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Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
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parent
820c2df1f4
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136 changed files with 13929 additions and 12206 deletions
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@ -1,170 +1,170 @@
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export const range = {
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melee: {
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label: "DAGGERHEART.Range.Melee.Name",
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description: "DAGGERHEART.Range.Melee.Description",
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label: 'DAGGERHEART.Range.Melee.Name',
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description: 'DAGGERHEART.Range.Melee.Description',
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distance: 1
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},
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veryClose: {
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label: "DAGGERHEART.Range.VeryClose.Name",
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description: "DAGGERHEART.Range.VeryClose.Description",
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label: 'DAGGERHEART.Range.VeryClose.Name',
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description: 'DAGGERHEART.Range.VeryClose.Description',
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distance: 3
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},
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close: {
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label: "DAGGERHEART.Range.Close.Name",
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description: "DAGGERHEART.Range.Close.Description",
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label: 'DAGGERHEART.Range.Close.Name',
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description: 'DAGGERHEART.Range.Close.Description',
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distance: 10
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},
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far: {
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label: "DAGGERHEART.Range.Far.Name",
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description: "DAGGERHEART.Range.Far.Description",
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label: 'DAGGERHEART.Range.Far.Name',
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description: 'DAGGERHEART.Range.Far.Description',
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distance: 20
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},
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veryFar: {
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label: "DAGGERHEART.Range.VeryFar.Name",
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description: "DAGGERHEART.Range.VeryFar.Description",
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label: 'DAGGERHEART.Range.VeryFar.Name',
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description: 'DAGGERHEART.Range.VeryFar.Description',
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distance: 30
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}
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}
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};
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export const burden = {
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oneHanded: "DAGGERHEART.Burden.OneHanded",
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twoHanded: "DAGGERHEART.Burden.TwoHanded"
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}
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oneHanded: 'DAGGERHEART.Burden.OneHanded',
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twoHanded: 'DAGGERHEART.Burden.TwoHanded'
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};
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export const damageTypes = {
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physical: {
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id: 'physical',
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label: "DAGGERHEART.DamageType.Physical.Name",
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abbreviation: "DAGGERHEART.DamageType.Physical.Abbreviation",
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label: 'DAGGERHEART.DamageType.Physical.Name',
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abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
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},
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magical: {
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id: 'magical',
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label: "DAGGERHEART.DamageType.Magical.Name",
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abbreviation: "DAGGERHEART.DamageType.Magical.Abbreviation",
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},
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}
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label: 'DAGGERHEART.DamageType.Magical.Name',
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abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
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}
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};
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export const healingTypes = {
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health: {
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id: 'health',
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label: "DAGGERHEART.HealingType.HitPoints.Name",
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abbreviation: "DAGGERHEART.HealingType.HitPoints.Abbreviation"
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
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},
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stress: {
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id: 'stress',
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label: "DAGGERHEART.HealingType.Stress.Name",
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abbreviation: "DAGGERHEART.HealingType.Stress.Abbreviation"
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},
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label: 'DAGGERHEART.HealingType.Stress.Name',
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abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
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}
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};
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export const conditions = {
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vulnerable: {
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id: 'vulnerable',
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name: "DAGGERHEART.Condition.Vulnerable.Name",
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icon: "icons/magic/control/silhouette-fall-slip-prone.webp",
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description: "DAGGERHEART.Condition.Vulnerable.Description"
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name: 'DAGGERHEART.Condition.Vulnerable.Name',
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icon: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.Condition.Vulnerable.Description'
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},
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hidden: {
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id: 'hidden',
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name: "DAGGERHEART.Condition.Hidden.Name",
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icon: "icons/magic/perception/silhouette-stealth-shadow.webp",
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description: "DAGGERHEART.Condition.Hidden.Description"
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name: 'DAGGERHEART.Condition.Hidden.Name',
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icon: 'icons/magic/perception/silhouette-stealth-shadow.webp',
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description: 'DAGGERHEART.Condition.Hidden.Description'
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},
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restrained: {
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id: 'restrained',
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name: "DAGGERHEART.Condition.Restrained.Name",
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icon: "icons/magic/control/debuff-chains-shackle-movement-red.webp",
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description: "DAGGERHEART.Condition.Restrained.Description"
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},
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}
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name: 'DAGGERHEART.Condition.Restrained.Name',
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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description: 'DAGGERHEART.Condition.Restrained.Description'
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}
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};
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export const downtime = {
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shortRest: {
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tendToWounds: {
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id: "tendToWounds",
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name: "DAGGERHEART.Downtime.TendToWounds.Name",
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img: "icons/magic/life/cross-worn-green.webp",
