mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 23:49:02 +01:00
Merge branch 'main' into release
This commit is contained in:
commit
b346ce6766
40 changed files with 313 additions and 257 deletions
|
|
@ -78,6 +78,7 @@ CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
|
|||
CONFIG.ux.TooltipManager = documents.DhTooltipManager;
|
||||
CONFIG.ux.TemplateManager = new TemplateManager();
|
||||
CONFIG.ux.TokenManager = new TokenManager();
|
||||
CONFIG.debug.triggers = false;
|
||||
|
||||
Hooks.once('init', () => {
|
||||
game.system.api = {
|
||||
|
|
@ -89,7 +90,7 @@ Hooks.once('init', () => {
|
|||
fields
|
||||
};
|
||||
|
||||
game.system.registeredTriggers = new RegisteredTriggers();
|
||||
game.system.registeredTriggers = new game.system.api.data.RegisteredTriggers();
|
||||
|
||||
const { DocumentSheetConfig } = foundry.applications.apps;
|
||||
DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
|
||||
|
|
@ -389,49 +390,12 @@ Hooks.on('refreshToken', (_, options) => {
|
|||
Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
|
||||
Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
|
||||
|
||||
class RegisteredTriggers extends Map {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
/* Non actor-linked Actors should unregister the triggers of their tokens if a scene's token layer is torn down */
|
||||
Hooks.on('canvasTearDown', canvas => {
|
||||
game.system.registeredTriggers.unregisterSceneTriggers(canvas.scene);
|
||||
});
|
||||
|
||||
async registerTriggers(trigger, actor, triggeringActorType, uuid, commands) {
|
||||
const existingTrigger = this.get(trigger);
|
||||
if (!existingTrigger) this.set(trigger, new Map());
|
||||
|
||||
this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
|
||||
}
|
||||
|
||||
async runTrigger(trigger, currentActor, ...args) {
|
||||
const updates = [];
|
||||
const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
|
||||
if (!triggerSettings.enabled) return updates;
|
||||
|
||||
const dualityTrigger = this.get(trigger);
|
||||
if (dualityTrigger) {
|
||||
for (let { actor, triggeringActorType, commands } of dualityTrigger.values()) {
|
||||
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
|
||||
if (triggerData.usesActor && triggeringActorType !== 'any') {
|
||||
if (triggeringActorType === 'self' && currentActor?.uuid !== actor) continue;
|
||||
else if (triggeringActorType === 'other' && currentActor?.uuid === actor) continue;
|
||||
}
|
||||
|
||||
for (let command of commands) {
|
||||
try {
|
||||
const result = await command(...args);
|
||||
if (result?.updates?.length) updates.push(...result.updates);
|
||||
} catch (_) {
|
||||
const triggerName = game.i18n.localize(triggerData.label);
|
||||
ui.notifications.error(
|
||||
game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
|
||||
trigger: triggerName,
|
||||
actor: currentActor?.name
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return updates;
|
||||
}
|
||||
}
|
||||
/* Non actor-linked Actors should register the triggers of their tokens on a readied scene */
|
||||
Hooks.on('canvasReady', canas => {
|
||||
game.system.registeredTriggers.registerSceneTriggers(canvas.scene);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -2085,6 +2085,7 @@
|
|||
"tier4": "tier 4",
|
||||
"domains": "Domains",
|
||||
"downtime": "Downtime",
|
||||
"itemFeatures": "Item Features",
|
||||
"roll": "Roll",
|
||||
"rules": "Rules",
|
||||
"partyMembers": "Party Members",
|
||||
|
|
@ -2709,6 +2710,9 @@
|
|||
"rerollDamage": "Reroll Damage",
|
||||
"assignTagRoll": "Assign as Tag Roll"
|
||||
},
|
||||
"ConsoleLogs": {
|
||||
"triggerRun": "DH TRIGGER | Item '{item}' on actor '{actor}' ran a '{trigger}' trigger."
