Merge branch 'v14-Dev' into v14/effect-stacking

This commit is contained in:
WBHarry 2026-03-22 14:50:22 +01:00
commit b2a900db16
149 changed files with 3336 additions and 1535 deletions

View file

@ -43,6 +43,7 @@ CONFIG.Item.dataModels = models.items.config;
CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect; CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
CONFIG.ActiveEffect.dataModels = models.activeEffects.config; CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
CONFIG.ActiveEffect.changeTypes = { ...CONFIG.ActiveEffect.changeTypes, ...models.activeEffects.changeEffects };
CONFIG.Combat.documentClass = documents.DhpCombat; CONFIG.Combat.documentClass = documents.DhpCombat;
CONFIG.Combat.dataModels = { base: models.DhCombat }; CONFIG.Combat.dataModels = { base: models.DhCombat };
@ -211,6 +212,7 @@ Hooks.once('init', () => {
SYSTEM.id, SYSTEM.id,
applications.sheetConfigs.ActiveEffectConfig, applications.sheetConfigs.ActiveEffectConfig,
{ {
types: ['base', 'beastform', 'horde'],
makeDefault: true, makeDefault: true,
label: sheetLabel('DOCUMENT.ActiveEffect') label: sheetLabel('DOCUMENT.ActiveEffect')
} }
@ -268,7 +270,6 @@ Hooks.on('setup', () => {
...damageThresholds, ...damageThresholds,
'proficiency', 'proficiency',
'evasion', 'evasion',
'armorScore',
'scars', 'scars',
'levelData.level.current' 'levelData.level.current'
] ]
@ -402,6 +403,17 @@ Hooks.on('chatMessage', (_, message) => {
} }
}); });
Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
if (data.openForAllPlayers && data.partyId) {
const party = game.actors.get(data.partyId);
if (!party) return;
const dialog = new game.system.api.applications.dialogs.TagTeamDialog(party);
dialog.tabGroups.application = 'tagTeamRoll';
await dialog.render({ force: true });
}
});
const updateActorsRangeDependentEffects = async token => { const updateActorsRangeDependentEffects = async token => {
const rangeMeasurement = game.settings.get( const rangeMeasurement = game.settings.get(
CONFIG.DH.id, CONFIG.DH.id,

View file

@ -452,7 +452,7 @@
"text": "Are you sure you want to delete {name}?" "text": "Are you sure you want to delete {name}?"
}, },
"DamageReduction": { "DamageReduction": {
"armorMarks": "Armor Marks", "maxUseableArmor": "Useable Armor Slots",
"armorWithStress": "Spend 1 stress to use an extra mark", "armorWithStress": "Spend 1 stress to use an extra mark",
"thresholdImmunities": "Threshold Immunities", "thresholdImmunities": "Threshold Immunities",
"stress": "Stress", "stress": "Stress",
@ -678,16 +678,35 @@
}, },
"TagTeamSelect": { "TagTeamSelect": {
"title": "Tag Team Roll", "title": "Tag Team Roll",
"FIELDS": {
"initiator": {
"memberId": { "label": "Initiating Character" },
"cost": { "label": "Initiation Cost" }
}
},
"leaderTitle": "Initiating Character", "leaderTitle": "Initiating Character",
"membersTitle": "Participants", "membersTitle": "Participants",
"partyTeam": "Party Team", "partyTeam": "Party Team",
"hopeCost": "Hope Cost", "hopeCost": "Hope Cost",
"initiatingCharacter": "Initiating Character", "initiatingCharacter": "Initiating Character",
"selectParticipants": "Select the two participants",
"startTagTeamRoll": "Start Tag Team Roll",
"openDialogForAll": "Open Dialog For All",
"rollType": "Roll Type",
"makeYourRoll": "Make your roll",
"cancelTagTeamRoll": "Cancel Tag Team Roll",
"finishTagTeamRoll": "Finish Tag Team Roll",
"linkMessageHint": "Make a roll from your character sheet to link it to the Tag Team Roll", "linkMessageHint": "Make a roll from your character sheet to link it to the Tag Team Roll",
"damageNotRolled": "Damage not rolled in chat message yet", "damageNotRolled": "Damage not rolled in chat message yet",
"insufficientHope": "The initiating character doesn't have enough hope", "insufficientHope": "The initiating character doesn't have enough hope",
"createTagTeam": "Create TagTeam Roll", "createTagTeam": "Create Tag Team Roll",
"chatMessageRollTitle": "Roll" "chatMessageRollTitle": "Roll",
"cancelConfirmTitle": "Cancel Tag Team Roll",
"cancelConfirmText": "Are you sure you want to cancel the Tag Team Roll? This will close it for all other players too.",
"hints": {
"completeRolls": "Set up and complete the rolls for the characters",
"selectRoll": "Select which roll value to be used for the Tag Team"
}
}, },
"TokenConfig": { "TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions" "actorSizeUsed": "Actor size is set, determining the dimensions"
@ -776,6 +795,11 @@
"bruiser": "for each Bruiser adversary.", "bruiser": "for each Bruiser adversary.",
"solo": "for each Solo adversary." "solo": "for each Solo adversary."
}, },
"ArmorInteraction": {
"none": { "label": "Ignores Armor" },
"active": { "label": "Active w/ Armor" },
"inactive": { "label": "Inactive w/ Armor" }
},
"ArmorFeature": { "ArmorFeature": {
"burning": { "burning": {
"name": "Burning", "name": "Burning",
@ -1231,6 +1255,11 @@
"selectType": "Select Action Type", "selectType": "Select Action Type",
"selectAction": "Action Selection" "selectAction": "Action Selection"
}, },
"TagTeamRollTypes": {
"trait": "Trait",
"ability": "Ability",
"damageAbility": "Damage Ability"
},
"TargetTypes": { "TargetTypes": {
"any": "Any", "any": "Any",
"friendly": "Friendly", "friendly": "Friendly",
@ -1859,6 +1888,17 @@
"name": "Healing Roll" "name": "Healing Roll"
} }
}, },
"ChangeTypes": {
"armor": {
"newArmorEffect": "Armor Effect",
"FIELDS": {
"interaction": {
"label": "Armor Interaction",
"hint": "Does the character wearing armor suppress this effect?"
}
}
}
},
"Duration": { "Duration": {
"passive": "Passive", "passive": "Passive",
"temporary": "Temporary" "temporary": "Temporary"
@ -1883,6 +1923,10 @@
} }
}, },
"GENERAL": { "GENERAL": {
"Ability": {
"single": "Ability",
"plural": "Abilities"
},
"Action": { "Action": {
"single": "Action", "single": "Action",
"plural": "Actions" "plural": "Actions"
@ -2264,6 +2308,7 @@
"duality": "Duality", "duality": "Duality",
"dualityDice": "Duality Dice", "dualityDice": "Duality Dice",
"dualityRoll": "Duality Roll", "dualityRoll": "Duality Roll",
"effect": "Effect",
"enabled": "Enabled", "enabled": "Enabled",
"evasion": "Evasion", "evasion": "Evasion",
"equipment": "Equipment", "equipment": "Equipment",
@ -2336,6 +2381,10 @@
"rerolled": "Rerolled", "rerolled": "Rerolled",
"rerollThing": "Reroll {thing}", "rerollThing": "Reroll {thing}",
"resource": "Resource", "resource": "Resource",
"result": {
"single": "Result",
"plural": "Results"
},
"roll": "Roll", "roll": "Roll",
"rollAll": "Roll All", "rollAll": "Roll All",
"rollDamage": "Roll Damage", "rollDamage": "Roll Damage",
@ -3068,6 +3117,9 @@
"knowTheTide": "Know The Tide gained a token", "knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}" "lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
}, },
"Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
},
"Sidebar": { "Sidebar": {
"actorDirectory": { "actorDirectory": {
"tier": "Tier {tier} {type}", "tier": "Tier {tier} {type}",

View file

@ -35,7 +35,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
updateIsAdvantage: this.updateIsAdvantage, updateIsAdvantage: this.updateIsAdvantage,
selectExperience: this.selectExperience, selectExperience: this.selectExperience,
toggleReaction: this.toggleReaction, toggleReaction: this.toggleReaction,
toggleTagTeamRoll: this.toggleTagTeamRoll,
toggleSelectedEffect: this.toggleSelectedEffect, toggleSelectedEffect: this.toggleSelectedEffect,
submitRoll: this.submitRoll submitRoll: this.submitRoll
}, },
@ -133,12 +132,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.reactionOverride = this.reactionOverride; context.reactionOverride = this.reactionOverride;
} }
const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
if (this.actor && tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
context.activeTagTeamRoll = true;
context.tagTeamSelected = this.config.tagTeamSelected;
}
return context; return context;
} }
@ -215,11 +208,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
} }
} }
static toggleTagTeamRoll() {
this.config.tagTeamSelected = !this.config.tagTeamSelected;
this.render();
}
static toggleSelectedEffect(_event, button) { static toggleSelectedEffect(_event, button) {
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected; this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
this.render(); this.render();

View file

@ -1,4 +1,4 @@
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs'; import { damageKeyToNumber, getArmorSources, getDamageLabel } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
@ -10,6 +10,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.reject = reject; this.reject = reject;
this.actor = actor; this.actor = actor;
this.damage = damage; this.damage = damage;
this.damageType = damageType; this.damageType = damageType;
this.rulesDefault = game.settings.get( this.rulesDefault = game.settings.get(
CONFIG.DH.id, CONFIG.DH.id,
@ -20,14 +21,20 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.rulesDefault this.rulesDefault
); );
const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true); const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
const availableArmor = actor.system.armorScore - actor.system.armor.system.marks.value; const armor = orderedArmorSources.reduce((acc, { document }) => {
const maxArmorMarks = canApplyArmor ? availableArmor : 0; const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
acc.push({
const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => { effect: document,
acc[foundry.utils.randomID()] = { selected: false }; marks: [...Array(max).keys()].reduce((acc, _, index) => {
const spent = index < current;
acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
return acc; return acc;
}, {}); }, {})
});
return acc;
}, []);
const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce( const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce(
(acc, _) => { (acc, _) => {
acc[foundry.utils.randomID()] = { selected: false }; acc[foundry.utils.randomID()] = { selected: false };
@ -121,13 +128,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
context.thresholdImmunities = context.thresholdImmunities =
Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null; Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null;
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } = const { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor } =
this.getDamageInfo(); this.getDamageInfo();
context.armorScore = this.actor.system.armorScore; context.armorScore = this.actor.system.armorScore.max;
context.armorMarks = currentMarks; context.armorMarks = currentMarks;
context.basicMarksUsed =
selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.value;
const stressReductionStress = this.availableStressReductions const stressReductionStress = this.availableStressReductions
? stressReductions.reduce((acc, red) => acc + red.cost, 0) ? stressReductions.reduce((acc, red) => acc + red.cost, 0)
@ -141,16 +146,30 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
: null; : null;
const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value; context.maxArmorUsed = maxArmorUsed;
context.marks = { context.availableArmor = availableArmor;
armor: Object.keys(this.marks.armor).reduce((acc, key, index) => { context.basicMarksUsed = availableArmor === 0 || selectedStressMarks.length;
const mark = this.marks.armor[key];
if (!this.rulesOn || index + 1 <= maxArmor) acc[key] = mark;
return acc; const armorSources = [];
}, {}), for (const source of this.marks.armor) {
const parent = source.effect.origin
? await foundry.utils.fromUuid(source.effect.origin)
: source.effect.parent;
const useEffectName = parent.type === 'armor' || parent instanceof Actor;
const label = useEffectName ? source.effect.name : parent.name;
armorSources.push({
label: label,
uuid: source.effect.uuid,
marks: source.marks
});
}
context.marks = {
armor: armorSources,
stress: this.marks.stress stress: this.marks.stress
}; };
context.usesStressArmor = Object.keys(context.marks.stress).length;
context.availableStressReductions = this.availableStressReductions; context.availableStressReductions = this.availableStressReductions;
context.damage = getDamageLabel(this.damage); context.damage = getDamageLabel(this.damage);
@ -167,27 +186,31 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
getDamageInfo = () => { getDamageInfo = () => {
const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected); const selectedArmorMarks = this.marks.armor.flatMap(x => Object.values(x.marks).filter(x => x.selected));
const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected); const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
const stressReductions = this.availableStressReductions const stressReductions = this.availableStressReductions
? Object.values(this.availableStressReductions).filter(red => red.selected) ? Object.values(this.availableStressReductions).filter(red => red.selected)
: []; : [];
const currentMarks = const currentMarks = this.actor.system.armorScore.value + selectedArmorMarks.length;
this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
const maxArmorUsed = this.actor.system.rules.damageReduction.maxArmorMarked.value + selectedStressMarks.length;
const availableArmor =
maxArmorUsed -
this.marks.armor.reduce((acc, source) => {
acc += Object.values(source.marks).filter(x => x.selected).length;
return acc;
}, 0);
const armorMarkReduction = const armorMarkReduction =
selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark; selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark;
let currentDamage = Math.max( let currentDamage = Math.max(this.damage - armorMarkReduction - stressReductions.length, 0);
this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length,
0
);
if (this.reduceSeverity) { if (this.reduceSeverity) {
currentDamage = Math.max(currentDamage - this.reduceSeverity, 0); currentDamage = Math.max(currentDamage - this.reduceSeverity, 0);
} }
if (this.thresholdImmunities[currentDamage]) currentDamage = 0; if (this.thresholdImmunities[currentDamage]) currentDamage = 0;
return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage }; return { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor };
}; };
static toggleRules() { static toggleRules() {
@ -195,13 +218,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value; const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value;
this.marks = { this.marks = {
armor: Object.keys(this.marks.armor).reduce((acc, key, index) => { armor: this.marks.armor.map((mark, index) => {
const mark = this.marks.armor[key];
const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor; const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor;
acc[key] = { ...mark, selected: keepSelectValue ? mark.selected : false }; return { ...mark, selected: keepSelectValue ? mark.selected : false };
}),
return acc;
}, {}),
stress: this.marks.stress stress: this.marks.stress
}; };
@ -209,8 +229,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
static setMarks(_, target) { static setMarks(_, target) {
const currentMark = this.marks[target.dataset.type][target.dataset.key]; const currentMark = foundry.utils.getProperty(this.marks, target.dataset.path);
const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo(); const { selectedStressMarks, stressReductions, currentDamage, availableArmor } = this.getDamageInfo();
if (!currentMark.selected && currentDamage === 0) { if (!currentMark.selected && currentDamage === 0) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone')); ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone'));
@ -218,12 +238,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
if (this.rulesOn) { if (this.rulesOn) {
if (!currentMark.selected && currentMarks === this.actor.system.armorScore) { if (target.dataset.type === 'armor' && !currentMark.selected && !availableArmor) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks')); ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks'));
return; return;
} }
} }
const stressUsed = selectedStressMarks.length;
if (target.dataset.type === 'armor' && stressUsed) {
const updateResult = this.updateStressArmor(target.dataset.id, !currentMark.selected);
if (updateResult === false) return;
}
if (currentMark.selected) { if (currentMark.selected) {
const currentDamageLabel = getDamageLabel(currentDamage); const currentDamageLabel = getDamageLabel(currentDamage);
for (let reduction of stressReductions) { for (let reduction of stressReductions) {
@ -232,8 +258,16 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
} }
if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) { if (target.dataset.type === 'stress' && currentMark.armorMarkId) {
selectedStressMarks.forEach(mark => (mark.selected = false)); for (const source of this.marks.armor) {
const match = Object.keys(source.marks).find(key => key === currentMark.armorMarkId);
if (match) {
source.marks[match].selected = false;
break;
}
}
currentMark.armorMarkId = null;
} }
} }
@ -241,6 +275,25 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.render(); this.render();
} }
updateStressArmor(armorMarkId, select) {
let stressMarkKey = null;
if (select) {
stressMarkKey = Object.keys(this.marks.stress).find(
key => this.marks.stress[key].selected && !this.marks.stress[key].armorMarkId
);
} else {
stressMarkKey = Object.keys(this.marks.stress).find(
key => this.marks.stress[key].armorMarkId === armorMarkId
);
if (!stressMarkKey)
stressMarkKey = Object.keys(this.marks.stress).find(key => this.marks.stress[key].selected);
}
if (!stressMarkKey) return false;
this.marks.stress[stressMarkKey].armorMarkId = select ? armorMarkId : null;
}
static useStressReduction(_, target) { static useStressReduction(_, target) {
const damageValue = Number(target.dataset.reduction); const damageValue = Number(target.dataset.reduction);
const stressReduction = this.availableStressReductions[damageValue]; const stressReduction = this.availableStressReductions[damageValue];
@ -279,11 +332,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
static async takeDamage() { static async takeDamage() {
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo(); const { selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
const armorSpent = selectedArmorMarks.length + selectedStressMarks.length; const armorChanges = this.marks.armor.reduce((acc, source) => {
const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0); const amount = Object.values(source.marks).filter(x => x.selected).length;
if (amount) acc.push({ uuid: source.effect.uuid, amount });
this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent }); return acc;
}, []);
const stressSpent =
selectedStressMarks.filter(x => x.armorMarkId).length +
stressReductions.reduce((acc, red) => acc + red.cost, 0);
this.resolve({ modifiedDamage: currentDamage, armorChanges, stressSpent });
await this.close(true); await this.close(true);
} }

