Changed to storing the reloadCheckValue. It's included in notification feedback

This commit is contained in:
WBHarry 2026-07-21 23:45:09 +02:00
parent cb0d22a9a0
commit b345db4f05
6 changed files with 38 additions and 13 deletions

View file

@ -126,7 +126,7 @@
"damageOnSave": "Damage on Save",
"useDefaultItemValues": "Use default Item values"
},
"Reload": {
"Reload": {
"checkReload": "Check Reload",
"reloadRequired": "Reload Required!"
},
@ -3274,7 +3274,9 @@
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
"noTokenTargeted": "No token is targeted",
"behaviorRegionRequiresGM": "Creating a Region with an attached Behavior requires an online GM",
"reloadRequired": "The {weapon} must be reloaded to be used!"
"reloadRequired": "The {weapon} must be reloaded to be used!",
"reloadRequiredRollResponse": "Reload Check: 1d6 -> {roll}. Reload required.",
"noReloadRequiredRollResponse": "Reload Check: 1d6 -> {roll}. No reload required."
},
"Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
@ -3329,7 +3331,8 @@
"immune": "Immune",
"middleClick": "[Middle Click] Keep tooltip view",
"tokenSize": "The token size used on the canvas",
"previewTokenHelp": "Left-click to place, right-click to cancel"
"previewTokenHelp": "Left-click to place, right-click to cancel",
"noReloadRequired": "No Reload Required!"
}
}
}