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description: "DAGGERHEART.Downtime.TendToWounds.Description",
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id: 'tendToWounds',
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name: 'DAGGERHEART.Downtime.TendToWounds.Name',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: 'DAGGERHEART.Downtime.TendToWounds.Description'
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},
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clearStress: {
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id: "clearStress",
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name: "DAGGERHEART.Downtime.ClearStress.Name",
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img: "icons/magic/perception/eye-ringed-green.webp",
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description: "DAGGERHEART.Downtime.ClearStress.Description",
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id: 'clearStress',
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name: 'DAGGERHEART.Downtime.ClearStress.Name',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: 'DAGGERHEART.Downtime.ClearStress.Description'
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},
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repairArmor: {
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id: "repairArmor",
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name: "DAGGERHEART.Downtime.RepairArmor.Name",
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img: "icons/skills/trades/smithing-anvil-silver-red.webp",
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description: "DAGGERHEART.Downtime.RepairArmor.Description",
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id: 'repairArmor',
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name: 'DAGGERHEART.Downtime.RepairArmor.Name',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: 'DAGGERHEART.Downtime.RepairArmor.Description'
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},
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prepare: {
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id: "prepare",
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name: "DAGGERHEART.Downtime.Prepare.Name",
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img: "icons/skills/trades/academics-merchant-scribe.webp",
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description: "DAGGERHEART.Downtime.Prepare.Description",
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},
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id: 'prepare',
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name: 'DAGGERHEART.Downtime.Prepare.Name',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: 'DAGGERHEART.Downtime.Prepare.Description'
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}
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},
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longRest: {
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tendToWounds: {
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id: "tendToWounds",
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name: "DAGGERHEART.Downtime.TendToWounds.Name",
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img: "icons/magic/life/cross-worn-green.webp",
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description: "DAGGERHEART.Downtime.TendToWounds.Description",
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id: 'tendToWounds',
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name: 'DAGGERHEART.Downtime.TendToWounds.Name',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: 'DAGGERHEART.Downtime.TendToWounds.Description'
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},
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clearStress: {
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id: "clearStress",
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name: "DAGGERHEART.Downtime.ClearStress.Name",
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img: "icons/magic/perception/eye-ringed-green.webp",
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description: "DAGGERHEART.Downtime.ClearStress.Description",
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id: 'clearStress',
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name: 'DAGGERHEART.Downtime.ClearStress.Name',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: 'DAGGERHEART.Downtime.ClearStress.Description'
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},
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repairArmor: {
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id: "repairArmor",
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name: "DAGGERHEART.Downtime.RepairArmor.Name",
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img: "icons/skills/trades/smithing-anvil-silver-red.webp",
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description: "DAGGERHEART.Downtime.RepairArmor.Description",
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id: 'repairArmor',
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name: 'DAGGERHEART.Downtime.RepairArmor.Name',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: 'DAGGERHEART.Downtime.RepairArmor.Description'
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},
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prepare: {
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id: "prepare",
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name: "DAGGERHEART.Downtime.Prepare.Name",
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img: "icons/skills/trades/academics-merchant-scribe.webp",
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description: "DAGGERHEART.Downtime.Prepare.Description",
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id: 'prepare',
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name: 'DAGGERHEART.Downtime.Prepare.Name',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: 'DAGGERHEART.Downtime.Prepare.Description'
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},
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workOnAProject: {
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id: "workOnAProject",
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name: "DAGGERHEART.Downtime.WorkOnAProject.Name",
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img: "icons/skills/social/thumbsup-approval-like.webp",
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description: "DAGGERHEART.Downtime.WorkOnAProject.Description",
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id: 'workOnAProject',
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name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
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img: 'icons/skills/social/thumbsup-approval-like.webp',
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description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
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}
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},
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custom: {
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id: 'customActivity',
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name: "",
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img: "icons/skills/trades/academics-investigation-puzzles.webp",
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description: "",
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namePlaceholder: "DAGGERHEART.Downtime.Custom.NamePlaceholder",
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placeholder: "DAGGERHEART.Downtime.Custom.Placeholder",
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name: '',
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img: 'icons/skills/trades/academics-investigation-puzzles.webp',
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description: '',
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namePlaceholder: 'DAGGERHEART.Downtime.Custom.NamePlaceholder',
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placeholder: 'DAGGERHEART.Downtime.Custom.Placeholder'
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}
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}
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};
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export const deathMoves = {
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avoidDeath: {
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id: "avoidDeath",
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name: "DAGGERHEART.DeathMoves.AvoidDeath.Name",
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img: "icons/magic/time/hourglass-yellow-green.webp",
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description: "DAGGERHEART.DeathMoves.AvoidDeath.Description",
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id: 'avoidDeath',
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name: 'DAGGERHEART.DeathMoves.AvoidDeath.Name',
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img: 'icons/magic/time/hourglass-yellow-green.webp',
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description: 'DAGGERHEART.DeathMoves.AvoidDeath.Description'
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},
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riskItAll: {
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id: 'riskItAll',
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name: "DAGGERHEART.DeathMoves.RiskItAll.Name",
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img: "icons/sundries/gaming/dice-pair-white-green.webp",
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description: "DAGGERHEART.DeathMoves.RiskItAll.Description",
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name: 'DAGGERHEART.DeathMoves.RiskItAll.Name',