View file

@ -203,7 +203,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const msg = { const msg = {
user: game.user.id, user: game.user.id,
system: { system: {
moves: moves, moves: moves.map(move => ({ ...move, actions: Array.from(move.actions) })),
actor: this.actor.uuid actor: this.actor.uuid
}, },
speaker: cls.getSpeaker(), speaker: cls.getSpeaker(),

View file

@ -1,5 +1,3 @@
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) { export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
@ -123,16 +121,8 @@ export default class RerollDamageDialog extends HandlebarsApplicationMixin(Appli
return acc; return acc;
}, {}) }, {})
}; };
await this.message.update(update); await this.message.update(update);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
await this.close(); await this.close();
} }

View file

@ -1,5 +1,7 @@
import { MemberData } from '../../data/tagTeamData.mjs';
import { getCritDamageBonus } from '../../helpers/utils.mjs'; import { getCritDamageBonus } from '../../helpers/utils.mjs';
import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs'; import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -7,15 +9,23 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
constructor(party) { constructor(party) {
super(); super();
this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
this.party = party; this.party = party;
this.partyMembers = party.system.partyMembers
.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
.map(member => ({
...member.toObject(),
uuid: member.uuid,
id: member.id,
selected: false
}));
this.intiator = null;
this.openForAllPlayers = true;
this.setupHooks = Hooks.on(socketEvent.Refresh, ({ refreshType }) => { this.tabGroups.application = Object.keys(party.system.tagTeam.members).length
if (refreshType === RefreshType.TagTeamRoll) { ? 'tagTeamRoll'
this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); : 'initialization';
this.render();
} Hooks.on(socketEvent.Refresh, this.tagTeamRefresh.bind());
});
} }
get title() { get title() {
@ -24,324 +34,639 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
tag: 'form', tag: 'form',
id: 'TagTeamDialog',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'], classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
position: { width: 550, height: 'auto' }, position: { width: 550, height: 'auto' },
actions: { actions: {
removeMember: TagTeamDialog.#removeMember, toggleSelectMember: TagTeamDialog.#toggleSelectMember,
unlinkMessage: TagTeamDialog.#unlinkMessage, startTagTeamRoll: TagTeamDialog.#startTagTeamRoll,
selectMessage: TagTeamDialog.#selectMessage, makeRoll: TagTeamDialog.#makeRoll,
createTagTeam: TagTeamDialog.#createTagTeam removeRoll: TagTeamDialog.#removeRoll,
rerollDice: TagTeamDialog.#rerollDice,
makeDamageRoll: TagTeamDialog.#makeDamageRoll,
removeDamageRoll: TagTeamDialog.#removeDamageRoll,
rerollDamageDice: TagTeamDialog.#rerollDamageDice,
selectRoll: TagTeamDialog.#selectRoll,
cancelRoll: TagTeamDialog.#onCancelRoll,
finishRoll: TagTeamDialog.#finishRoll
}, },
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false } form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
}; };
static PARTS = { static PARTS = {
application: { initialization: {
id: 'tag-team-dialog', id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog.hbs' template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/initialization.hbs'
},
tagTeamRoll: {
id: 'tagTeamRoll',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamRoll.hbs'
} }
}; };
/** @inheritdoc */
static TABS = {
application: {
tabs: [{ id: 'initialization' }, { id: 'tagTeamRoll' }]
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
for (const element of htmlElement.querySelectorAll('.roll-type-select'))
element.addEventListener('change', this.updateRollType.bind(this));
}
async _prepareContext(_options) { async _prepareContext(_options) {
const context = await super._prepareContext(_options); const context = await super._prepareContext(_options);
context.hopeCost = this.hopeCost; context.isEditable = this.getIsEditable();
context.data = this.data;
context.memberOptions = this.party.filter(c => !this.data.members[c.id]);
context.selectedCharacterOptions = this.party.filter(c => this.data.members[c.id]);
context.members = Object.keys(this.data.members).map(id => {
const roll = this.data.members[id].messageId ? game.messages.get(this.data.members[id].messageId) : null;
context.usesDamage =
context.usesDamage === undefined
? roll?.system.hasDamage
: context.usesDamage && roll?.system.hasDamage;
return {
character: this.party.find(x => x.id === id),
selected: this.data.members[id].selected,
roll: roll,
damageValues: roll
? Object.keys(roll.system.damage).map(key => ({
key: key,
name: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label),
total: roll.system.damage[key].total
}))
: null
};
});
const initiatorChar = this.party.find(x => x.id === this.data.initiator.id);
context.initiator = {
character: initiatorChar,
cost: this.data.initiator.cost
};
const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
context.selectedData = {
result: selectedMember
? `${selectedMember.roll.system.roll.total} ${selectedMember.roll.system.roll.result.label}`
: null,
damageValues: null
};
for (const member of Object.values(context.members)) {
if (!member.roll) continue;
if (context.usesDamage) {
if (!context.selectedData.damageValues) context.selectedData.damageValues = {};
for (let damage of member.damageValues) {
const damageTotal = member.roll.system.isCritical
? damage.total
: selectedIsCritical
? damage.total + (await getCritDamageBonus(member.roll.system.damage[damage.key].formula))
: damage.total;
if (context.selectedData.damageValues[damage.key]) {
context.selectedData.damageValues[damage.key].total += damageTotal;
} else {
context.selectedData.damageValues[damage.key] = {
...foundry.utils.deepClone(damage),
total: damageTotal
};
}
}
}
}
context.showResult = Object.values(context.members).reduce((enabled, member) => {
if (!member.roll) return enabled;
if (context.usesDamage) {
enabled = enabled === null ? member.damageValues.length > 0 : enabled && member.damageValues.length > 0;
} else {
enabled = enabled === null ? Boolean(member.roll) : enabled && Boolean(member.roll);
}
return enabled;
}, null);
context.createDisabled =
!context.selectedData.result ||
!this.data.initiator.id ||
Object.keys(this.data.members).length === 0 ||
Object.values(context.members).some(x =>
context.usesDamage ? !x.damageValues || x.damageValues.length === 0 : !x.roll
);
return context; return context;
} }
async updateSource(update) { async _preparePartContext(partId, context, options) {
await this.data.updateSource(update); const partContext = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'initialization':
partContext.tagTeamFields = this.party.system.schema.fields.tagTeam.fields;
partContext.memberSelection = this.partyMembers;
const selectedMembers = partContext.memberSelection.filter(x => x.selected);
if (game.user.isGM) { partContext.allSelected = selectedMembers.length === 2;
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject()); partContext.canStartTagTeam = partContext.allSelected && this.initiator;
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll }); partContext.initiator = this.initiator;
await game.socket.emit(`system.${CONFIG.DH.id}`, { partContext.initiatorOptions = selectedMembers.map(x => ({ value: x.id, label: x.name }));
action: socketEvent.Refresh, partContext.initiatorDisabled = !selectedMembers.length;
data: { partContext.openForAllPlayers = this.openForAllPlayers;
refreshType: RefreshType.TagTeamRoll
break;
case 'tagTeamRoll':
partContext.fields = this.party.system.schema.fields.tagTeam.fields;
partContext.data = this.party.system.tagTeam;
partContext.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
partContext.traitOptions = CONFIG.DH.ACTOR.abilities;
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll
? undefined
: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
partContext.members = {};
for (const actorId in this.party.system.tagTeam.members) {
const data = this.party.system.tagTeam.members[actorId];
const actor = game.actors.get(actorId);
const rollOptions = [];
const damageRollOptions = [];
for (const item of actor.items) {
if (item.system.metadata.hasActions) {
const actions = [
...item.system.actions,
...(item.system.attack ? [item.system.attack] : [])
];
for (const action of actions) {
if (action.hasRoll) {
const actionItem = {
value: action.uuid,
label: action.name,
group: item.name,
baseAction: action.baseAction
};
if (action.hasDamage) damageRollOptions.push(actionItem);
else rollOptions.push(actionItem);
} }
}
}
}
const damage = data.rollData?.options?.damage;
partContext.hasDamage |= Boolean(damage);
const critHitPointsDamage = await this.getCriticalDamage(damage);
partContext.members[actorId] = {
...data,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: actorId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: critHitPointsDamage,
useCritDamage:
critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
};
}
partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
partContext.joinedRoll = await this.getJoinedRoll({
overrideIsCritical: critSelected,
displayVersion: true
}); });
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, { break;
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
update: this.data.toObject(),
refresh: { refreshType: RefreshType.TagTeamRoll }
}
});
}
} }
static async updateData(_event, _element, formData) { return partContext;
const { selectedAddMember, initiator } = foundry.utils.expandObject(formData.object);
const update = { initiator: initiator };
if (selectedAddMember) {
const member = await foundry.utils.fromUuid(selectedAddMember);
update[`members.${member.id}`] = { messageId: null };
} }
await this.updateSource(update); static async updateData(_event, _, formData) {
const { initiator, openForAllPlayers, ...partyData } = foundry.utils.expandObject(formData.object);
this.initiator = initiator;
this.openForAllPlayers = openForAllPlayers !== undefined ? openForAllPlayers : this.openForAllPlayers;
this.updatePartyData(partyData);
}
async updatePartyData(update, options = { render: true }) {
const gmUpdate = async update => {
await this.party.update(update);
this.render(); this.render();
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh' }
});
};
await emitAsGM(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
this.party.uuid,
options.render ? { refreshType: RefreshType.TagTeamRoll, action: 'refresh' } : undefined
);
} }
static async #removeMember(_, button) { getIsEditable() {
const update = { [`members.${button.dataset.characterId}`]: _del }; return this.party.system.partyMembers.some(actor => {
if (this.data.initiator.id === button.dataset.characterId) { const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
update.iniator = { id: null }; return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
}
await this.updateSource(update);
}
static async #unlinkMessage(_, button) {
await this.updateSource({ [`members.${button.id}.messageId`]: null });
}
static async #selectMessage(_, button) {
const member = this.data.members[button.id];
const currentSelected = Object.keys(this.data.members).find(key => this.data.members[key].selected);
const curretSelectedUpdate =
currentSelected && currentSelected !== button.id ? { [`${currentSelected}`]: { selected: false } } : {};
await this.updateSource({
members: {
[`${button.id}`]: { selected: !member.selected },
...curretSelectedUpdate
}
}); });
} }
static async #createTagTeam() { tagTeamRefresh = ({ refreshType, action }) => {
const mainRollId = Object.keys(this.data.members).find(key => this.data.members[key].selected); if (refreshType !== RefreshType.TagTeamRoll) return;
const mainRoll = game.messages.get(this.data.members[mainRollId].messageId);
if (this.data.initiator.cost) { switch (action) {
const initiator = this.party.find(x => x.id === this.data.initiator.id); case 'startTagTeamRoll':
if (initiator.system.resources.hope.value < this.data.initiator.cost) { this.tabGroups.application = 'tagTeamRoll';
break;
case 'refresh':
this.render();
break;
case 'close':
this.close();
break;
}
};
async close(options = {}) {
/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
if (options.closeKey) return;
Hooks.off(socketEvent.Refresh, this.tagTeamRefresh);
return super.close(options);
}
checkInitiatorHopeError(initiator) {
if (initiator.cost && initiator.memberId) {
const actor = game.actors.get(initiator.memberId);
if (actor.system.resources.hope.value < initiator.cost) {
return ui.notifications.warn( return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.insufficientHope') game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.insufficientHope')
); );
} }
} }
}
const secondaryRolls = Object.keys(this.data.members) //#region Initialization
.filter(key => key !== mainRollId) static #toggleSelectMember(_, button) {
.map(key => game.messages.get(this.data.members[key].messageId)); const member = this.partyMembers.find(x => x.id === button.dataset.id);
if (member.selected && this.initiator?.memberId === member.id) this.initiator = null;
const systemData = foundry.utils.deepClone(mainRoll).system.toObject(); member.selected = !member.selected;
const criticalRoll = systemData.roll.isCritical; this.render();
for (let roll of secondaryRolls) { }
if (roll.system.hasDamage) {
for (let key in roll.system.damage) { static async #startTagTeamRoll() {
var damage = roll.system.damage[key]; const error = this.checkInitiatorHopeError(this.initiator);
const damageTotal = if (error) return error;
!roll.system.isCritical && criticalRoll
? (await getCritDamageBonus(damage.formula)) + damage.total await this.party.update({
: damage.total; 'system.tagTeam': _replace(
const updatedDamageParts = damage.parts; new game.system.api.data.TagTeamData({
if (systemData.damage[key]) { ...this.party.system.tagTeam.toObject(),
if (!roll.system.isCritical && criticalRoll) { initiator: this.initiator,
for (let part of updatedDamageParts) { members: this.partyMembers.reduce((acc, member) => {
if (member.selected)
acc[member.id] = {
name: member.name,
img: member.img,
rollType: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id
};
return acc;
}, {})
})
)
});
const hookData = { openForAllPlayers: this.openForAllPlayers, partyId: this.party.id };
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, hookData);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.TagTeamStart,
data: hookData
});
this.render();
}
//#endregion
//#region Tag Team Roll
async getInfoTexts(members) {
let rollsAreFinished = true;
let rollIsSelected = false;
for (const member of Object.values(members)) {
const rollFinished = Boolean(member.rollData);
const damageFinished =
member.rollData?.options?.hasDamage !== undefined ? member.rollData.options.damage : true;
rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
rollIsSelected = rollIsSelected || member.selected;
}
let hint = null;
if (!rollsAreFinished) hint = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.hints.completeRolls');
else if (!rollIsSelected) hint = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.hints.selectRoll');
return hint;
}
async updateRollType(event) {
this.updatePartyData({
[`system.tagTeam.members.${event.target.dataset.member}`]: {
rollType: event.target.value,
rollChoice: null
}
});
}
static async #removeRoll(_, button) {
this.updatePartyData({
[`system.tagTeam.members.${button.dataset.member}`]: {
rollData: null,
rollChoice: null,
selected: false
}
});
}
static async #makeRoll(event, button) {
const { member } = button.dataset;
let result = null;
switch (this.party.system.tagTeam.members[member].rollType) {
case CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id:
result = await this.makeTraitRoll(member);
break;
case CONFIG.DH.GENERAL.tagTeamRollTypes.ability.id:
case CONFIG.DH.GENERAL.tagTeamRollTypes.damageAbility.id:
result = await this.makeAbilityRoll(event, member);
break;
}
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData({
[`system.tagTeam.members.${member}.rollData`]: rollData
});
}
async makeTraitRoll(memberKey) {
const actor = game.actors.find(x => x.id === memberKey);
if (!actor) return;
const memberData = this.party.system.tagTeam.members[memberKey];
return await actor.rollTrait(memberData.rollChoice, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
});
}
async makeAbilityRoll(event, memberKey) {
const actor = game.actors.find(x => x.id === memberKey);
if (!actor) return;
const memberData = this.party.system.tagTeam.members[memberKey];
const action = await foundry.utils.fromUuid(memberData.rollChoice);
return await action.use(event, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
});
}
static async #rerollDice(_, button) {
const { member, diceType } = button.dataset;
const memberData = this.party.system.tagTeam.members[member];
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
memberData.rollData,
dieIndex,
diceType
);
const rollData = parsedRoll.toJSON();
this.updatePartyData({
[`system.tagTeam.members.${member}.rollData`]: {
...rollData,
options: {
...rollData.options,
roll: newRoll
}
}
});
}
static async #makeDamageRoll(event, button) {
const { memberKey } = button.dataset;
const actor = game.actors.find(x => x.id === memberKey);
if (!actor) return;
const memberData = this.party.system.tagTeam.members[memberKey];
const action = await foundry.utils.fromUuid(memberData.rollChoice);
const config = {
...memberData.rollData.options,
dialog: {
configure: !event.shiftKey
},
skips: {
createMessage: true,
resources: true,
triggers: true
}
};
await action.workflow.get('damage').execute(config, null, true);
if (!config.damage) return;
const current = this.party.system.tagTeam.members[memberKey].rollData;
await this.updatePartyData({
[`system.tagTeam.members.${memberKey}.rollData`]: {
...current,
options: {
...current.options,
damage: config.damage
}
}
});
}
static async #removeDamageRoll(_, button) {
const { memberKey } = button.dataset;
const current = this.party.system.tagTeam.members[memberKey].rollData;
this.updatePartyData({
[`system.tagTeam.members.${memberKey}.rollData`]: {
...current,
options: {
...current.options,
damage: null
}
}
});
}
static async #rerollDamageDice(_, button) {
const { memberKey, damageKey, part, dice } = button.dataset;
const memberData = this.party.system.tagTeam.members[memberKey];
const partData = memberData.rollData.options.damage[damageKey].parts[part];
const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
index => partData.dice[dice].results[index].active
);
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
partData,
dice,
activeDiceResultKey
);
const rollData = this.party.system.tagTeam.members[memberKey].rollData;
rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
if (index !== Number.parseInt(part)) return damagePart;
return {
...damagePart,
total: parsedRoll.total,
dice: rerolledDice
};
});
rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
acc += part.total;
return acc;
}, 0);
this.updatePartyData({
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
});
}
async getCriticalDamage(damage) {
const newDamage = foundry.utils.deepClone(damage);
for (let key in newDamage) {
var damage = newDamage[key];
damage.formula = '';
damage.total = 0;
for (let part of damage.parts) {
const criticalDamage = await getCritDamageBonus(part.formula); const criticalDamage = await getCritDamageBonus(part.formula);
if (criticalDamage) { if (criticalDamage) {
damage.formula = `${damage.formula} + ${criticalDamage}`; part.modifierTotal += criticalDamage;
part.formula = `${part.formula} + ${criticalDamage}`;
part.modifierTotal = part.modifierTotal + criticalDamage;
part.total += criticalDamage; part.total += criticalDamage;
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
part.roll = new Roll(part.formula); part.roll = new Roll(part.formula);
} }
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
damage.total += part.total;
} }
} }
systemData.damage[key].formula = `${systemData.damage[key].formula} + ${damage.formula}`; return newDamage;
systemData.damage[key].total += damageTotal; }
systemData.damage[key].parts = [...systemData.damage[key].parts, ...updatedDamageParts];
async getNonCriticalDamage(config) {
const newDamage = foundry.utils.deepClone(config.damage);
for (let key in newDamage) {
var damage = newDamage[key];
damage.formula = '';
damage.total = 0;
for (let part of damage.parts) {
const critDamageBonus = await getCritDamageBonus(part.formula);
part.modifierTotal -= critDamageBonus;
part.total -= critDamageBonus;
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
part.roll = new Roll(part.formula);
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
damage.total += part.total;
}
}
return newDamage;
}
static async #selectRoll(_, button) {
const { memberKey } = button.dataset;
this.updatePartyData({
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
(acc, [key, member]) => {
acc[key] = { selected: key === memberKey ? !member.selected : false };
return acc;
},
{}
)
});
}
async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) {
const memberValues = Object.values(this.party.system.tagTeam.members);
const selectedRoll = memberValues.find(x => x.selected);
let baseMainRoll = selectedRoll ?? memberValues[0];
let baseSecondaryRoll = selectedRoll
? memberValues.find(x => !x.selected)
: memberValues.length > 1
? memberValues[1]
: null;
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
const mainRoll = new MemberData(baseMainRoll.toObject());
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
const systemData = mainRoll.rollData.options;
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
if (secondaryRollData?.options.hasDamage) {
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const key in secondaryDamage) {
const damage = secondaryDamage[key];
systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
}
} else { } else {
systemData.damage[key] = { ...damage, total: damageTotal, parts: updatedDamageParts }; systemData.damage = secondaryDamage;
}
}
} }
} }
systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle'); return mainRoll;
}
static async #onCancelRoll(_event, _button, options = { confirm: true }) {
this.cancelRoll(options);
}
async cancelRoll(options = { confirm: true }) {
if (options.confirm) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.cancelConfirmTitle')
},
content: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.cancelConfirmText')
});
if (!confirmed) return;
}
await this.updatePartyData(
{
'system.tagTeam': {
initiator: null,
members: _replace({})
}
},
{ render: false }
);
this.close();
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll, action: 'close' }
});
}
static async #finishRoll() {
const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
if (error) return error;
const mainRoll = (await this.getJoinedRoll()).rollData;
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
const cls = getDocumentClass('ChatMessage'), const cls = getDocumentClass('ChatMessage'),
msgData = { msgData = {
type: 'dualityRoll', type: 'dualityRoll',
user: game.user.id, user: game.user.id,
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'), title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
speaker: cls.getSpeaker({ actor: this.party.find(x => x.id === mainRollId) }), speaker: cls.getSpeaker({ actor: mainActor }),
system: systemData, system: mainRoll.options,
rolls: mainRoll.rolls, rolls: [mainRoll],
sound: null, sound: null,
flags: { core: { RollTable: true } } flags: { core: { RollTable: true } }
}; };
await cls.create(msgData); await cls.create(msgData);
/* Handle resource updates from the finished TagTeamRoll */
const tagTeamData = this.party.system.tagTeam;
const fearUpdate = { key: 'fear', value: null, total: null, enabled: true }; const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
for (let memberId of Object.keys(this.data.members)) { for (let memberId in tagTeamData.members) {
const resourceUpdates = []; const resourceUpdates = [];
const rollGivesHope = systemData.roll.isCritical || systemData.roll.result.duality === 1; const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
if (memberId === this.data.initiator.id) { if (memberId === tagTeamData.initiator.memberId) {
const value = this.data.initiator.cost const value = tagTeamData.initiator.cost
? rollGivesHope ? rollGivesHope
? 1 - this.data.initiator.cost ? 1 - tagTeamData.initiator.cost
: -this.data.initiator.cost : -tagTeamData.initiator.cost
: 1; : 1;
resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true }); resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
} else if (rollGivesHope) { } else if (rollGivesHope) {
resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true }); resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
} }
if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true }); if (mainRoll.options.roll.isCritical)
if (systemData.roll.result.duality === -1) { resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (mainRoll.options.roll.result.duality === -1) {
fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1; fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1; fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
} }
this.party.find(x => x.id === memberId).modifyResource(resourceUpdates); game.actors.get(memberId).modifyResource(resourceUpdates);
} }
if (fearUpdate.value) { if (fearUpdate.value) {
this.party.find(x => x.id === mainRollId).modifyResource([fearUpdate]); mainActor.modifyResource([fearUpdate]);
} }
/* Improve by fetching default from schema */ /* Fin */
const update = { members: [], initiator: { id: null, cost: 3 } }; this.cancelRoll({ confirm: false });
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, update);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
update: update,
refresh: { refreshType: RefreshType.TagTeamRoll }
}
});
}
} }
static async assignRoll(char, message) { //#endregion
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
const character = settings.members[char.id];
if (!character) return;
await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
update: settings,
refresh: { refreshType: RefreshType.TagTeamRoll }
}
});
}
}
async close(options = {}) {
Hooks.off(socketEvent.Refresh, this.setupHooks);
await super.close(options);
}
} }

View file

@ -3,7 +3,6 @@ export { default as ActionSettingsConfig } from './action-settings-config.mjs';
export { default as CharacterSettings } from './character-settings.mjs'; export { default as CharacterSettings } from './character-settings.mjs';
export { default as AdversarySettings } from './adversary-settings.mjs'; export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs'; export { default as CompanionSettings } from './companion-settings.mjs';
export { default as SettingActiveEffectConfig } from './setting-active-effect-config.mjs';
export { default as SettingFeatureConfig } from './setting-feature-config.mjs'; export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
export { default as EnvironmentSettings } from './environment-settings.mjs'; export { default as EnvironmentSettings } from './environment-settings.mjs';
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs'; export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';

View file

@ -24,9 +24,12 @@ export default class DHActionConfig extends DHActionBaseConfig {
const effectData = this._addEffectData.bind(this)(); const effectData = this._addEffectData.bind(this)();
const data = this.action.toObject(); const data = this.action.toObject();
const [created] = await this.action.item.createEmbeddedDocuments('ActiveEffect', [effectData], { const created = await game.system.api.documents.DhActiveEffect.createDialog(effectData, {
parent: this.action.item,
render: false render: false
}); });
if (!created) return;
data.effects.push({ _id: created._id }); data.effects.push({ _id: created._id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
this.action.item.effects.get(created._id).sheet.render(true); this.action.item.effects.get(created._id).sheet.render(true);

View file

@ -55,7 +55,7 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
static async editEffect(event) { static async editEffect(event) {
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId; const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
const updatedEffect = await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure( const updatedEffect = await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(
this.getEffectDetails(id) this.getEffectDetails(id)
); );
if (!updatedEffect) return; if (!updatedEffect) return;

View file

@ -150,6 +150,14 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
minLength: 0 minLength: 0
}); });
}); });
htmlElement
.querySelector('.armor-change-checkbox')
?.addEventListener('change', this.armorChangeToggle.bind(this));
htmlElement
.querySelector('.armor-damage-thresholds-checkbox')
?.addEventListener('change', this.armorDamageThresholdToggle.bind(this));
} }
async _prepareContext(options) { async _prepareContext(options) {
@ -186,21 +194,66 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
})); }));
break; break;
case 'changes': case 'changes':
const fields = this.document.system.schema.fields.changes.element.fields; const singleTypes = ['armor'];
partContext.changes = await Promise.all( const typedChanges = context.source.changes.reduce((acc, change, index) => {
foundry.utils if (singleTypes.includes(change.type)) {
.deepClone(context.source.changes) acc[change.type] = { ...change, index };
.map((c, i) => this._prepareChangeContext(c, i, fields)) }
); return acc;
}, {});
partContext.changes = partContext.changes.filter(c => !!c);
partContext.typedChanges = typedChanges;
break; break;
} }
return partContext; return partContext;
} }
_prepareChangeContext(change, index, fields) { armorChangeToggle(event) {
if (event.target.checked) {
this.addArmorChange();
} else {
this.removeTypedChange(event.target.dataset.index);
}
}
/* Could be generalised if needed later */
addArmorChange() {
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
const changes = Object.values(submitData.system?.changes ?? {});
changes.push(game.system.api.data.activeEffects.changeTypes.armor.getInitialValue());
return this.submit({ updateData: { system: { changes } } });
}
removeTypedChange(indexString) {
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
const changes = Object.values(submitData.system.changes);
const index = Number(indexString);
changes.splice(index, 1);
return this.submit({ updateData: { system: { changes } } });
}
armorDamageThresholdToggle(event) {
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
const changes = Object.values(submitData.system?.changes ?? {});
const index = Number(event.target.dataset.index);
if (event.target.checked) {
changes[index].value.damageThresholds = { major: 0, severe: 0 };
} else {
changes[index].value.damageThresholds = null;
}
return this.submit({ updateData: { system: { changes } } });
}
/** @inheritdoc */
_renderChange(context) {
const { change, index, defaultPriority } = context;
if (!(change.type in CONFIG.DH.GENERAL.baseActiveEffectModes)) return null;
const changeTypesSchema = this.document.system.schema.fields.changes.element.types;
const fields = context.fields ?? (changeTypesSchema[change.type] ?? changeTypesSchema.add).fields;
if (typeof change.value !== 'string') change.value = JSON.stringify(change.value); if (typeof change.value !== 'string') change.value = JSON.stringify(change.value);
const defaultPriority = game.system.api.documents.DhActiveEffect.CHANGE_TYPES[change.type]?.defaultPriority;
Object.assign( Object.assign(
change, change,
['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => { ['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => {
@ -220,7 +273,11 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
change, change,
index, index,
defaultPriority, defaultPriority,
fields fields,
types: Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, key) => {
r[key] = CONFIG.DH.GENERAL.baseActiveEffectModes[key].label;
return r;
}, {})
} }
) )
); );
@ -247,4 +304,34 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
return submitData; return submitData;
} }
/** @inheritDoc */
_processSubmitData(event, form, submitData, options) {
if (this.options.isSetting) {
// Settings should update source instead
this.document.updateSource(submitData);
this.render();
} else {
return super._processSubmitData(event, form, submitData, options);
}
}
/** Creates an active effect config for a setting */
static async configureSetting(effect, options = {}) {
const document = new CONFIG.ActiveEffect.documentClass({ ...foundry.utils.duplicate(effect), _id: effect.id });
return new Promise(resolve => {
const app = new this({ document, ...options, isSetting: true });
app.addEventListener(
'close',
() => {
const newEffect = app.document.toObject(true);
newEffect.id = newEffect._id;
delete newEffect._id;
resolve(newEffect);
},
{ once: true }
);
app.render({ force: true });
});
}
} }

View file

@ -1,223 +0,0 @@
import autocomplete from 'autocompleter';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class SettingActiveEffectConfig extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(effect) {
super({});
this.effect = foundry.utils.deepClone(effect);
this.changeChoices = game.system.api.applications.sheetConfigs.ActiveEffectConfig.getChangeChoices();
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config', 'standard-form'],
tag: 'form',
position: {
width: 560
},
form: {
submitOnChange: false,
closeOnSubmit: false,
handler: SettingActiveEffectConfig.#onSubmit
},
actions: {
editImage: SettingActiveEffectConfig.#editImage,
addChange: SettingActiveEffectConfig.#addChange,
deleteChange: SettingActiveEffectConfig.#deleteChange
}
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
tabs: { template: 'templates/generic/tab-navigation.hbs' },
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
changes: {
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
scrollable: ['ol[data-changes]']
},
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
};
static TABS = {
sheet: {
tabs: [
{ id: 'details', icon: 'fa-solid fa-book' },
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
{ id: 'changes', icon: 'fa-solid fa-gears' }
],
initial: 'details',
labelPrefix: 'EFFECT.TABS'
}
};
/**@inheritdoc */
async _onFirstRender(context, options) {
await super._onFirstRender(context, options);
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.source = this.effect;
context.fields = game.system.api.documents.DhActiveEffect.schema.fields;
context.systemFields = game.system.api.data.activeEffects.BaseEffect._schema.fields;
return context;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.changeChoices;
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (item, search) {
const label = game.i18n.localize(item.label);
const matchIndex = label.toLowerCase().indexOf(search);
const beforeText = label.slice(0, matchIndex);
const matchText = label.slice(matchIndex, matchIndex + search.length);
const after = label.slice(matchIndex + search.length, label.length);
const element = document.createElement('li');
element.innerHTML =
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
' ',
'&nbsp;'
);
if (item.hint) {
element.dataset.tooltip = game.i18n.localize(item.hint);
}
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: function (item) {
element.value = `system.${item.value}`;
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
}
async _preparePartContext(partId, context) {
if (partId in context.tabs) context.tab = context.tabs[partId];
switch (partId) {
case 'details':
context.statuses = CONFIG.statusEffects.map(s => ({ value: s.id, label: game.i18n.localize(s.name) }));
context.isActorEffect = false;
context.isItemEffect = true;
const useGeneric = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).showGenericStatusEffects;
if (!useGeneric) {
context.statuses = [
...context.statuses,
Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
value: status.id,
label: game.i18n.localize(status.name)
}))
];
}
break;
case 'changes':
context.modes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce((modes, [key, value]) => {
modes[value] = game.i18n.localize(`EFFECT.MODE_${key}`);
return modes;
}, {});
context.priorities = ActiveEffectConfig.DEFAULT_PRIORITIES;
break;
}
return context;
}
static async #onSubmit(_event, _form, formData) {
this.data = foundry.utils.expandObject(formData.object);
this.close();
}
/**
* Edit a Document image.
* @this {DocumentSheetV2}
* @type {ApplicationClickAction}
*/
static async #editImage(_event, target) {
if (target.nodeName !== 'IMG') {
throw new Error('The editImage action is available only for IMG elements.');
}
const attr = target.dataset.edit;
const current = foundry.utils.getProperty(this.effect, attr);
const fp = new FilePicker.implementation({
current,
type: 'image',
callback: path => (target.src = path),
position: {
top: this.position.top + 40,
left: this.position.left + 10
}
});
await fp.browse();
}
/**
* Add a new change to the effect's changes array.
* @this {ActiveEffectConfig}
* @type {ApplicationClickAction}
*/
static async #addChange() {
const { changes, ...rest } = foundry.utils.expandObject(new FormDataExtended(this.form).object);
const updatedChanges = Object.values(changes ?? {});
updatedChanges.push({});
this.effect = { ...rest, changes: updatedChanges };
this.render();
}
/**
* Delete a change from the effect's changes array.
* @this {ActiveEffectConfig}
* @type {ApplicationClickAction}
*/
static async #deleteChange(event) {
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
const updatedChanges = Object.values(submitData.changes);
const row = event.target.closest('li');
const index = Number(row.dataset.index) || 0;
updatedChanges.splice(index, 1);
this.effect = { ...submitData, changes: updatedChanges };
this.render();
}
static async configure(effect, options = {}) {
return new Promise(resolve => {
const app = new this(effect, options);
app.addEventListener('close', () => resolve(app.data), { once: true });
app.render({ force: true });
});
}
}

View file

@ -147,7 +147,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
const effectIndex = this.move.effects.findIndex(x => x.id === id); const effectIndex = this.move.effects.findIndex(x => x.id === id);
const effect = this.move.effects[effectIndex]; const effect = this.move.effects[effectIndex];
const updatedEffect = const updatedEffect =
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect); await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(effect);
if (!updatedEffect) return; if (!updatedEffect) return;
await this.updateMove({ await this.updateMove({

View file

@ -67,9 +67,9 @@ export default function DHTokenConfigMixin(Base) {
changes.height = tokenSize; changes.height = tokenSize;
} }
const deletions = { actorId: _del, actorLink: _del }; // const deletions = { actorId: _del };
const mergeOptions = { inplace: false, performDeletions: true }; // const mergeOptions = { inplace: false, performDeletions: true, actorLink: false };
this._preview.updateSource(foundry.utils.mergeObject(changes, deletions, mergeOptions)); this._preview.updateSource(changes);
if (this._preview?.object?.destroyed === false) { if (this._preview?.object?.destroyed === false) {
this._preview.object.initializeSources(); this._preview.object.initializeSources();

View file

@ -1,10 +1,9 @@
import DHBaseActorSheet from '../api/base-actor.mjs'; import DHBaseActorSheet from '../api/base-actor.mjs';
import DhDeathMove from '../../dialogs/deathMove.mjs'; import DhDeathMove from '../../dialogs/deathMove.mjs';
import { abilities } from '../../../config/actorConfig.mjs';
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs'; import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs'; import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
import FilterMenu from '../../ux/filter-menu.mjs'; import FilterMenu from '../../ux/filter-menu.mjs';
import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs'; import { getArmorSources, getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ /**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
@ -35,7 +34,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
cancelBeastform: CharacterSheet.#cancelBeastform, cancelBeastform: CharacterSheet.#cancelBeastform,
toggleResourceManagement: CharacterSheet.#toggleResourceManagement, toggleResourceManagement: CharacterSheet.#toggleResourceManagement,
useDowntime: this.useDowntime, useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty viewParty: CharacterSheet.#viewParty,
toggleArmorMangement: CharacterSheet.#toggleArmorManagement
}, },
window: { window: {
resizable: true, resizable: true,
@ -639,12 +639,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
} }
async updateArmorMarks(event) { async updateArmorMarks(event) {
const armor = this.document.system.armor; const inputValue = Number(event.currentTarget.value);
if (!armor) return; const { value, max } = this.document.system.armorScore;
const changeValue = Math.min(inputValue - value, max - value);
const maxMarks = this.document.system.armorScore; event.currentTarget.value = inputValue < 0 ? 0 : value + changeValue;
const value = Math.min(Math.max(Number(event.currentTarget.value), 0), maxMarks); this.document.system.updateArmorValue({ value: changeValue });
await armor.update({ 'system.marks.value': value });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -720,35 +720,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Rolls an attribute check based on the clicked button's dataset attribute. * Rolls an attribute check based on the clicked button's dataset attribute.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #rollAttribute(event, button) { static async #rollAttribute(_event, button) {
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label); const result = await this.document.rollTrait(button.dataset.attribute);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
roll: {
trait: button.dataset.attribute,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
})
};
const result = await this.document.diceRoll(config);
if (!result) return; if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */ /* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = const costResources =
result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) || result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
{}; {};
config.resourceUpdates.addResources(costResources); result.resourceUpdates.addResources(costResources);
await config.resourceUpdates.updateResources(); await result.resourceUpdates.updateResources();
} }
//TODO: redo toggleEquipItem method //TODO: redo toggleEquipItem method
@ -823,10 +804,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Toggles ArmorScore resource value. * Toggles ArmorScore resource value.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #toggleArmor(_, button, element) { static async #toggleArmor(_, button, _element) {
const ArmorValue = Number.parseInt(button.dataset.value); const { value, max } = this.document.system.armorScore;
const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue; const inputValue = Number.parseInt(button.dataset.value);
await this.document.system.armor.update({ 'system.marks.value': newValue }); const newValue = value >= inputValue ? inputValue - 1 : inputValue;
const changeValue = Math.min(newValue - value, max - value);
this.document.system.updateArmorValue({ value: changeValue });
} }
/** /**
@ -952,6 +936,99 @@ export default class CharacterSheet extends DHBaseActorSheet {
}); });
} }
static async #toggleArmorManagement(_event, target) {
const existingTooltip = document.body.querySelector('.locked-tooltip .armor-management-container');
if (existingTooltip) {
game.tooltip.dismissLockedTooltips();
return;
}
const armorSources = getArmorSources(this.document)
.filter(s => !s.disabled)
.toReversed()
.map(({ name, document, data }) => ({
...data,
uuid: document.uuid,
name
}));
if (!armorSources.length) return;
const useResourcePips = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).useResourcePips;
const html = document.createElement('div');
html.innerHTML = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/armorManagement.hbs`,
{
sources: armorSources,
useResourcePips
}
);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true,
cssClass: 'bordered-tooltip',
direction: 'DOWN'
});
html.querySelectorAll('.armor-slot').forEach(element => {
element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
});
}
static async armorSourceInput(event) {
const effect = await foundry.utils.fromUuid(event.target.dataset.uuid);
const value = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0);
event.target.value = value;
const progressBar = event.target.closest('.status-bar.armor-slots').querySelector('progress');
progressBar.value = value;
}
/** Update specific armor source */
static async armorSourcePipUpdate(event) {
const target = event.target.closest('.armor-slot');
const { uuid, value } = target.dataset;
const document = await foundry.utils.fromUuid(uuid);
let inputValue = Number.parseInt(value);
let decreasing = false;
let newCurrent = 0;
if (document.type === 'armor') {
decreasing = document.system.armor.current >= inputValue;
newCurrent = decreasing ? inputValue - 1 : inputValue;
await document.update({ 'system.armor.current': newCurrent });
} else if (document.system.armorData) {
const { current } = document.system.armorData;
decreasing = current >= inputValue;
newCurrent = decreasing ? inputValue - 1 : inputValue;
const newChanges = document.system.changes.map(change => ({
...change,
value: change.type === 'armor' ? { ...change.value, current: newCurrent } : change.value
}));
await document.update({ 'system.changes': newChanges });
} else {
return;
}
const container = target.closest('.slot-bar');
for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
const index = Number.parseInt(armorSlot.dataset.index);
if (decreasing && index >= newCurrent) {
armorSlot.classList.remove('fa-shield');
armorSlot.classList.add('fa-shield-halved');
} else if (!decreasing && index < newCurrent) {
armorSlot.classList.add('fa-shield');
armorSlot.classList.remove('fa-shield-halved');
}
}
}
static async #toggleResourceManagement(event, button) { static async #toggleResourceManagement(event, button) {
event.stopPropagation(); event.stopPropagation();
const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container'); const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container');
@ -985,7 +1062,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
); );
const target = button.closest('.resource-section'); const target = button.closest('.resource-section');
game.tooltip.dismissLockedTooltips(); game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, { game.tooltip.activate(target, {
html, html,

View file

@ -35,9 +35,7 @@ export default class Party extends DHBaseActorSheet {
refeshActions: Party.#refeshActions, refeshActions: Party.#refeshActions,
triggerRest: Party.#triggerRest, triggerRest: Party.#triggerRest,
tagTeamRoll: Party.#tagTeamRoll, tagTeamRoll: Party.#tagTeamRoll,
groupRoll: Party.#groupRoll, groupRoll: Party.#groupRoll
selectRefreshable: DaggerheartMenu.selectRefreshable,
refreshActors: DaggerheartMenu.refreshActors
}, },
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }] dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
}; };
@ -120,6 +118,7 @@ export default class Party extends DHBaseActorSheet {
secrets: this.document.isOwner, secrets: this.document.isOwner,
relativeTo: this.document relativeTo: this.document
}); });
context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator);
} }
/** /**
@ -190,11 +189,14 @@ export default class Party extends DHBaseActorSheet {
* Toggles a armor slot resource value. * Toggles a armor slot resource value.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #toggleArmorSlot(_, target, element) { static async #toggleArmorSlot(_, target) {
const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid); const actor = game.actors.get(target.dataset.actorId);
const armorValue = Number.parseInt(target.dataset.value); const { value, max } = actor.system.armorScore;
const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue; const inputValue = Number.parseInt(target.dataset.value);
await armorItem.update({ 'system.marks.value': newValue }); const newValue = value >= inputValue ? inputValue - 1 : inputValue;
const changeValue = Math.min(newValue - value, max - value);
await actor.system.updateArmorValue({ value: changeValue });
this.render(); this.render();
} }
@ -255,11 +257,7 @@ export default class Party extends DHBaseActorSheet {
} }
static async #tagTeamRoll() { static async #tagTeamRoll() {
new game.system.api.applications.dialogs.TagTeamDialog( new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
).render({
force: true
});
} }
static async #groupRoll(_params) { static async #groupRoll(_params) {

View file

@ -749,11 +749,13 @@ export default function DHApplicationMixin(Base) {
const cls = const cls =
type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass); type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
const data = { const data = {
name: cls.defaultName({ type, parent }), name: cls.defaultName({ type, parent }),
type, type,
system: systemData system: systemData
}; };
if (inVault) data['system.inVault'] = true; if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true; if (disabled) data.disabled = true;
if (type === 'domainCard' && parent?.system.domains?.length) { if (type === 'domainCard' && parent?.system.domains?.length) {

View file

@ -160,7 +160,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
inactives: [] inactives: []
}; };
for (const effect of this.actor.allApplicableEffects()) { for (const effect of this.actor.allApplicableEffects({ noTransferArmor: true })) {
const list = effect.active ? context.effects.actives : context.effects.inactives; const list = effect.active ? context.effects.actives : context.effects.inactives;
list.push(effect); list.push(effect);
} }

View file

@ -47,6 +47,15 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
return context; return context;
} }
async updateArmorEffect(event) {
const value = Number.parseInt(event.target.value);
const armorEffect = this.document.system.armorEffect;
if (Number.isNaN(value) || !armorEffect) return;
await armorEffect.system.armorChange.updateArmorMax(value);
this.render();
}
/** /**
* Callback function used by `tagifyElement`. * Callback function used by `tagifyElement`.
* @param {Array<Object>} selectedOptions - The currently selected tag objects. * @param {Array<Object>} selectedOptions - The currently selected tag objects.

