mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-06-06 04:44:16 +02:00
[Fix] finishing levelup with a multiclass (#1906)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Fix finishing levelup with a multiclass * Fix removal when de-leveling * Also delete multiclass related stuff if reducing below the minimum multiclass level
This commit is contained in:
parent
2f589c1b8e
commit
b23095cb2f
3 changed files with 47 additions and 51 deletions
|
|
@ -56,38 +56,30 @@ export default class DHSubclass extends BaseDataItem {
|
|||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
const dataUuid = data.uuid ?? data._stats.compendiumSource ?? `Item.${data._id}`;
|
||||
if (this.actor.system.class.subclass) {
|
||||
if (this.actor.system.multiclass.subclass) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
|
||||
return false;
|
||||
} else {
|
||||
const multiclass = this.actor.items.find(x => x.type === 'class' && x.system.isMulticlass);
|
||||
if (!multiclass) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
|
||||
return false;
|
||||
}
|
||||
const { value: actorClass, subclass: existingSubclass } = this.actor.system.class;
|
||||
const { value: multiclass, subclass: existingMultisubclass } = this.actor.system.multiclass;
|
||||
if (!actorClass && !multiclass) {
|
||||
ui.notifications.warn('DAGGERHEART.UI.Notifications.missingClass', { localize: true });
|
||||
return false;
|
||||
}
|
||||
if (existingSubclass && existingMultisubclass) {
|
||||
ui.notifications.warn('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent', { localize: true });
|
||||
return false;
|
||||
}
|
||||
if (existingSubclass && !multiclass) {
|
||||
ui.notifications.warn('DAGGERHEART.UI.Notifications.missingMulticlass', { localize: true });
|
||||
return false;
|
||||
}
|
||||
|
||||
if (multiclass.system.subclasses.every(x => x.uuid !== dataUuid)) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
await this.updateSource({ isMulticlass: true });
|
||||
}
|
||||
} else {
|
||||
const actorClass = this.actor.items.find(x => x.type === 'class' && !x.system.isMulticlass);
|
||||
if (!actorClass) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((await actorClass.system.fetchSubclasses()).every(x => x.uuid !== dataUuid)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
|
||||
return false;
|
||||
}
|
||||
const match = [multiclass, actorClass].find(
|
||||
c => c && (c._stats.compendiumSource ?? c.uuid) === this.linkedClass
|
||||
);
|
||||
if (!match) {
|
||||
const key = multiclass ? 'subclassNotInMulticlass' : 'subclassNotInClass';
|
||||
ui.notifications.warn(`DAGGERHEART.UI.Notifications.${key}`, { localize: true });
|
||||
return false;
|
||||
} else if (match.system.isMulticlass) {
|
||||
await this.updateSource({ isMulticlass: true });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue