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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'v14-Dev' into v14/effect-stacking
This commit is contained in:
commit
b2a900db16
149 changed files with 3336 additions and 1535 deletions
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@ -8,6 +8,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/**@override */
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get isSuppressed() {
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if (this.system.isSuppressed === true) return true;
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// If this is a copied effect from an attachment, never suppress it
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// (These effects have attachmentSource metadata)
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if (this.flags?.daggerheart?.attachmentSource) {
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@ -15,7 +17,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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}
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// Then apply the standard suppression rules
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if (['weapon', 'armor'].includes(this.parent?.type)) {
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if (['weapon', 'armor'].includes(this.parent?.type) && this.transfer) {
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return !this.parent.system.equipped;
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}
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@ -76,7 +78,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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throw new Error('The array of sub-types to restrict to must not be empty.');
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}
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const creatableEffects = ['base'];
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const creatableEffects = types || ['base'];
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const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => {
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const labelKey = `TYPES.ActiveEffect.${type}`;
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const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
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@ -175,9 +177,9 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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super.applyChangeField(model, change, field);
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}
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_applyLegacy(actor, change, changes) {
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static _applyChangeUnguided(actor, change, changes, options) {
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change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
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super._applyLegacy(actor, change, changes);
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super._applyChangeUnguided(actor, change, changes, options);
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}
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static getChangeValue(model, change, effect) {
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@ -4,6 +4,7 @@ import DHFeature from '../data/item/feature.mjs';
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import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
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import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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import { abilities } from '../config/actorConfig.mjs';
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export default class DhpActor extends Actor {
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parties = new Set();
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@ -509,6 +510,30 @@ export default class DhpActor extends Actor {
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return await rollClass.build(config);
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}
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async rollTrait(trait, options = {}) {
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const abilityLabel = game.i18n.localize(abilities[trait].label);
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const config = {
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event: event,
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
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roll: {
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trait: trait,
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type: 'trait'
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},
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hasRoll: true,
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actionType: 'action',
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headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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...options
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};
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return await this.diceRoll(config);
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}
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get rollClass() {
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return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
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}
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@ -573,8 +598,7 @@ export default class DhpActor extends Actor {
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const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
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const canUseArmor =
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this.system.armor &&
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this.system.armor.system.marks.value < this.system.armorScore &&
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this.system.armorScore.value < this.system.armorScore.max &&
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type.every(t => this.system.armorApplicableDamageTypes[t] === true);
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const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
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const rule = stressDamageReduction[x];
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@ -614,12 +638,7 @@ export default class DhpActor extends Actor {
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const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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if (hpDamage?.value) {
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hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
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if (
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this.type === 'character' &&
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!isDirect &&
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this.system.armor &&
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this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
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) {
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if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
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const armorSlotResult = await this.owner.query(
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'armorSlot',
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{
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@ -632,12 +651,10 @@ export default class DhpActor extends Actor {
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}
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);
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if (armorSlotResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult;
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const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
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updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
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if (armorSpent) {
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const armorUpdate = updates.find(u => u.key === 'armor');
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if (armorUpdate) armorUpdate.value += armorSpent;
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else updates.push({ value: armorSpent, key: 'armor' });
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for (const armorChange of armorChanges) {
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updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
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}
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if (stressSpent) {
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const stressUpdate = updates.find(u => u.key === 'stress');
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@ -784,12 +801,8 @@ export default class DhpActor extends Actor {
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);
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break;
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case 'armor':
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if (this.system.armor?.system?.marks) {
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updates.armor.resources['system.marks.value'] = Math.max(
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Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore),
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0
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);
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}
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if (!r.uuid) this.system.updateArmorValue(r);
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else this.system.updateArmorEffectValue(r);
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break;
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default:
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if (this.system.resources?.[r.key]) {
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@ -1005,4 +1018,20 @@ export default class DhpActor extends Actor {
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return allTokens;
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}
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/**@inheritdoc */
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*allApplicableEffects({ noSelfArmor, noTransferArmor } = {}) {
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for (const effect of this.effects) {
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if (!noSelfArmor || effect.type !== 'armor') yield effect;
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}
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for (const item of this.items) {
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for (const effect of item.effects) {
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if (effect.transfer && (!noTransferArmor || effect.type !== 'armor')) yield effect;
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}
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}
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}
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applyActiveEffects(phase) {
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super.applyActiveEffects(phase);
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}
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}
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@ -177,14 +177,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
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await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
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}
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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async onApplyDamage(event) {
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@ -230,4 +230,14 @@ export default class DHItem extends foundry.documents.Item {
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async _preDelete() {
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this.deleteTriggers();
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}
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/** @inheritDoc */
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static migrateData(source) {
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const documentClass = game.system.api.data.items[`DH${source.type?.capitalize()}`];
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if (documentClass?.migrateDocumentData) {
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documentClass.migrateDocumentData(source);
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}
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return super.migrateData(source);
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}
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}
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@ -224,7 +224,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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if (locked || element.dataset.hasOwnProperty('locked')) this.lockTooltip();
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}
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_setAnchor(direction, options) {
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_setAnchor(direction, options = {}) {
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const directions = this.constructor.TOOLTIP_DIRECTIONS;
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const pad = this.constructor.TOOLTIP_MARGIN_PX;
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const pos = this.element.getBoundingClientRect();
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