|
||||
},
|
||||
"Countdowns": {
|
||||
"title": "Countdowns",
|
||||
"toggleIconMode": "Toggle Icon Only",
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
context.formula = this.roll.constructFormula(this.config);
|
||||
if (this.actor?.system?.traits) context.abilities = this.getTraitModifiers();
|
||||
|
||||
context.showReaction = !this.config.roll?.type && context.rollType === 'DualityRoll';
|
||||
context.showReaction = !this.config.roll?.type || context.rollType === 'DualityRoll';
|
||||
context.reactionOverride = this.reactionOverride;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -712,7 +712,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
effects: Array.from(await this.document.allApplicableEffects()),
|
||||
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
|
||||
roll: {
|
||||
trait: button.dataset.attribute,
|
||||
type: 'trait'
|
||||
|
|
|
|||
|
|
@ -505,7 +505,10 @@ export default function DHApplicationMixin(Base) {
|
|||
const doc = await getDocFromElement(target),
|
||||
action = doc?.system?.attack ?? doc;
|
||||
const config = action.prepareConfig(event);
|
||||
config.effects = Array.from(await this.document.allApplicableEffects());
|
||||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
|
||||
this.document,
|
||||
doc
|
||||
);
|
||||
config.hasRoll = false;
|
||||
return action && action.workflow.get('damage').execute(config, null, true);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
|
|||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['dh-style'],
|
||||
classes: ['dh-style', 'directory'],
|
||||
window: {
|
||||
title: 'SIDEBAR.TabSettings'
|
||||
},
|
||||
|
|
|
|||
|
|
@ -92,6 +92,19 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
super.close(options);
|
||||
}
|
||||
|
||||
/** Ensure the chat theme inherits the interface theme */
|
||||
_replaceHTML(result, content, options) {
|
||||
const themedElement = result.log?.querySelector(".chat-log");
|
||||
themedElement?.classList.remove("themed", "theme-light", "theme-dark");
|
||||
super._replaceHTML(result, content, options);
|
||||
}
|
||||
|
||||
/** Remove chat log theme from notifications area */
|
||||
async _onFirstRender(result, content) {
|
||||
await super._onFirstRender(result, content);
|
||||
document.querySelector("#chat-notifications .chat-log")?.classList.remove("themed", "theme-light", "theme-dark")
|
||||
}
|
||||
|
||||
async onRollSimple(event, message) {
|
||||
const buttonType = event.target.dataset.type ?? 'damage',
|
||||
total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
|
||||
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
|
||||
|
||||
export * as countdowns from './countdowns.mjs';
|
||||
export * as actions from './action/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
let config = this.prepareConfig(event);
|
||||
if (!config) return;
|
||||
|
||||
await this.addEffects(config);
|
||||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
|
||||
|
||||
|
|
@ -266,14 +266,26 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return config;
|
||||
}
|
||||
|
||||
/** */
|
||||
async addEffects(config) {
|
||||
let effects = [];
|
||||
if (this.actor) {
|
||||
effects = Array.from(await this.actor.allApplicableEffects());
|
||||
}
|
||||
/**
|
||||
* Get the all potentially applicable effects on the actor
|
||||
* @param {DHActor} actor The actor performing the action
|
||||
* @param {DHItem|DhActor} effectParent The parent of the effect
|
||||
* @returns {DhActiveEffect[]}
|
||||
*/
|
||||
static async getEffects(actor, effectParent) {
|
||||
if (!actor) return [];
|
||||
|
||||
return Array.from(await actor.allApplicableEffects()).filter(effect => {
|
||||
/* Effects on weapons only ever apply for the weapon itself */
|
||||
if (effect.parent.type === 'weapon') {
|
||||
/* Unless they're secondary - then they apply only to other primary weapons */
|
||||
if (effect.parent.system.secondary) {
|
||||
if (effectParent.type !== 'weapon' || effectParent.system.secondary) return false;
|
||||
} else if (effectParent?.id !== effect.parent.id) return false;
|
||||
}
|
||||
|
||||
config.effects = effects;
|
||||
return !effect.isSuppressed;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -164,26 +164,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
|
||||
for (const action of this.actions ?? []) {
|
||||
if (!action.actor) continue;
|
||||
|
||||
const actionsToRegister = [];
|
||||
for (let i = 0; i < action.triggers.length; i++) {
|
||||
const trigger = action.triggers[i];
|
||||
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
|
||||
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
|
||||
actionsToRegister.push(fn.bind(action));
|
||||
if (i === action.triggers.length - 1)
|
||||
game.system.registeredTriggers.registerTriggers(
|
||||
trigger.trigger,
|
||||
action.actor?.uuid,
|
||||
trigger.triggeringActorType,
|
||||
this.parent.uuid,
|
||||
actionsToRegister
|
||||
);
|
||||
}
|
||||
}
|
||||
game.system.registeredTriggers.registerItemTriggers(this.parent);
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
|
|
@ -246,6 +227,28 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
|
||||
options.scrollingTextData = [armorData];
|
||||
}
|
||||
|
||||
if (changed.system?.actions) {
|
||||
const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => {
|
||||
if (!changed.system.actions[key]) {
|
||||
const strippedKey = key.replace('-=', '');
|
||||
acc.push(...this.actions.get(strippedKey).triggers.map(x => x.trigger));
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
game.system.registeredTriggers.unregisterTriggers(triggersToRemove, this.parent.uuid);
|
||||
|
||||
if (!(this.parent.parent.token instanceof game.system.api.documents.DhToken)) {
|
||||
for (const token of this.parent.parent.getActiveTokens()) {
|
||||
game.system.registeredTriggers.unregisterTriggers(
|
||||
triggersToRemove,
|
||||
`${token.document.uuid}.${this.parent.uuid}`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
|
|
|
|||
154
module/data/registeredTriggers.mjs
Normal file
154
module/data/registeredTriggers.mjs
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
export default class RegisteredTriggers extends Map {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
registerTriggers(triggers, actor, uuid) {
|
||||
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
|
||||
const match = triggers[triggerKey];
|
||||
const existingTrigger = this.get(triggerKey);
|
||||
|
||||
if (!match) {
|
||||
if (existingTrigger?.get(uuid)) this.get(triggerKey).delete(uuid);
|
||||
} else {
|
||||
const { trigger, triggeringActorType, commands } = match;
|
||||
|
||||
if (!existingTrigger) this.set(trigger, new Map());
|
||||
this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerItemTriggers(item, registerOverride) {
|
||||
for (const action of item.system.actions ?? []) {
|
||||
if (!action.actor) continue;
|
||||
|
||||
/* Non actor-linked should only prep synthetic actors so they're not registering triggers unless they're on the canvas */
|
||||
if (
|
||||
!registerOverride &&
|
||||
!action.actor.prototypeToken.actorLink &&
|
||||
(!(action.actor.parent instanceof game.system.api.documents.DhToken) || !action.actor.parent?.uuid)
|
||||
)
|
||||
continue;
|
||||
|
||||
const triggers = {};
|
||||
for (const trigger of action.triggers) {
|
||||
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
|
||||
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
|
||||
|
||||
if (!triggers[trigger.trigger])
|
||||
triggers[trigger.trigger] = {
|
||||
trigger: trigger.trigger,
|
||||
triggeringActorType: trigger.triggeringActorType,
|
||||
commands: []
|
||||
};
|
||||
triggers[trigger.trigger].commands.push(fn.bind(action));
|
||||
}
|
||||
|
||||
this.registerTriggers(triggers, action.actor?.uuid, item.uuid);
|
||||
}
|
||||
}
|
||||
|
||||
unregisterTriggers(triggerKeys, uuid) {
|
||||
for (const triggerKey of triggerKeys) {
|
||||
const existingTrigger = this.get(triggerKey);
|
||||
if (!existingTrigger) return;
|
||||
|
||||
existingTrigger.delete(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
unregisterItemTriggers(items) {
|
||||
for (const item of items) {
|
||||
if (!item.system.actions.size) continue;
|
||||
|
||||
const triggers = (item.system.actions ?? []).reduce((acc, action) => {
|
||||
acc.push(...action.triggers.map(x => x.trigger));
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
this.unregisterTriggers(triggers, item.uuid);
|
||||
}
|
||||
}
|
||||
|
||||
unregisterSceneTriggers(scene) {
|
||||
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
|
||||
const existingTrigger = this.get(triggerKey);
|
||||
if (!existingTrigger) continue;
|
||||
const filtered = new Map();
|
||||
for (const [uuid, data] of existingTrigger.entries()) {
|
||||
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
|
||||
}
|
||||
this.set(triggerKey, filtered);
|
||||
}
|
||||
}
|
||||
|
||||
registerSceneTriggers(scene) {
|
||||
/* TODO: Finish sceneEnvironment registration and unreg */
|
||||
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
|
||||
// for (const environment of systemData.sceneEnvironments) {
|
||||
// for (const feature of environment.system.features) {
|
||||
// if(feature) this.registerItemTriggers(feature, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
|
||||
if (actor.prototypeToken.actorLink) continue;
|
||||
|
||||
for (const item of actor.items) {
|
||||
this.registerItemTriggers(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async runTrigger(trigger, currentActor, ...args) {
|
||||
const updates = [];
|
||||
const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
|
||||
if (!triggerSettings.enabled) return updates;
|
||||
|
||||
const dualityTrigger = this.get(trigger);
|
||||
if (dualityTrigger) {
|
||||
const tokenBoundActors = ['adversary', 'environment'];
|
||||
const triggerActors = ['character', ...tokenBoundActors];
|
||||
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
if (!actor || !triggerActors.includes(actor.type)) continue;
|
||||
if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
|
||||
|
||||
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
|
||||
if (triggerData.usesActor && triggeringActorType !== 'any') {
|
||||
if (triggeringActorType === 'self' && currentActor?.uuid !== actorUuid) continue;
|
||||
else if (triggeringActorType === 'other' && currentActor?.uuid === actorUuid) continue;
|
||||
}
|
||||
|
||||
for (const command of commands) {
|
||||
try {
|
||||
if (CONFIG.debug.triggers) {
|
||||
const item = await foundry.utils.fromUuid(itemUuid);
|
||||
console.log(
|
||||
game.i18n.format('DAGGERHEART.UI.ConsoleLogs.triggerRun', {
|
||||
actor: actor.name ?? '<Missing Actor>',
|
||||
item: item?.name ?? '<Missing Item>',
|
||||
trigger: game.i18n.localize(triggerData.label)
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
const result = await command(...args);
|
||||
if (result?.updates?.length) updates.push(...result.updates);
|
||||
} catch (_) {
|
||||
const triggerName = game.i18n.localize(triggerData.label);
|
||||
ui.notifications.error(
|
||||
game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
|
||||
trigger: triggerName,
|
||||
actor: currentActor?.name
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return updates;
|
||||
}
|
||||
}
|
||||
|
|
@ -104,6 +104,16 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
async _preDelete() {
|
||||
if (this.prototypeToken.actorLink) {
|
||||
game.system.registeredTriggers.unregisterItemTriggers(this.items);
|
||||
} else {
|
||||
for (const token of this.getActiveTokens()) {
|
||||
game.system.registeredTriggers.unregisterItemTriggers(token.actor.items);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
for (const party of this.parties) {
|
||||
|
|
|
|||
|
|
@ -158,7 +158,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
const config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
if (this.system.action) {
|
||||
await this.system.action.addEffects(config);
|
||||
const actor = await foundry.utils.fromUuid(config.source.actor);
|
||||
const item = actor?.items.get(config.source.item) ?? null;
|
||||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
|
||||
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
|
||||
}
|
||||
|
||||
|
|
@ -192,7 +194,16 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
|
||||
|
||||
this.consumeOnSuccess();
|
||||
this.system.action?.workflow.get('applyDamage')?.execute(config, targets, true);
|
||||
if (this.system.action) this.system.action.workflow.get('applyDamage')?.execute(config, targets, true);
|
||||
else {
|
||||
for (const target of targets) {
|
||||
const actor = await foundry.utils.fromUuid(target.actorId);
|
||||
if (!actor) continue;
|
||||
|
||||
if (this.system.hasHealing) actor.takeHealing(this.system.damage);
|
||||
else actor.takeDamage(this.system.damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onRollSave(event) {
|
||||
|
|
|
|||
|
|
@ -208,4 +208,23 @@ export default class DHItem extends foundry.documents.Item {
|
|||
|
||||
cls.create(msg);
|
||||
}
|
||||
|
||||
deleteTriggers() {
|
||||
const actions = Array.from(this.system.actions ?? []);
|
||||
if (!actions.length) return;
|
||||
|
||||
const triggerKeys = actions.flatMap(action => action.triggers.map(x => x.trigger));
|
||||
|
||||
game.system.registeredTriggers.unregisterTriggers(triggerKeys, this.uuid);
|
||||
|
||||
if (!(this.actor.parent instanceof game.system.api.documents.DhToken)) {
|
||||
for (const token of this.actor.getActiveTokens()) {
|
||||
game.system.registeredTriggers.unregisterTriggers(triggerKeys, `${token.document.uuid}.${this.uuid}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async _preDelete() {
|
||||
this.deleteTriggers();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -536,4 +536,10 @@ export default class DHToken extends CONFIG.Token.documentClass {
|
|||
};
|
||||
}
|
||||
//#endregion
|
||||
|
||||
async _preDelete() {
|
||||
if (this.actor && !this.actor.prototypeToken?.actorLink) {
|
||||
game.system.registeredTriggers.unregisterItemTriggers(this.actor.items);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "sGVVxSM68Fmr1sSM",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -118,16 +118,6 @@
|
|||
"key": "system.evasion",
|
||||
"mode": 2,
|
||||
"value": "-1"
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"_id": "E0PjC15OP55vIype",
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "DCie5eR1dZH2Qvln",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "sZ1XotFlGdkPPDG4",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "T831j6kZiMnpMNmv",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "ir4iKLIQ4CH1Qckn",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "K4VgrDjVj1U1m9Ie",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "904orawScurM9GjG",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -118,16 +118,6 @@
