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Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
This commit is contained in:
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136 changed files with 13929 additions and 12206 deletions
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@ -1,44 +1,44 @@
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{
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"name": "Make a Scene",
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"type": "feature",
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"_id": "Ddk0PAgwM4VLRbyY",
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"img": "icons/svg/item-bag.svg",
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"system": {
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"actionType": "action",
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"featureType": {
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"type": "normal",
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"data": {
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"property": "spellcastingTrait",
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"max": 1,
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"numbers": {}
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}
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"name": "Make a Scene",
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"type": "feature",
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"_id": "Ddk0PAgwM4VLRbyY",
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"img": "icons/svg/item-bag.svg",
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"system": {
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"actionType": "action",
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"featureType": {
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"type": "normal",
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"data": {
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"property": "spellcastingTrait",
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"max": 1,
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"numbers": {}
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}
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},
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"refreshData": null,
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"multiclass": null,
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"disabled": false,
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"description": "<p>Spend 3 Hope to temporarily Distract a target within Close range, giving them a -2 penalty to their Difficulty.</p>",
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"effects": {},
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"actions": [],
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"type": "class"
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},
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"refreshData": null,
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"multiclass": null,
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"disabled": false,
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"description": "<p>Spend 3 Hope to temporarily Distract a target within Close range, giving them a -2 penalty to their Difficulty.</p>",
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"effects": {},
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"actions": [],
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"type": "class"
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},
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"flags": {},
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1747991384366,
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"modifiedTime": 1747991421484,
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"_key": "!items!Ddk0PAgwM4VLRbyY"
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"flags": {},
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"_key": "!items!Ddk0PAgwM4VLRbyY"
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}
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@ -1,47 +1,47 @@
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{
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"name": "Rally",
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"type": "feature",
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"_id": "8uORDWrXtNFzA00U",
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"img": "icons/svg/item-bag.svg",
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"system": {
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"actionType": "action",
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"featureType": {
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"type": "normal",
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"data": {
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"property": "spellcastingTrait",
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"max": 1,
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"numbers": {},
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"value": "d6"
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}
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"name": "Rally",
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"type": "feature",
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"_id": "8uORDWrXtNFzA00U",
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"img": "icons/svg/item-bag.svg",
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"system": {
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"actionType": "action",
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"featureType": {
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"type": "normal",
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"data": {
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"property": "spellcastingTrait",
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"max": 1,
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"numbers": {},
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"value": "d6"
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}
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},
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"refreshData": {
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"type": "session"
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},
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"multiclass": null,
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"disabled": false,
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"description": "<p>Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.</p><p>At level 5, your Rally Die increases to a d8.</p>",
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"effects": {},
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"actions": [],
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"type": "class"
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},
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"refreshData": {
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"type": "session"
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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},
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"multiclass": null,
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"disabled": false,
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"description": "<p>Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.</p><p>At level 5, your Rally Die increases to a d8.</p>",
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"effects": {},
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"actions": [],
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"type": "class"
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},
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"effects": [],
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"ownership": {
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"default": 0,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1747991484460,
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"flags": {},
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1747991484460,
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"_key": "!items!8uORDWrXtNFzA00U"
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}
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