selectedStressMarks.length - stressReductions.length;
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const armorMarkReduction =
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selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark;
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const currentDamage = this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length;
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return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage };
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};
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