|
|||
"key": "system.evasion",
|
||||
"mode": 2,
|
||||
"value": "-1"
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"_id": "cffkpiwGpEGhjiUC",
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "hnayB09P25ZW3gVY",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -118,16 +118,6 @@
|
|||
"key": "system.evasion",
|
||||
"mode": 2,
|
||||
"value": "-1"
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"_id": "2nl35v8sPAudiOIb",
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "OV1Ly7vX4owBUgLQ",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -118,16 +118,6 @@
|
|||
"key": "system.evasion",
|
||||
"mode": 2,
|
||||
"value": "-1"
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"_id": "oRCiXSElN5xufUfn",
|
||||
|
|
|
|||
|
|
@ -113,18 +113,7 @@
|
|||
"name": "Powerful",
|
||||
"description": "On a successful attack, roll an additional damage die and discard the lowest result.",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.primaryWeapon.extraDice",
|
||||
"mode": 2,
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"key": "system.rules.weapon.dropLowestDamageDice",
|
||||
"mode": 5,
|
||||
"value": "1"
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"_id": "2J6vzNUel78JFypp",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
|
|
|
|||
|
|
@ -2,20 +2,18 @@
|
|||
@import '../utils/fonts.less';
|
||||
@import '../utils/mixin.less';
|
||||
|
||||
.theme-light {
|
||||
.daggerheart.chat-sidebar .chat-log,
|
||||
#chat-notifications .chat-log {
|
||||
.chat-message {
|
||||
background-image: url('../assets/parchments/dh-parchment-light.png');
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.chat-log .chat-message {
|
||||
background-image: url('../assets/parchments/dh-parchment-light.png');
|
||||
|
||||
.message-header .message-header-metadata .message-metadata,
|
||||
.message-header .message-header-main .message-sub-header-container {
|
||||
color: @dark;
|
||||
}
|
||||
.message-header .message-header-metadata .message-metadata,
|
||||
.message-header .message-header-main .message-sub-header-container {
|
||||
color: @dark;
|
||||
}
|
||||
|
||||
.message-header .message-header-main .message-sub-header-container h4 {
|
||||
color: @dark-blue;
|
||||
}
|
||||
.message-header .message-header-main .message-sub-header-container h4 {
|
||||
color: @dark-blue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
@import '../../utils/fonts.less';
|
||||
@import '../../utils/spacing.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat.domain-card {
|
||||
.domain-card-move .domain-card-header {
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
@import '../../utils/fonts.less';
|
||||
@import '../../utils/spacing.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat.action {
|
||||
.action-move .action-section {
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@
|
|||
@import '../../utils/fonts.less';
|
||||
@import '../../utils/spacing.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat-sidebar .chat-log,
|
||||
#chat-notifications .chat-log {
|
||||
.chat-log {
|
||||
--text-color: @dark-blue;
|
||||
--bg-color: @dark-blue-40;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
@import '../../utils/colors.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat.damage-summary .token-target-container {
|
||||
&:hover {
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
@import '../../utils/fonts.less';
|
||||
@import '../../utils/spacing.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat.downtime {
|
||||
.downtime-moves-list .downtime-move {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
@import '../../utils/colors.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat.effect-summary {
|
||||
.effect-header,
|
||||
|
|
|
|||
|
|
@ -125,9 +125,9 @@
|
|||
|
||||
.group-roll-trait {
|
||||
padding: 2px 8px;
|
||||
border: 1px solid light-dark(white, white);
|
||||
border: 1px solid light-dark(@dark-blue, white);
|
||||
border-radius: 6px;
|
||||
color: light-dark(white, white);
|
||||
color: light-dark(@dark-blue, white);
|
||||
background: light-dark(@beige-80, @beige-80);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
@import '../../utils/colors.less';
|
||||
@import '../../utils/fonts.less';
|
||||
|
||||
.daggerheart.chat-sidebar.theme-light,
|
||||
#interface.theme-light {
|
||||
.chat-message:not(.duality) .message-content {
|
||||
color: @dark;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@
|
|||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
overflow: auto;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "1.5.0",
|
||||
"version": "1.5.1",
|
||||
"compatibility": {
|
||||
"minimum": "13.346",
|
||||
"verified": "13.351",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue