Adding Prettier

* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
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WBHarry 2025-05-23 18:57:50 +02:00 committed by GitHub
parent 820c2df1f4
commit b24cdcc9ed
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136 changed files with 13929 additions and 12206 deletions

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@ -1,65 +1,83 @@
const fields = foundry.data.fields;
const diceField = () => new fields.SchemaField({
dice: new fields.StringField({}),
value: new fields.NumberField({ integer: true}),
});
const diceField = () =>
new fields.SchemaField({
dice: new fields.StringField({}),
value: new fields.NumberField({ integer: true })
});
export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
roll: new fields.StringField({}),
modifiers: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
label: new fields.StringField({}),
title: new fields.StringField({}),
})),
hope: diceField(),
fear: diceField(),
advantage: diceField(),
disadvantage: diceField(),
advantageSelected: new fields.NumberField({ initial: 0 }),
targets: new fields.ArrayField(new fields.SchemaField({
id: new fields.StringField({}),
name: new fields.StringField({}),
img: new fields.StringField({}),
difficulty: new fields.NumberField({ integer: true, nullable: true }),
evasion: new fields.NumberField({ integer: true }),
hit: new fields.BooleanField({ initial: false }),
})),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
bonusDamage: new fields.ArrayField(new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
initiallySelected: new fields.BooleanField(),
appliesOn: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { nullable: true, initial: null }),
description: new fields.StringField({}),
hopeIncrease: new fields.StringField({ nullable: true })
}), { nullable: true, initial: null })
})
}
return {
roll: new fields.StringField({}),
modifiers: new fields.ArrayField(
new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
label: new fields.StringField({}),
title: new fields.StringField({})
})
),
hope: diceField(),
fear: diceField(),
advantage: diceField(),
disadvantage: diceField(),
advantageSelected: new fields.NumberField({ initial: 0 }),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({}),
name: new fields.StringField({}),
img: new fields.StringField({}),
difficulty: new fields.NumberField({ integer: true, nullable: true }),
evasion: new fields.NumberField({ integer: true }),
hit: new fields.BooleanField({ initial: false })
})
),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
bonusDamage: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({
choices: Object.keys(SYSTEM.GENERAL.damageTypes),
integer: false
}),
initiallySelected: new fields.BooleanField(),
appliesOn: new fields.StringField(
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
{ nullable: true, initial: null }
),
description: new fields.StringField({}),
hopeIncrease: new fields.StringField({ nullable: true })
}),
{ nullable: true, initial: null }
)
})
};
}
get total() {
const modifiers = this.modifiers.reduce((acc, x) => acc+x.value, 0);
const advantage = this.advantage.value ?? this.disadvantage.value ? -this.disadvantage.value : 0;
return this.hope.value + this.fear.value + advantage + modifiers;
const modifiers = this.modifiers.reduce((acc, x) => acc + x.value, 0);
const advantage = (this.advantage.value ?? this.disadvantage.value) ? -this.disadvantage.value : 0;
return this.hope.value + this.fear.value + advantage + modifiers;
}
get totalLabel() {
const label = this.hope.value > this.fear.value ? "DAGGERHEART.General.Hope" : this.fear.value > this.hope.value ? "DAGGERHEART.General.Fear" : "DAGGERHEART.General.CriticalSuccess";
get totalLabel() {
const label =
this.hope.value > this.fear.value
? 'DAGGERHEART.General.Hope'
: this.fear.value > this.hope.value
? 'DAGGERHEART.General.Fear'
: 'DAGGERHEART.General.CriticalSuccess';
return game.i18n.localize(label);
return game.i18n.localize(label);
}
prepareDerivedData(){
const total = this.total;
prepareDerivedData() {
const total = this.total;
this.targets.forEach(target => {
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
});
this.targets.forEach(target => {
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
});
}
}
@ -110,7 +128,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
// get total() {
// const modifiers = this.modifiers.reduce((acc, x) => acc+x.value, 0);
// const regular = {
// const regular = {
// normal: this.disadvantage.value ? Math.min(this.disadvantage.value, this.hope.value) + this.fear.value + modifiers : this.hope.value + this.fear.value + modifiers,
// alternate: this.advantage.value ? this.advantage.value + this.fear.value + modifiers : null,
// };
@ -126,7 +144,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
// get totalLabel() {
// if(this.advantage.value && this.advantageSelected === 0) return game.i18n.localize("DAGGERHEART.Chat.DualityRoll.AdvantageChooseTitle");
// const hope = !this.advantage.value || this.advantageSelected === 1 ? this.hope.value : this.advantage.value;
// const hope = !this.advantage.value || this.advantageSelected === 1 ? this.hope.value : this.advantage.value;
// const label = hope > this.fear.value ? "DAGGERHEART.General.Hope" : this.fear.value > hope ? "DAGGERHEART.General.Fear" : "DAGGERHEART.General.CriticalSuccess";
// return game.i18n.localize(label);
@ -147,4 +165,4 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
// target.hit = target.difficulty ? total.normal >= target.difficulty : total.normal >= target.evasion;
// });
// }
// }
// }