View file

@ -7,3 +7,4 @@ export { default as DhFearTracker } from './fearTracker.mjs';
export { default as DhHotbar } from './hotbar.mjs'; export { default as DhHotbar } from './hotbar.mjs';
export { default as DhSceneNavigation } from './sceneNavigation.mjs'; export { default as DhSceneNavigation } from './sceneNavigation.mjs';
export { ItemBrowser } from './itemBrowser.mjs'; export { ItemBrowser } from './itemBrowser.mjs';
export { default as DhProgress } from './progress.mjs';

View file

@ -190,7 +190,24 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const target = event.target.closest('[data-die-index]'); const target = event.target.closest('[data-die-index]');
if (target.dataset.type === 'damage') { if (target.dataset.type === 'damage') {
game.system.api.dice.DamageRoll.reroll(target, message); const { damageType, part, dice, result } = target.dataset;
const damagePart = message.system.damage[damageType].parts[part];
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
if (index !== Number(part)) return damagePart;
return {
...damagePart,
total: parsedRoll.total,
dice: rerolledDice
};
});
const updateMessage = game.messages.get(message._id);
await updateMessage.update({
[`system.damage.${damageType}`]: {
total: parsedRoll.total,
parts: damageParts
}
});
} else { } else {
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0]; let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
const rollClass = const rollClass =
@ -204,20 +221,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message); const { newRoll, parsedRoll } = await rollClass.reroll(
originalRoll_parsed,
target.dataset.dieIndex,
target.dataset.type
);
await game.messages.get(message._id).update({ await game.messages.get(message._id).update({
'system.roll': newRoll, 'system.roll': newRoll,
'rolls': [parsedRoll] 'rolls': [parsedRoll]
}); });
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} }
} }

View file

@ -253,8 +253,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
for (const item of this.items) { for (const item of this.items) {
if (['weapon', 'armor'].includes(item.type)) { if (['weapon', 'armor'].includes(item.type)) {
item.system.enrichedTags = await foundry.applications.handlebars.renderTemplate( item.system.enrichedTags = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/global/partials/item-tags.hbs', 'systems/daggerheart/templates/ui/itemBrowser/item-tags.hbs',
item.system { item: item.system }
); );
} }
item.system.enrichedDescription = item.system.enrichedDescription =

View file

@ -0,0 +1,27 @@
export default class DhProgress {
#notification;
constructor({ max, label = '' }) {
this.max = max;
this.label = label;
this.#notification = ui.notifications.info(this.label, { progress: true });
}
updateMax(newMax) {
this.max = newMax;
}
advance({ by = 1, label = this.label } = {}) {
if (this.value === this.max) return;
this.value = (this.value ?? 0) + Math.abs(by);
this.#notification.update({ message: label, pct: this.value / this.max });
}
close({ label = '' } = {}) {
this.#notification.update({ message: label, pct: 1 });
}
static createMigrationProgress(max = 0) {
return new DhProgress({ max, label: game.i18n.localize('DAGGERHEART.UI.Progress.migrationLabel') });
}
}

View file

@ -44,7 +44,10 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
if (game.activeTool === 'inFront') return { type: 'cone', x: 0, y: 0, radius: 0, angle: 180, hole }; if (game.activeTool === 'inFront') return { type: 'cone', x: 0, y: 0, radius: 0, angle: 180, hole };
const shape = super._createDragShapeData(event); const shape = super._createDragShapeData(event);
const token = shape?.type === 'emanation' && shape.base?.type === 'token' ? this.#findTokenInBounds(event.interactionData.origin) : null; const token =
shape?.type === 'emanation' && shape.base?.type === 'token'
? this.#findTokenInBounds(event.interactionData.origin)
: null;
if (token) { if (token) {
shape.base.width = token.width; shape.base.width = token.width;
shape.base.height = token.height; shape.base.height = token.height;

View file

@ -959,7 +959,22 @@ export const sceneRangeMeasurementSetting = {
} }
}; };
export const activeEffectModes = { export const tagTeamRollTypes = {
trait: {
id: 'trait',
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.trait'
},
ability: {
id: 'ability',
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.ability'
},
damageAbility: {
id: 'damageAbility',
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.damageAbility'
}
};
export const baseActiveEffectModes = {
custom: { custom: {
id: 'custom', id: 'custom',
priority: 0, priority: 0,
@ -997,6 +1012,21 @@ export const activeEffectModes = {
} }
}; };
export const activeEffectModes = {
armor: {
id: 'armor',
priority: 20,
label: 'TYPES.ActiveEffect.armor'
},
...baseActiveEffectModes
};
export const activeEffectArmorInteraction = {
none: { id: 'none', label: 'DAGGERHEART.CONFIG.ArmorInteraction.none.label' },
active: { id: 'active', label: 'DAGGERHEART.CONFIG.ArmorInteraction.active.label' },
inactive: { id: 'inactive', label: 'DAGGERHEART.CONFIG.ArmorInteraction.inactive.label' }
};
export const activeEffectDurations = { export const activeEffectDurations = {
temporary: { temporary: {
id: 'temporary', id: 'temporary',

View file

@ -1,4 +1,5 @@
export const hooksConfig = { export const hooksConfig = {
effectDisplayToggle: 'DHEffectDisplayToggle', effectDisplayToggle: 'DHEffectDisplayToggle',
lockedTooltipDismissed: 'DHLockedTooltipDismissed' lockedTooltipDismissed: 'DHLockedTooltipDismissed',
tagTeamStart: 'DHTagTeamRollStart'
}; };

View file

@ -489,15 +489,18 @@ export const weaponFeatures = {
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description', description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
img: 'icons/skills/melee/shield-block-bash-blue.webp', img: 'icons/skills/melee/shield-block-bash-blue.webp',
changes: [ changes: [
{
key: 'system.armorScore',
mode: 2,
value: 'ITEM.@system.tier + 1'
},
{ {
key: 'system.evasion', key: 'system.evasion',
mode: 2, mode: 2,
value: '-1' value: '-1'
},
{
key: 'Armor',
type: 'armor',
typeData: {
type: 'armor',
max: 'ITEM.@system.tier + 1'
}
} }
] ]
} }
@ -789,11 +792,6 @@ export const weaponFeatures = {
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description', description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
img: 'icons/skills/melee/sword-shield-stylized-white.webp', img: 'icons/skills/melee/sword-shield-stylized-white.webp',
changes: [ changes: [
{
key: 'system.armorScore',
mode: 2,
value: '1'
},
{ {
key: 'system.bonuses.damage.primaryWeapon.bonus', key: 'system.bonuses.damage.primaryWeapon.bonus',
mode: 2, mode: 2,
@ -808,6 +806,22 @@ export const weaponFeatures = {
type: 'withinRange' type: 'withinRange'
} }
} }
},
{
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
changes: [
{
key: 'Armor',
type: 'armor',
value: 0,
typeData: {
type: 'armor',
max: 1
}
}
]
} }
] ]
}, },
@ -1191,9 +1205,13 @@ export const weaponFeatures = {
img: 'icons/skills/melee/shield-block-gray-orange.webp', img: 'icons/skills/melee/shield-block-gray-orange.webp',
changes: [ changes: [
{ {
key: 'system.armorScore', key: 'Armor',
mode: 2, type: 'armor',
value: 'ITEM.@system.tier' value: 0,
typeData: {
type: 'armor',
max: 'ITEM.@system.tier'
}
} }
] ]
} }

View file

@ -34,7 +34,6 @@ export const gameSettings = {
LevelTiers: 'LevelTiers', LevelTiers: 'LevelTiers',
Countdowns: 'Countdowns', Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion', LastMigrationVersion: 'LastMigrationVersion',
TagTeamRoll: 'TagTeamRoll',
SpotlightRequestQueue: 'SpotlightRequestQueue', SpotlightRequestQueue: 'SpotlightRequestQueue',
CompendiumBrowserSettings: 'CompendiumBrowserSettings' CompendiumBrowserSettings: 'CompendiumBrowserSettings'
}; };

View file

@ -1,9 +1,9 @@
export { default as DhCombat } from './combat.mjs'; export { default as DhCombat } from './combat.mjs';
export { default as DhCombatant } from './combatant.mjs'; export { default as DhCombatant } from './combatant.mjs';
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as DhRollTable } from './rollTable.mjs'; export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs'; export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs'; export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs';
export * as countdowns from './countdowns.mjs'; export * as countdowns from './countdowns.mjs';
export * as actions from './action/_module.mjs'; export * as actions from './action/_module.mjs';

View file

@ -50,9 +50,8 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) { async use(event, options) {
const result = await super.use(event, options); const result = await super.use(event, options);
if (!result.message) return;
if (result.message.system.action.roll?.type === 'attack') { if (result.message?.system.action.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns; const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id); await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
} }

View file

@ -207,10 +207,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action * @param {Event} event Event from the button used to trigger the Action
* @returns {object} * @returns {object}
*/ */
async use(event) { async use(event, configOptions = {}) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context."); if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
let config = this.prepareConfig(event); let config = this.prepareConfig(event, configOptions);
if (!config) return; if (!config) return;
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item); config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
@ -231,7 +231,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return; if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
if (this.chatDisplay && !config.actionChatMessageHandled) await this.toChat(); if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat();
return config; return config;
} }
@ -241,7 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action * @param {Event} event Event from the button used to trigger the Action
* @returns {object} * @returns {object}
*/ */
prepareBaseConfig(event) { prepareBaseConfig(event, configOptions = {}) {
const isActor = this.item instanceof CONFIG.Actor.documentClass; const isActor = this.item instanceof CONFIG.Actor.documentClass;
const actionTitle = game.i18n.localize(this.name); const actionTitle = game.i18n.localize(this.name);
const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `; const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `;
@ -268,7 +268,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
data: this.getRollData(), data: this.getRollData(),
evaluate: this.hasRoll, evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor), resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid targetUuid: this.targetUuid,
...configOptions
}; };
DHBaseAction.applyKeybindings(config); DHBaseAction.applyKeybindings(config);
@ -280,8 +281,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action * @param {Event} event Event from the button used to trigger the Action
* @returns {object} * @returns {object}
*/ */
prepareConfig(event) { prepareConfig(event, configOptions = {}) {
const config = this.prepareBaseConfig(event); const config = this.prepareBaseConfig(event, configOptions);
for (const clsField of Object.values(this.schema.fields)) { for (const clsField of Object.values(this.schema.fields)) {
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false; if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
} }
@ -297,7 +298,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
static async getEffects(actor, effectParent) { static async getEffects(actor, effectParent) {
if (!actor) return []; if (!actor) return [];
return Array.from(await actor.allApplicableEffects()).filter(effect => { return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter(
effect => {
/* Effects on weapons only ever apply for the weapon itself */ /* Effects on weapons only ever apply for the weapon itself */
if (effect.parent.type === 'weapon') { if (effect.parent.type === 'weapon') {
/* Unless they're secondary - then they apply only to other primary weapons */ /* Unless they're secondary - then they apply only to other primary weapons */
@ -307,7 +309,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
} }
return !effect.isSuppressed; return !effect.isSuppressed;
}); }
);
} }
/** /**
@ -354,11 +357,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
} }
get hasDamage() { get hasDamage() {
return !foundry.utils.isEmpty(this.damage?.parts) && this.type !== 'healing'; return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
} }
get hasHealing() { get hasHealing() {
return !foundry.utils.isEmpty(this.damage?.parts) && this.type === 'healing'; return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
} }
get hasSave() { get hasSave() {

View file

@ -1,6 +1,7 @@
import BaseEffect from './baseEffect.mjs'; import BaseEffect from './baseEffect.mjs';
import BeastformEffect from './beastformEffect.mjs'; import BeastformEffect from './beastformEffect.mjs';
import HordeEffect from './hordeEffect.mjs'; import HordeEffect from './hordeEffect.mjs';
export { changeTypes, changeEffects } from './changeTypes/_module.mjs';
export { BaseEffect, BeastformEffect, HordeEffect }; export { BaseEffect, BeastformEffect, HordeEffect };

View file

@ -12,26 +12,41 @@
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility) * "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
*/ */
import { getScrollTextData } from '../../helpers/utils.mjs';
import { changeTypes } from './_module.mjs';
export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel { export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => {
...super.defineSchema(), r[type] = new fields.SchemaField({
changes: new fields.ArrayField(
new fields.SchemaField({
key: new fields.StringField({ required: true }), key: new fields.StringField({ required: true }),
type: new fields.StringField({ type: new fields.StringField({
required: true, required: true,
blank: false, choices: [type],
choices: CONFIG.DH.GENERAL.activeEffectModes, initial: type,
initial: CONFIG.DH.GENERAL.activeEffectModes.add.id,
validate: BaseEffect.#validateType validate: BaseEffect.#validateType
}), }),
value: new fields.AnyField({ required: true, nullable: true, serializable: true, initial: '' }), value: new fields.AnyField({
required: true,
nullable: true,
serializable: true,
initial: ''
}),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }), phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
priority: new fields.NumberField() priority: new fields.NumberField()
}) });
return r;
}, {});
return {
...super.defineSchema(),
changes: new fields.ArrayField(
new fields.TypedSchemaField(
{ ...changeTypes, ...baseChanges },
{ initial: baseChanges.add.getInitialValue() }
)
), ),
duration: new fields.SchemaField({ duration: new fields.SchemaField({
type: new fields.StringField({ type: new fields.StringField({
@ -97,6 +112,23 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
return true; return true;
} }
get isSuppressed() {
for (const change of this.changes) {
if (change.isSuppressed) return true;
}
}
get armorChange() {
return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
}
get armorData() {
const armorChange = this.armorChange;
if (!armorChange) return null;
return armorChange.getArmorData();
}
static getDefaultObject() { static getDefaultObject() {
return { return {
name: 'New Effect', name: 'New Effect',
@ -116,4 +148,31 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
} }
}; };
} }
async _preUpdate(changed, options, userId) {
const allowed = await super._preUpdate(changed, options, userId);
if (allowed === false) return false;
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (
autoSettings.resourceScrollTexts &&
this.parent.actor?.type === 'character' &&
this.parent.actor.system.resources.armor
) {
const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
if (change.type === 'armor') acc += change.value.current;
return acc;
}, this.parent.actor.system.armor?.system?.armor?.current ?? 0);
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
options.scrollingTextData = [armorData];
}
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId);
if (this.parent.actor && options.scrollingTextData)
this.parent.actor.queueScrollText(options.scrollingTextData);
}
} }

View file

@ -0,0 +1,9 @@
import Armor from './armor.mjs';
export const changeEffects = {
armor: Armor.changeEffect
};
export const changeTypes = {
armor: Armor
};

View file

@ -0,0 +1,206 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
const fields = foundry.data.fields;
export default class ArmorChange extends foundry.abstract.DataModel {
static defineSchema() {
return {
type: new fields.StringField({ required: true, choices: ['armor'], initial: 'armor' }),
priority: new fields.NumberField(),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
value: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.StringField({
required: true,
nullable: false,
initial: '1',
label: 'DAGGERHEART.GENERAL.max'
}),
damageThresholds: new fields.SchemaField(
{
major: new fields.StringField({
initial: '0',
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.StringField({
initial: '0',
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
},
{ nullable: true, initial: null }
),
interaction: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label',
hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint'
})
})
};
}
static changeEffect = {
label: 'Armor',
defaultPriority: 20,
handler: (actor, change, _options, _field, replacementData) => {
const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.armorScore.value',
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
value: change.value.current
},
replacementData
);
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.armorScore.max',
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
value: parsedMax
},
replacementData
);
if (change.value.damageThresholds) {
const getThresholdValue = value => {
const parsed = itemAbleRollParse(value, actor, change.effect.parent);
const roll = new Roll(parsed).evaluateSync();
return roll ? (roll.isDeterministic ? roll.total : null) : null;
};
const major = getThresholdValue(change.value.damageThresholds.major);
const severe = getThresholdValue(change.value.damageThresholds.severe);
if (major) {
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.damageThresholds.major',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
priority: 50,
value: major
},
replacementData
);
}
if (severe) {
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.damageThresholds.severe',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
priority: 50,
value: severe
},
replacementData
);
}
}
return {};
},
render: null
};
get isSuppressed() {
switch (this.value.interaction) {
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
return !this.parent.parent?.actor.system.armor;
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id:
return Boolean(this.parent.parent?.actor.system.armor);
default:
return false;
}
}
static getInitialValue() {
return {
type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
value: {
current: 0,
max: 0
},
phase: 'initial',
priority: 20
};
}
static getDefaultArmorEffect() {
return {
name: game.i18n.localize('DAGGERHEART.EFFECTS.ChangeTypes.armor.newArmorEffect'),
img: 'icons/equipment/chest/breastplate-helmet-metal.webp',
system: {
changes: [ArmorChange.getInitialValue()]
}
};
}
/* Helpers */
getArmorData() {
const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null;
const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null;
const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null;
const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null;
return {
current: this.value.current,
max: maxEvaluated ?? this.value.max
};
}
async updateArmorMax(newMax) {
const newChanges = [
...this.parent.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: Math.min(change.value.current, newMax),
max: newMax
}
: change.value
}))
];
await this.parent.parent.update({ 'system.changes': newChanges });
}
static orderEffectsForAutoChange(armorEffects, increasing) {
const getEffectWeight = effect => {
switch (effect.parent.type) {
case 'class':
case 'subclass':
case 'ancestry':
case 'community':
case 'feature':
case 'domainCard':
return 2;
case 'armor':
return 3;
case 'loot':
case 'consumable':
return 4;
case 'weapon':
return 5;
case 'character':
return 6;
default:
return 1;
}
};
return armorEffects
.filter(x => !x.disabled && !x.isSuppressed)
.sort((a, b) =>
increasing ? getEffectWeight(b) - getEffectWeight(a) : getEffectWeight(a) - getEffectWeight(b)
);
}
}

View file

@ -189,19 +189,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
return true; return true;
} }
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */
if (this.parent.parties.size > 0) {
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
await tagTeam.updateSource({
initiator: this.parent.id === tagTeam.initiator ? null : tagTeam.initiator,
members: Object.keys(tagTeam.members).find(x => x === this.parent.id) ? { [this.parent.id]: _del } : {}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
}
}
async _preUpdate(changes, options, userId) { async _preUpdate(changes, options, userId) {
const allowed = await super._preUpdate(changes, options, userId); const allowed = await super._preUpdate(changes, options, userId);
if (allowed === false) return; if (allowed === false) return;

View file

@ -6,6 +6,7 @@ import DhCreature from './creature.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs'; import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs'; import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs'; import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
import { getArmorSources } from '../../helpers/utils.mjs';
export default class DhCharacter extends DhCreature { export default class DhCharacter extends DhCreature {
/**@override */ /**@override */
@ -41,17 +42,16 @@ export default class DhCharacter extends DhCreature {
label: 'DAGGERHEART.GENERAL.proficiency' label: 'DAGGERHEART.GENERAL.proficiency'
}), }),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }), evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
damageThresholds: new fields.SchemaField({ damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}),
major: new fields.NumberField({ major: new fields.NumberField({
integer: true, integer: true,
initial: 0, initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold' label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}) })
}), }),
experiences: new fields.TypedObjectField( experiences: new fields.TypedObjectField(
@ -465,6 +465,101 @@ export default class DhCharacter extends DhCreature {
} }
} }
async updateArmorValue({ value: armorChange = 0, clear = false }) {
if (armorChange === 0 && !clear) return;
const increasing = armorChange >= 0;
let remainingChange = Math.abs(armorChange);
const orderedSources = getArmorSources(this.parent).filter(s => !s.disabled);
const handleArmorData = (embeddedUpdates, doc, armorData) => {
let usedArmorChange = 0;
if (clear) {
usedArmorChange -= armorData.current;
} else {
if (increasing) {
const remainingArmor = armorData.max - armorData.current;
usedArmorChange = Math.min(remainingChange, remainingArmor);
remainingChange -= usedArmorChange;
} else {
const changeChange = Math.min(armorData.current, remainingChange);
usedArmorChange -= changeChange;
remainingChange -= changeChange;
}
}
if (!usedArmorChange) return usedArmorChange;
else {
if (!embeddedUpdates[doc.id]) embeddedUpdates[doc.id] = { doc: doc, updates: [] };
return usedArmorChange;
}
};
const armorUpdates = [];
const effectUpdates = [];
for (const { document: armorSource } of orderedSources) {
const usedArmorChange = handleArmorData(
armorSource.type === 'armor' ? armorUpdates : effectUpdates,
armorSource.parent,
armorSource.type === 'armor' ? armorSource.system.armor : armorSource.system.armorData
);
if (!usedArmorChange) continue;
if (armorSource.type === 'armor') {
armorUpdates[armorSource.parent.id].updates.push({
'_id': armorSource.id,
'system.armor.current': armorSource.system.armor.current + usedArmorChange
});
} else {
effectUpdates[armorSource.parent.id].updates.push({
'_id': armorSource.id,
'system.changes': armorSource.system.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: armorSource.system.armorChange.value.current + usedArmorChange
}
: change.value
}))
});
}
if (remainingChange === 0 && !clear) break;
}
const armorUpdateValues = Object.values(armorUpdates);
for (const [index, { doc, updates }] of armorUpdateValues.entries())
await doc.updateEmbeddedDocuments('Item', updates, { render: index === armorUpdateValues.length - 1 });
const effectUpdateValues = Object.values(effectUpdates);
for (const [index, { doc, updates }] of effectUpdateValues.entries())
await doc.updateEmbeddedDocuments('ActiveEffect', updates, {
render: index === effectUpdateValues.length - 1
});
}
async updateArmorEffectValue({ uuid, value }) {
const source = await foundry.utils.fromUuid(uuid);
if (source.type === 'armor') {
await source.update({
'system.armor.current': source.system.armor.current + value
});
} else {
const effectValue = source.system.armorChange.value;
await source.update({
'system.changes': [
{
...source.system.armorChange,
value: { ...effectValue, current: effectValue.current + value }
}
]
});
}
}
get sheetLists() { get sheetLists() {
const ancestryFeatures = [], const ancestryFeatures = [],
communityFeatures = [], communityFeatures = [],
@ -588,6 +683,10 @@ export default class DhCharacter extends DhCreature {
prepareBaseData() { prepareBaseData() {
super.prepareBaseData(); super.prepareBaseData();
this.armorScore = {
max: this.armor?.system.armor.max ?? 0,
value: this.armor?.system.armor.current ?? 0
};
this.evasion += this.class.value?.system?.evasion ?? 0; this.evasion += this.class.value?.system?.evasion ?? 0;
const currentLevel = this.levelData.level.current; const currentLevel = this.levelData.level.current;
@ -637,14 +736,12 @@ export default class DhCharacter extends DhCreature {
} }
} }
const armor = this.armor;
this.armorScore = armor ? armor.system.baseScore : 0;
this.damageThresholds = { this.damageThresholds = {
major: armor major: this.armor
? armor.system.baseThresholds.major + this.levelData.level.current ? this.armor.system.baseThresholds.major + this.levelData.level.current
: this.levelData.level.current, : this.levelData.level.current,
severe: armor severe: this.armor
? armor.system.baseThresholds.severe + this.levelData.level.current ? this.armor.system.baseThresholds.severe + this.levelData.level.current
: this.levelData.level.current * 2 : this.levelData.level.current * 2
}; };
@ -679,9 +776,8 @@ export default class DhCharacter extends DhCreature {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait; this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = { this.resources.armor = {
...this.armorScore,
label: 'DAGGERHEART.GENERAL.armor', label: 'DAGGERHEART.GENERAL.armor',
value: this.armor?.system?.marks?.value ?? 0,
max: this.armorScore,
isReversed: true isReversed: true
}; };
@ -757,7 +853,6 @@ export default class DhCharacter extends DhCreature {
static migrateData(source) { static migrateData(source) {
if (typeof source.scars === 'object') source.scars = 0; if (typeof source.scars === 'object') source.scars = 0;
if (source.resources?.hope?.max) source.scars = Math.max(6 - source.resources.hope.max, 0);
return super.migrateData(source); return super.migrateData(source);
} }

View file

@ -75,10 +75,6 @@ export default class DhEnvironment extends BaseDataActor {
); );
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => { scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene }); Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll }
});
}); });
} }
} }

View file

@ -1,5 +1,6 @@
import BaseDataActor from './base.mjs'; import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
export default class DhParty extends BaseDataActor { export default class DhParty extends BaseDataActor {
/**@inheritdoc */ /**@inheritdoc */
@ -14,7 +15,8 @@ export default class DhParty extends BaseDataActor {
handfuls: new fields.NumberField({ initial: 1, integer: true }), handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }), bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true }) chests: new fields.NumberField({ initial: 0, integer: true })
}) }),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
}; };
} }
@ -40,23 +42,6 @@ export default class DhParty extends BaseDataActor {
} }
} }
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
await tagTeam.updateSource({
initiator: this.partyMembers.some(x => x.id === tagTeam.initiator) ? null : tagTeam.initiator,
members: Object.keys(tagTeam.members).reduce((acc, key) => {
if (this.partyMembers.find(x => x.id === key)) {
acc[key] = _del;
}
return acc;
}, {})
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
}
_onDelete(options, userId) { _onDelete(options, userId) {
super._onDelete(options, userId); super._onDelete(options, userId);

View file

@ -50,9 +50,9 @@ export default class DamageField extends fields.SchemaField {
formulas = DamageField.formatFormulas.call(this, formulas, config); formulas = DamageField.formatFormulas.call(this, formulas, config);
const damageConfig = { const damageConfig = {
dialog: {},
...config, ...config,
roll: formulas, roll: formulas,
dialog: {},
data: this.getRollData() data: this.getRollData()
}; };
delete damageConfig.evaluate; delete damageConfig.evaluate;

View file

@ -27,7 +27,7 @@ export default class EffectsField extends fields.ArrayField {
static async execute(config, targets = null, force = false) { static async execute(config, targets = null, force = false) {
if (!config.hasEffect) return; if (!config.hasEffect) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id); let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) { if (!message && !config.skips.createMessage) {
const roll = new CONFIG.Dice.daggerheart.DHRoll(''); const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true; roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);

View file

@ -38,7 +38,7 @@ export default class SaveField extends fields.SchemaField {
if (!config.hasSave) return; if (!config.hasSave) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id); let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) { if (!message && !config.skips.createMessage) {
const roll = new CONFIG.Dice.daggerheart.DHRoll(''); const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true; roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);

View file

@ -82,6 +82,24 @@ class ResourcesField extends fields.TypedObjectField {
} }
return data; return data;
} }
/**
* Foundry bar attributes are unable to handle finding the schema field nor the label normally.
* This returns the element if its a valid resource key and overwrites the element's label for that retrieval.
*/
_getField(path) {
if (path.length === 0) return this;
const first = path.shift();
if (first === this.element.name) return this.element_getField(path);
const resources = CONFIG.DH.RESOURCE[this.actorType].all;
if (first in resources) {
this.element.label = resources[first].label;
return this.element._getField(path);
}
return undefined;
}
} }
export { attributeField, ResourcesField, stressDamageReductionRule, bonusField }; export { attributeField, ResourcesField, stressDamageReductionRule, bonusField };

View file

@ -21,7 +21,7 @@ export default class IterableTypedObjectField extends foundry.data.fields.TypedO
* This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown". * This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown".
*/ */
const IterableObjectPrototype = { const IterableObjectPrototype = {
[Symbol.iterator]: function*() { [Symbol.iterator]: function* () {
for (const value of Object.values(this)) { for (const value of Object.values(this)) {
yield value; yield value;
} }