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img: 'icons/sundries/gaming/dice-pair-white-green.webp',
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description: 'DAGGERHEART.DeathMoves.RiskItAll.Description'
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},
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blazeOfGlory: {
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id: "blazeOfGlory",
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name: "DAGGERHEART.DeathMoves.BlazeOfGlory.Name",
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img: "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
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description: "DAGGERHEART.DeathMoves.BlazeOfGlory.Description",
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id: 'blazeOfGlory',
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name: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Name',
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img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
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description: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Description'
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}
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};
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@ -172,97 +172,97 @@ export const tiers = {
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0: {
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key: 0,
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id: 'tier0',
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name: 'DAGGERHEART.General.Tier.0',
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name: 'DAGGERHEART.General.Tier.0'
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},
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1: {
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key: 1,
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id: 'tier1',
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name: 'DAGGERHEART.General.Tier.1',
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name: 'DAGGERHEART.General.Tier.1'
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},
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2: {
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key: 2,
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id: 'tier2',
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name: 'DAGGERHEART.General.Tier.2',
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name: 'DAGGERHEART.General.Tier.2'
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},
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3: {
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key: 3,
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id: 'tier3',
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name: 'DAGGERHEART.General.Tier.3',
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name: 'DAGGERHEART.General.Tier.3'
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}
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};
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export const objectTypes = {
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pc: {
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name: "TYPES.Actor.pc",
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name: 'TYPES.Actor.pc'
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},
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npc: {
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name: "TYPES.Actor.npc",
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name: 'TYPES.Actor.npc'
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},
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adversary: {
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name: "TYPES.Actor.adversary",
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name: 'TYPES.Actor.adversary'
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},
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ancestry: {
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name: "TYPES.Item.ancestry",
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name: 'TYPES.Item.ancestry'
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},
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community: {
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name: "TYPES.Item.community",
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name: 'TYPES.Item.community'
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},
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class: {
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name: "TYPES.Item.class",
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name: 'TYPES.Item.class'
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},
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subclass: {
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name: "TYPES.Item.subclass",
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name: 'TYPES.Item.subclass'
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},
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feature: {
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name: "TYPES.Item.feature",
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name: 'TYPES.Item.feature'
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},
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domainCard: {
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name: "TYPES.Item.domainCard",
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name: 'TYPES.Item.domainCard'
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},
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consumable: {
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name: "TYPES.Item.consumable",
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name: 'TYPES.Item.consumable'
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},
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miscellaneous: {
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name: "TYPES.Item.miscellaneous",
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name: 'TYPES.Item.miscellaneous'
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},
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weapon: {
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name: "TYPES.Item.weapon",
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name: 'TYPES.Item.weapon'
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},
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armor: {
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name: "TYPES.Item.armor",
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name: 'TYPES.Item.armor'
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}
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};
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export const diceTypes = {
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d4: "d4",
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d6: "d6",
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d8: "d8",
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d12: "d12",
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d20: "d20"
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d4: 'd4',
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d6: 'd6',
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d8: 'd8',
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d12: 'd12',
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d20: 'd20'
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};
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export const refreshTypes = {
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session: {
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id: 'session',
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label: "DAGGERHEART.General.RefreshType.Session"
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label: 'DAGGERHEART.General.RefreshType.Session'
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},
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shortRest: {
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id: 'shortRest',
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label: "DAGGERHEART.General.RefreshType.Shortrest",
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label: 'DAGGERHEART.General.RefreshType.Shortrest'
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},
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longRest: {
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id: 'longRest',
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label: "DAGGERHEART.General.RefreshType.Longrest"
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label: 'DAGGERHEART.General.RefreshType.Longrest'
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}
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}
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};
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export const abilityCosts = {
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hope: {
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id: 'hope',
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label: 'Hope',
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label: 'Hope'
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},
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stress: {
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id: 'stress',
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label: 'Stress',
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label: 'Stress'
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}
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}
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};
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