[Fix] Adversary Compendium Pass (#960)

* Went over all adversaries to fix missing ranges

* Fixed translation for itemFeatures Protective

* Updated all instances of the 'Paired' WeaponFeature in the compendium

* Changed all adversary attacks to be chatDisplay=false
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WBHarry 2025-08-16 01:56:51 +02:00 committed by GitHub
parent ab76d9e91d
commit b241b36653
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GPG key ID: B5690EEEBB952194
140 changed files with 1490 additions and 1201 deletions

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@ -1,6 +1,6 @@
{
"name": "Sylvan Soldier",
"img": "icons/svg/mystery-man.svg",
"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"type": "adversary",
"folder": "sxvlEwi25uAoB2C5",
"system": {
@ -40,7 +40,8 @@
"experiences": {
"3HwCDcCvzVnicJKe": {
"name": "Tracker",
"value": 2
"value": 2,
"description": ""
}
},
"bonuses": {
@ -108,7 +109,9 @@
}
]
},
"type": "attack"
"type": "attack",
"range": "melee",
"chatDisplay": false
}
},
"flags": {},
@ -116,12 +119,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.347",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"systemVersion": "1.0.4",
"createdTime": 1753922784356,
"modifiedTime": 1754236374783,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1755264471444,
"lastModifiedBy": "VZIeX2YDvX338Zvr"
},
"_id": "VtFBt9XBE0WrGGxP",
"sort": 3600000,
@ -137,7 +140,7 @@
"width": 1,
"height": 1,
"texture": {
"src": "icons/svg/mystery-man.svg",
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
@ -455,14 +458,14 @@
"_id": "1dmKoSnV82sLc8xZ",
"img": "icons/magic/nature/root-vine-leaves-green.webp",
"system": {
"description": "<p>When the Soldier makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the Soldiers next attack or a PC succeeds on an Instinct Roll (14) to fi nd them.</p>",
"description": "<p>When the Soldier makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the Soldiers next attack or a PC succeeds on an Instinct Roll (14) to find them.</p>",
"resource": null,
"actions": {
"l32BjO9J0jFvD0Zy": {
"type": "effect",
"_id": "l32BjO9J0jFvD0Zy",
"systemPath": "actions",
"description": "<p>When the Soldier makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the Soldiers next attack or a PC succeeds on an Instinct Roll (14) to fi nd them.</p>",
"description": "<p>When the Soldier makes a successful attack, you can <strong>mark a Stress</strong> to become Hidden until the Soldiers next attack or a PC succeeds on an Instinct Roll (14) to find them.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -557,16 +560,16 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.347",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"systemVersion": "1.0.4",
"createdTime": 1754054512042,
"modifiedTime": 1754145055093,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1755261654355,
"lastModifiedBy": "VZIeX2YDvX338Zvr"
},
"_key": "!actors.items!VtFBt9XBE0WrGGxP.1dmKoSnV82sLc8xZ"
}
],
"effects": [],
"_key": "!actors!VtFBt9XBE0WrGGxP"
}
}