View file

@ -19,7 +19,14 @@ export default class DHArmor extends AttachableItem {
...super.defineSchema(), ...super.defineSchema(),
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }), tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
equipped: new fields.BooleanField({ initial: false }), equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }), armor: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
}),
armorFeatures: new fields.ArrayField( armorFeatures: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
value: new fields.StringField({ value: new fields.StringField({
@ -28,14 +35,7 @@ export default class DHArmor extends AttachableItem {
effectIds: new fields.ArrayField(new fields.StringField({ required: true })), effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true })) actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
}) })
), )
marks: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
})
}; };
} }
@ -151,13 +151,20 @@ export default class DHArmor extends AttachableItem {
} }
} }
/** @inheritDoc */
static migrateDocumentData(source) {
if (!source.system.armor) {
source.system.armor = { current: source.system.marks?.value ?? 0, max: source.system.baseScore ?? 0 };
}
}
/** /**
* Generates a list of localized tags based on this item's type-specific properties. * Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings. * @returns {string[]} An array of localized tag strings.
*/ */
_getTags() { _getTags() {
const tags = [ const tags = [
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`, `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}` `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
]; ];
@ -169,9 +176,7 @@ export default class DHArmor extends AttachableItem {
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects. * @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/ */
_getLabels() { _getLabels() {
const labels = []; const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
if (this.baseScore)
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
return labels; return labels;
} }

View file

@ -222,9 +222,14 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged = const armorChanged =
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value; changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') { if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor'); const armorChangeValue = changed.system.armor.current - this.armor.current;
const armorData = getScrollTextData(
this.parent.parent,
{ value: armorChangeValue + this.parent.parent.system.armorScore.value },
'armor'
);
options.scrollingTextData = [armorData]; options.scrollingTextData = [armorData];
} }

View file

@ -0,0 +1,47 @@
export default class TagTeamData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
initiator: new fields.SchemaField(
{
memberId: new fields.StringField({
required: true,
label: 'DAGGERHEART.APPLICATIONS.TagTeamSelect.FIELDS.initiator.memberId.label'
}),
cost: new fields.NumberField({
integer: true,
initial: 3,
label: 'DAGGERHEART.APPLICATIONS.TagTeamSelect.FIELDS.initiator.cost.label'
})
},
{ nullable: true, initial: null }
),
members: new fields.TypedObjectField(new fields.EmbeddedDataField(MemberData))
};
}
}
export class MemberData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
name: new fields.StringField({ required: true }),
img: new fields.StringField({ required: true }),
rollType: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.tagTeamRollTypes,
initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id,
label: 'Roll Type'
}),
rollChoice: new fields.StringField({ nullable: true, initial: null }),
rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false })
};
}
get roll() {
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll.fromData(this.rollData) : null;
}
}

View file

@ -1,20 +0,0 @@
import { DhCharacter } from './actor/_module.mjs';
export default class DhTagTeamRoll extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
initiator: new fields.SchemaField({
id: new fields.StringField({ nullable: true, initial: null }),
cost: new fields.NumberField({ integer: true, min: 0, initial: 3 })
}),
members: new fields.TypedObjectField(
new fields.SchemaField({
messageId: new fields.StringField({ required: true, nullable: true, initial: null }),
selected: new fields.BooleanField({ required: true, initial: false })
})
)
};
}
}

View file

@ -1,6 +1,5 @@
import DamageDialog from '../applications/dialogs/damageDialog.mjs'; import DamageDialog from '../applications/dialogs/damageDialog.mjs';
import { parseRallyDice } from '../helpers/utils.mjs'; import { parseRallyDice } from '../helpers/utils.mjs';
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import DHRoll from './dhRoll.mjs'; import DHRoll from './dhRoll.mjs';
export default class DamageRoll extends DHRoll { export default class DamageRoll extends DHRoll {
@ -281,10 +280,7 @@ export default class DamageRoll extends DHRoll {
return mods; return mods;
} }
static async reroll(target, message) { static async reroll(rollPart, dice, result) {
const { damageType, part, dice, result } = target.dataset;
const rollPart = message.system.damage[damageType].parts[part];
let diceIndex = 0; let diceIndex = 0;
let parsedRoll = game.system.api.dice.DamageRoll.fromData({ let parsedRoll = game.system.api.dice.DamageRoll.fromData({
...rollPart.roll, ...rollPart.roll,
@ -353,29 +349,6 @@ export default class DamageRoll extends DHRoll {
}; };
}); });
const updateMessage = game.messages.get(message._id); return { parsedRoll, rerolledDice };
const damageParts = updateMessage.system.damage[damageType].parts.map((damagePart, index) => {
if (index !== Number(part)) return damagePart;
return {
...rollPart,
total: parsedRoll.total,
dice: rerolledDice
};
});
await updateMessage.update({
[`system.damage.${damageType}`]: {
...updateMessage,
total: parsedRoll.total,
parts: damageParts
}
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} }
} }

View file

@ -21,6 +21,9 @@ export default class DHRoll extends Roll {
static async build(config = {}, message = {}) { static async build(config = {}, message = {}) {
const roll = await this.buildConfigure(config, message); const roll = await this.buildConfigure(config, message);
if (!roll) return; if (!roll) return;
if (config.skips?.createMessage) config.messageRoll = roll;
await this.buildEvaluate(roll, config, (message = {})); await this.buildEvaluate(roll, config, (message = {}));
await this.buildPost(roll, config, (message = {})); await this.buildPost(roll, config, (message = {}));
return config; return config;
@ -30,12 +33,6 @@ export default class DHRoll extends Roll {
config.hooks = [...this.getHooks(), '']; config.hooks = [...this.getHooks(), ''];
config.dialog ??= {}; config.dialog ??= {};
const actorIdSplit = config.source?.actor?.split('.');
if (actorIdSplit) {
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
config.tagTeamSelected = Boolean(tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]);
}
for (const hook of config.hooks) { for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null; if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
} }
@ -146,6 +143,7 @@ export default class DHRoll extends Roll {
return foundry.applications.handlebars.renderTemplate(template, { return foundry.applications.handlebars.renderTemplate(template, {
...chatData, ...chatData,
parent: chatData.parent, parent: chatData.parent,
targetMode: chatData.targetMode,
metagamingSettings metagamingSettings
}); });
} }

View file

@ -374,9 +374,9 @@ export default class DualityRoll extends D20Roll {
} }
} }
static async reroll(rollString, target, message) { static async reroll(rollBase, dieIndex, diceType) {
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false }); let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
const term = parsedRoll.terms[target.dataset.dieIndex]; const term = parsedRoll.terms[dieIndex];
await term.reroll(`/r1=${term.total}`); await term.reroll(`/r1=${term.total}`);
const result = await parsedRoll.evaluate(); const result = await parsedRoll.evaluate();
@ -393,35 +393,35 @@ export default class DualityRoll extends D20Roll {
options: { appearance: {} } options: { appearance: {} }
}; };
const diceSoNicePresets = await getDiceSoNicePresets(result, `d${term._faces}`, `d${term._faces}`); const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
const type = target.dataset.type; if (diceSoNicePresets[diceType]) {
if (diceSoNicePresets[type]) { diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
} }
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
} }
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, { const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
targets: message.system.targets, targets: parsedRoll.options.targets ?? [],
roll: { roll: {
advantage: message.system.roll.advantage?.type, advantage: parsedRoll.options.roll.advantage?.type,
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
} }
}); });
const extraIndex = newRoll.advantage ? 3 : 2; const extraIndex = newRoll.advantage ? 3 : 2;
newRoll.extra = newRoll.extra.slice(extraIndex); newRoll.extra = newRoll.extra.slice(extraIndex);
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); const actor = parsedRoll.options.source.actor
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null; : null;
const config = { const config = {
source: { actor: message.system.source.actor ?? '' }, source: { actor: parsedRoll.options.source.actor ?? '' },
targets: message.system.targets, targets: parsedRoll.targets,
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
roll: newRoll, roll: newRoll,
rerolledRoll: message.system.roll, rerolledRoll: parsedRoll.roll,
resourceUpdates: new ResourceUpdateMap(actor) resourceUpdates: new ResourceUpdateMap(actor)
}; };

View file

@ -8,6 +8,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/**@override */ /**@override */
get isSuppressed() { get isSuppressed() {
if (this.system.isSuppressed === true) return true;
// If this is a copied effect from an attachment, never suppress it // If this is a copied effect from an attachment, never suppress it
// (These effects have attachmentSource metadata) // (These effects have attachmentSource metadata)
if (this.flags?.daggerheart?.attachmentSource) { if (this.flags?.daggerheart?.attachmentSource) {
@ -15,7 +17,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
} }
// Then apply the standard suppression rules // Then apply the standard suppression rules
if (['weapon', 'armor'].includes(this.parent?.type)) { if (['weapon', 'armor'].includes(this.parent?.type) && this.transfer) {
return !this.parent.system.equipped; return !this.parent.system.equipped;
} }
@ -76,7 +78,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
throw new Error('The array of sub-types to restrict to must not be empty.'); throw new Error('The array of sub-types to restrict to must not be empty.');
} }
const creatableEffects = ['base']; const creatableEffects = types || ['base'];
const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => { const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => {
const labelKey = `TYPES.ActiveEffect.${type}`; const labelKey = `TYPES.ActiveEffect.${type}`;
const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type; const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
@ -175,9 +177,9 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
super.applyChangeField(model, change, field); super.applyChangeField(model, change, field);
} }
_applyLegacy(actor, change, changes) { static _applyChangeUnguided(actor, change, changes, options) {
change.value = DhActiveEffect.getChangeValue(actor, change, change.effect); change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
super._applyLegacy(actor, change, changes); super._applyChangeUnguided(actor, change, changes, options);
} }
static getChangeValue(model, change, effect) { static getChangeValue(model, change, effect) {

View file

@ -4,6 +4,7 @@ import DHFeature from '../data/item/feature.mjs';
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs'; import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs'; import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs'; import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
import { abilities } from '../config/actorConfig.mjs';
export default class DhpActor extends Actor { export default class DhpActor extends Actor {
parties = new Set(); parties = new Set();
@ -509,6 +510,30 @@ export default class DhpActor extends Actor {
return await rollClass.build(config); return await rollClass.build(config);
} }
async rollTrait(trait, options = {}) {
const abilityLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
roll: {
trait: trait,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
...options
};
return await this.diceRoll(config);
}
get rollClass() { get rollClass() {
return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll']; return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
} }
@ -573,8 +598,7 @@ export default class DhpActor extends Actor {
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value; const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
const canUseArmor = const canUseArmor =
this.system.armor && this.system.armorScore.value < this.system.armorScore.max &&
this.system.armor.system.marks.value < this.system.armorScore &&
type.every(t => this.system.armorApplicableDamageTypes[t] === true); type.every(t => this.system.armorApplicableDamageTypes[t] === true);
const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => { const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
const rule = stressDamageReduction[x]; const rule = stressDamageReduction[x];
@ -614,12 +638,7 @@ export default class DhpActor extends Actor {
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if (hpDamage?.value) { if (hpDamage?.value) {
hpDamage.value = this.convertDamageToThreshold(hpDamage.value); hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
if ( if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
this.type === 'character' &&
!isDirect &&
this.system.armor &&
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
) {
const armorSlotResult = await this.owner.query( const armorSlotResult = await this.owner.query(
'armorSlot', 'armorSlot',
{ {
@ -632,12 +651,10 @@ export default class DhpActor extends Actor {
} }
); );
if (armorSlotResult) { if (armorSlotResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult; const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
updates.find(u => u.key === 'hitPoints').value = modifiedDamage; updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
if (armorSpent) { for (const armorChange of armorChanges) {
const armorUpdate = updates.find(u => u.key === 'armor'); updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
if (armorUpdate) armorUpdate.value += armorSpent;
else updates.push({ value: armorSpent, key: 'armor' });
} }
if (stressSpent) { if (stressSpent) {
const stressUpdate = updates.find(u => u.key === 'stress'); const stressUpdate = updates.find(u => u.key === 'stress');
@ -784,12 +801,8 @@ export default class DhpActor extends Actor {
); );
break; break;
case 'armor': case 'armor':
if (this.system.armor?.system?.marks) { if (!r.uuid) this.system.updateArmorValue(r);
updates.armor.resources['system.marks.value'] = Math.max( else this.system.updateArmorEffectValue(r);
Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore),
0
);
}
break; break;
default: default:
if (this.system.resources?.[r.key]) { if (this.system.resources?.[r.key]) {
@ -1005,4 +1018,20 @@ export default class DhpActor extends Actor {
return allTokens; return allTokens;
} }
/**@inheritdoc */
*allApplicableEffects({ noSelfArmor, noTransferArmor } = {}) {
for (const effect of this.effects) {
if (!noSelfArmor || effect.type !== 'armor') yield effect;
}
for (const item of this.items) {
for (const effect of item.effects) {
if (effect.transfer && (!noTransferArmor || effect.type !== 'armor')) yield effect;
}
}
}
applyActiveEffects(phase) {
super.applyActiveEffects(phase);
}
} }

View file

@ -177,14 +177,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item); config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true); await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
} }
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} }
async onApplyDamage(event) { async onApplyDamage(event) {

View file

@ -230,4 +230,14 @@ export default class DHItem extends foundry.documents.Item {
async _preDelete() { async _preDelete() {
this.deleteTriggers(); this.deleteTriggers();
} }
/** @inheritDoc */
static migrateData(source) {
const documentClass = game.system.api.data.items[`DH${source.type?.capitalize()}`];
if (documentClass?.migrateDocumentData) {
documentClass.migrateDocumentData(source);
}
return super.migrateData(source);
}
} }

View file

@ -224,7 +224,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
if (locked || element.dataset.hasOwnProperty('locked')) this.lockTooltip(); if (locked || element.dataset.hasOwnProperty('locked')) this.lockTooltip();
} }
_setAnchor(direction, options) { _setAnchor(direction, options = {}) {
const directions = this.constructor.TOOLTIP_DIRECTIONS; const directions = this.constructor.TOOLTIP_DIRECTIONS;
const pad = this.constructor.TOOLTIP_MARGIN_PX; const pad = this.constructor.TOOLTIP_MARGIN_PX;
const pos = this.element.getBoundingClientRect(); const pos = this.element.getBoundingClientRect();

View file

@ -49,7 +49,8 @@ export default class RegisterHandlebarsHelpers {
} }
static damageSymbols(damageParts) { static damageSymbols(damageParts) {
const symbols = [...new Set(damageParts.map(x => x.type))].map(p => CONFIG.DH.GENERAL.damageTypes[p].icon); const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`)); return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
} }

View file

@ -528,7 +528,8 @@ export function expireActiveEffects(actor, allowedTypes = null) {
export async function getCritDamageBonus(formula) { export async function getCritDamageBonus(formula) {
const critRoll = new Roll(formula); const critRoll = new Roll(formula);
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0); await critRoll.evaluate();
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.results.filter(r => r.active).length, 0);
} }
export function htmlToText(html) { export function htmlToText(html) {
@ -742,3 +743,67 @@ export function getUnusedDamageTypes(parts) {
return acc; return acc;
}, []); }, []);
} }
/** Returns resolved armor sources ordered by application order */
export function getArmorSources(actor) {
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
if (actor.system.armor) rawArmorSources.push(actor.system.armor);
const data = rawArmorSources.map(doc => {
// Get the origin item. Since the actor is already loaded, it should already be cached
// Consider the relative function versions if this causes an issue
const isItem = doc instanceof Item;
const origin = isItem ? doc : doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc.parent;
return {
origin,
name: origin.name,
document: doc,
data: doc.system.armor ?? doc.system.armorData,
disabled: !!doc.disabled || !!doc.isSuppressed
};
});
return sortBy(data, ({ origin }) => {
switch (origin?.type) {
case 'class':
case 'subclass':
case 'ancestry':
case 'community':
case 'feature':
case 'domainCard':
return 2;
case 'loot':
case 'consumable':
return 3;
case 'character':
return 4;
case 'weapon':
return 5;
case 'armor':
return 6;
default:
return 1;
}
});
}
/**
* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
* Similar to lodash's sortBy function.
*/
export function sortBy(arr, fn) {
const directCompare = (a, b) => (a < b ? -1 : a > b ? 1 : 0);
const cmp = (a, b) => {
const resultA = fn(a);
const resultB = fn(b);
if (Array.isArray(resultA) && Array.isArray(resultB)) {
for (let idx = 0; idx < Math.min(resultA.length, resultB.length); idx++) {
const result = directCompare(resultA[idx], resultB[idx]);
if (result !== 0) return result;
}
return 0;
}
return directCompare(resultA, resultB);
};
return arr.sort(cmp);
}

View file

@ -39,6 +39,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs', 'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs', 'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',
'systems/daggerheart/templates/dialogs/downtime/activities.hbs', 'systems/daggerheart/templates/dialogs/downtime/activities.hbs',
'systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs',
'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs', 'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs',
'systems/daggerheart/templates/ui/chat/parts/roll-part.hbs', 'systems/daggerheart/templates/ui/chat/parts/roll-part.hbs',
'systems/daggerheart/templates/ui/chat/parts/description-part.hbs', 'systems/daggerheart/templates/ui/chat/parts/description-part.hbs',
@ -47,6 +48,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/ui/chat/parts/button-part.hbs', 'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs', 'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
'systems/daggerheart/templates/scene/dh-config.hbs', 'systems/daggerheart/templates/scene/dh-config.hbs',
'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs' 'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs',
'systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs'
]); ]);
}; };

View file

@ -193,7 +193,7 @@ export async function runMigrations() {
} }
if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) { if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator); const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => { const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
if (!game.actors.some(actor => actor.id === id)) { if (!game.actors.some(actor => actor.id === id)) {
@ -206,7 +206,7 @@ export async function runMigrations() {
initiator: initatorMissing ? null : tagTeam.initiator, initiator: initatorMissing ? null : tagTeam.initiator,
members: missingMembers members: missingMembers
}); });
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam); await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
lastMigrationVersion = '1.2.7'; lastMigrationVersion = '1.2.7';
} }
@ -246,6 +246,101 @@ export async function runMigrations() {
lastMigrationVersion = '1.6.0'; lastMigrationVersion = '1.6.0';
} }
if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) {
const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0);
const progressBuffer = 50;
//#region Data Setup
const lockedPacks = [];
const itemPacks = game.packs.filter(x => x.metadata.type === 'Item');
const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor');
const getIndexes = async (packs, type) => {
const indexes = [];
for (const pack of packs) {
const indexValues = pack.index.values().reduce((acc, index) => {
if (!type || index.type === type) acc.push(index.uuid);
return acc;
}, []);
if (indexValues.length && pack.locked) {
lockedPacks.push(pack.collection);
await pack.configure({ locked: false });
}
indexes.push(...indexValues);
}
return indexes;
};
const itemEntries = await getIndexes(itemPacks);
const characterEntries = await getIndexes(actorPacks, 'character');
const worldItems = game.items;
const worldCharacters = game.actors.filter(x => x.type === 'character');
/* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */
const newMax = itemEntries.length + characterEntries.length + progressBuffer;
progress.updateMax(newMax);
const compendiumItems = [];
for (const entry of itemEntries) {
const item = await foundry.utils.fromUuid(entry);
compendiumItems.push(item);
progress.advance();
}
const compendiumCharacters = [];
for (const entry of characterEntries) {
const character = await foundry.utils.fromUuid(entry);
compendiumCharacters.push(character);
progress.advance();
}
//#endregion
/* Migrate existing effects modifying armor, creating new Armor Effects instead */
const migrateEffects = async entity => {
for (const effect of entity.effects) {
if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue;
effect.update({
'system.changes': effect.system.changes.map(change => ({
...change,
type: change.key === 'system.armorScore' ? 'armor' : change.type,
value: change.key === 'system.armorScore' ? { current: 0, max: change.value } : change.value
}))
});
}
};
/* Migrate existing armors effects */
const migrateItems = async items => {
for (const item of items) {
await migrateEffects(item);
}
};
await migrateItems([...compendiumItems, ...worldItems]);
progress.advance({ by: progressBuffer / 2 });
for (const actor of [...compendiumCharacters, ...worldCharacters]) {
await migrateEffects(actor);
await migrateItems(actor.items);
}
progress.advance({ by: progressBuffer / 2 });
for (let packId of lockedPacks) {
const pack = game.packs.get(packId);
await pack.configure({ locked: true });
}
progress.close();
lastMigrationVersion = '2.0.0';
}
//#endregion //#endregion
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);

View file

@ -15,7 +15,7 @@ import {
DhMetagamingSettings, DhMetagamingSettings,
DhVariantRuleSettings DhVariantRuleSettings
} from '../applications/settings/_module.mjs'; } from '../applications/settings/_module.mjs';
import { CompendiumBrowserSettings, DhTagTeamRoll } from '../data/_module.mjs'; import { CompendiumBrowserSettings } from '../data/_module.mjs';
export const registerDHSettings = () => { export const registerDHSettings = () => {
registerMenuSettings(); registerMenuSettings();
@ -157,12 +157,6 @@ const registerNonConfigSettings = () => {
type: DhCountdowns type: DhCountdowns
}); });
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
scope: 'world',
config: false,
type: DhTagTeamRoll
});
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings, { game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings, {
scope: 'world', scope: 'world',
config: false, config: false,

View file

@ -15,6 +15,9 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
case socketEvent.DowntimeTrigger: case socketEvent.DowntimeTrigger:
Party.downtimeMoveQuery(data); Party.downtimeMoveQuery(data);
break; break;
case socketEvent.TagTeamStart:
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
break;
} }
} }
@ -22,7 +25,8 @@ export const socketEvent = {
GMUpdate: 'DhGMUpdate', GMUpdate: 'DhGMUpdate',
Refresh: 'DhRefresh', Refresh: 'DhRefresh',
DhpFearUpdate: 'DhFearUpdate', DhpFearUpdate: 'DhFearUpdate',
DowntimeTrigger: 'DowntimeTrigger' DowntimeTrigger: 'DowntimeTrigger',
TagTeamStart: 'DhTagTeamStart'
}; };
export const GMUpdateEvent = { export const GMUpdateEvent = {

View file

@ -85,7 +85,7 @@
{ {
"trigger": "dualityRoll", "trigger": "dualityRoll",
"triggeringActorType": "self", "triggeringActorType": "self",
"command": "/* Ignore if it's a TagTeam roll */\nconst tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);\nif (tagTeam.members[actor.id]) return;\n\n/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n<div>${game.i18n.localize('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsActionExplanation')}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;" "command": "/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n<div>${game.i18n.localize('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsActionExplanation')}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
} }
] ]
} }

View file

@ -92,34 +92,28 @@
"name": "Armorer", "name": "Armorer",
"type": "base", "type": "base",
"system": { "system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "cED730OjuMW5haJR",
"img": "icons/tools/hand/hammer-and-nail.webp",
"changes": [ "changes": [
{ {
"key": "system.armorScore", "type": "armor",
"mode": 2, "phase": "initial",
"value": "1", "priority": 20,
"priority": null "value": {
"max": "1",
"interaction": "active"
} }
], }
]
},
"_id": "tJw2JIPcT9hEMRXg",
"img": "icons/tools/hand/hammer-and-nail.webp",
"disabled": false, "disabled": false,
"duration": { "duration": {
"startTime": null, "value": null,
"combat": null, "units": "seconds",
"seconds": null, "expiry": null,
"rounds": null, "expired": false
"turns": null,
"startRound": null,
"startTurn": null
}, },
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While youre wearing armor, gain a +1 bonus to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Armor Score</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>", "description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While youre wearing armor, gain a +1 bonus to your </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Armor Score</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
"origin": null, "origin": null,
"tint": "#ffffff", "tint": "#ffffff",
"transfer": true, "transfer": true,
@ -129,7 +123,10 @@
"_stats": { "_stats": {
"compendiumSource": null "compendiumSource": null
}, },
"_key": "!items.effects!cy8GjBPGc9w9RaGO.cED730OjuMW5haJR" "start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!cy8GjBPGc9w9RaGO.tJw2JIPcT9hEMRXg"
} }
], ],
"ownership": { "ownership": {

View file

@ -19,7 +19,52 @@
} }
}, },
"flags": {}, "flags": {},
"effects": [], "effects": [
{
"name": "Bare Bones",
"type": "base",
"system": {
"changes": [
{
"type": "armor",
"phase": "initial",
"priority": 20,
"value": {
"max": "3 + @system.traits.strength.value",
"interaction": "inactive",
"damageThresholds": {
"major": "9 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )",
"severe": "19 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )"
}
}
}
]
},
"_id": "FCsgz7Tdsw6QUzBs",
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
"disabled": false,
"start": null,
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">You have a base Armor Score of 3 + your Strength.</span></p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"showIcon": 1,
"folder": null,
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!l5D9kq901JDESaXw.FCsgz7Tdsw6QUzBs"
}
],
"ownership": { "ownership": {
"default": 0, "default": 0,
"MQSznptE5yLT7kj8": 3 "MQSznptE5yLT7kj8": 3

View file

@ -105,7 +105,7 @@
}, },
"effects": [ "effects": [
{ {
"_id": "LdcT1nrkd5ORCU4n", "_id": "ptYT10JZ2WJHvFMd",
"onSave": false "onSave": false
} }
], ],
@ -252,7 +252,7 @@
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", "img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp",
"origin": "Compendium.daggerheart.domains.Item.YtZzYBtR0yLPPA93", "origin": "Compendium.daggerheart.domains.Item.YtZzYBtR0yLPPA93",
"transfer": false, "transfer": false,
"_id": "LdcT1nrkd5ORCU4n", "_id": "ptYT10JZ2WJHvFMd",
"type": "base", "type": "base",
"system": { "system": {
"rangeDependence": { "rangeDependence": {
@ -263,10 +263,12 @@
}, },
"changes": [ "changes": [
{ {
"key": "system.armorScore", "type": "armor",
"value": 1, "phase": "initial",
"priority": null, "priority": 20,
"type": "add" "value": {
"max": "1"
}
} }
], ],
"duration": { "duration": {
@ -298,7 +300,7 @@
}, },
"showIcon": 1, "showIcon": 1,
"folder": null, "folder": null,
"_key": "!items.effects!YtZzYBtR0yLPPA93.LdcT1nrkd5ORCU4n" "_key": "!items.effects!YtZzYBtR0yLPPA93.ptYT10JZ2WJHvFMd"
} }
], ],
"ownership": { "ownership": {

View file

@ -93,32 +93,25 @@
"name": "Valor-Touched", "name": "Valor-Touched",
"type": "base", "type": "base",
"system": { "system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "H9lgIqqp1imSNOv9",
"img": "icons/magic/control/control-influence-rally-purple.webp",
"changes": [ "changes": [
{ {
"key": "system.armorScore", "type": "armor",
"mode": 2, "phase": "initial",
"value": "1", "priority": 20,
"priority": null "value": {
"max": "1"
} }
], }
]
},
"_id": "Ma8Zp005QYKPWIEN",
"img": "icons/magic/control/control-influence-rally-purple.webp",
"disabled": false, "disabled": false,
"duration": { "duration": {
"startTime": null, "value": null,
"combat": null, "units": "seconds",
"seconds": null, "expiry": null,
"rounds": null, "expired": false
"turns": null,
"startRound": null,
"startTurn": null
}, },
"description": "<ul><li class=\"vertical-card-list-found\"><p>+1 bonus to your Armor Score</p></li><li class=\"vertical-card-list-found\"><p>When you mark 1 or more Hit Points without marking an Armor Slot, clear an Armor Slot.</p></li></ul>", "description": "<ul><li class=\"vertical-card-list-found\"><p>+1 bonus to your Armor Score</p></li><li class=\"vertical-card-list-found\"><p>When you mark 1 or more Hit Points without marking an Armor Slot, clear an Armor Slot.</p></li></ul>",
"origin": null, "origin": null,
@ -130,7 +123,10 @@
"_stats": { "_stats": {
"compendiumSource": null "compendiumSource": null
}, },
"_key": "!items.effects!k1AtYd3lSchIymBr.H9lgIqqp1imSNOv9" "start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!k1AtYd3lSchIymBr.Ma8Zp005QYKPWIEN"
} }
], ],
"ownership": { "ownership": {

View file

@ -1,5 +1,5 @@
{ {
"type": "Item", "type": "Actor",
"folder": null, "folder": null,
"name": "Tier 1", "name": "Tier 1",
"color": null, "color": null,

View file

@ -1,5 +1,5 @@
{ {
"type": "Item", "type": "Actor",
"folder": null, "folder": null,
"name": "Tier 2", "name": "Tier 2",
"color": null, "color": null,

View file

@ -1,5 +1,5 @@
{ {
"type": "Item", "type": "Actor",
"folder": null, "folder": null,
"name": "Tier 3", "name": "Tier 3",
"color": null, "color": null,

View file

@ -1,5 +1,5 @@
{ {
"type": "Item", "type": "Actor",
"folder": null, "folder": null,
"name": "Tier 4", "name": "Tier 4",
"color": null, "color": null,

View file

@ -5,6 +5,10 @@
"_id": "LzLOJ9EVaHWAjoq9", "_id": "LzLOJ9EVaHWAjoq9",
"img": "icons/equipment/chest/breastplate-banded-steel-gold.webp", "img": "icons/equipment/chest/breastplate-banded-steel-gold.webp",
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

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{
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"img": "icons/magic/control/buff-strength-muscle-damage.webp",
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}
},
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{
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"type": "withinRange",
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},
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},
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},
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},
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}

View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

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View file

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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
"_id": "t91M61pSCMKStTNt", "_id": "t91M61pSCMKStTNt",
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View file

@ -5,6 +5,10 @@
"_id": "tzZntboNtHL5C6VM", "_id": "tzZntboNtHL5C6VM",
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View file

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View file

@ -5,6 +5,10 @@
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View file

@ -5,6 +5,10 @@
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View file

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View file

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View file

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View file

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