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https://github.com/Foundryborne/daggerheart.git
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Fixed the rest
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parent
ee89d5cb9e
commit
b1f2bdbee5
4 changed files with 31 additions and 32 deletions
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@ -754,8 +754,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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await config.resourceUpdates.updateResources();
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await config.resourceUpdates.updateResources();
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}
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}
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//TODO: redo toggleEquipItem method
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/**
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/**
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* Toggles the equipped state of an item (armor or weapon).
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* Toggles the equipped state of an item (armor or weapon).
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* @type {ApplicationClickAction}
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* @type {ApplicationClickAction}
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@ -830,12 +828,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
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*/
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*/
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static async #toggleVault(_event, button) {
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static async #toggleVault(_event, button) {
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const doc = await getDocFromElement(button);
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const doc = await getDocFromElement(button);
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const { available } = this.document.system.loadoutSlot;
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const changedData = await this.document.toggleDomainCardVault(doc);
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if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
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const removedData = changedData.filter(x => !x.add);
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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this.document.update({
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}
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'system.sidebarFavorites': [
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...this.document.system.sidebarFavorites.filter(x => removedData.every(r => r.item.id !== x.id))
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await doc?.update({ 'system.inVault': !doc.system.inVault });
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]
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});
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}
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}
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/**
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/**
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@ -554,6 +554,7 @@ export default function DHApplicationMixin(Base) {
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callback: async (target, _event) => {
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callback: async (target, _event) => {
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const doc = await getDocFromElement(target);
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const doc = await getDocFromElement(target);
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if (doc.type === 'domainCard') {
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if (doc.type === 'domainCard') {
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this.document.setFavoriteItem(doc, false);
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} else {
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} else {
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this.document.update({
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this.document.update({
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'system.sidebarFavorites': this.document.system.sidebarFavorites.filter(
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'system.sidebarFavorites': this.document.system.sidebarFavorites.filter(
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@ -72,26 +72,6 @@ export default class DHDomainCard extends BaseDataItem {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**@inheritdoc */
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async _preUpdate(data, options, user) {
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const allowed = await super._preUpdate(data, options, user);
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if (allowed === false) return;
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if (this.parent.parent?.type === 'character') {
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if (
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data.system?.inVault &&
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!this.inVault &&
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this.parent.parent.system.sidebarFavorites.find(x => x?.id === this.parent.id)
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) {
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this.parent.parent.update({
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'system.sidebarFavorites': this.parent.parent.system.sidebarFavorites.filter(
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x => x.id !== this.parent.id
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)
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});
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}
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}
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}
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/**@inheritdoc */
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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const allowed = await super._preCreate(data, options, user);
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@ -993,6 +993,18 @@ export default class DhpActor extends Actor {
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return allTokens;
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return allTokens;
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}
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}
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async toggleDomainCardVault(card, options = { render: true }) {
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const { render } = options;
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const { available } = this.system.loadoutSlot;
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if (card.system.inVault && !available && !card.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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}
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await card?.update({ 'system.inVault': !card.system.inVault }, { render });
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return [{ item: card, add: !card.system.inVault }];
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}
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async unequipBeforeEquip(itemToEquip, options = { render: true }) {
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async unequipBeforeEquip(itemToEquip, options = { render: true }) {
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const { render } = options;
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const { render } = options;
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@ -1030,7 +1042,7 @@ export default class DhpActor extends Actor {
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await item.update({ 'system.equipped': equip }, { render });
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await item.update({ 'system.equipped': equip }, { render });
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};
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};
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if (item.system.equipped) {
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if (item.system.equipped && [undefined, false].includes(options.equip)) {
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await updateAndAddChangedItem(item, false);
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await updateAndAddChangedItem(item, false);
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return changedItems;
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return changedItems;
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}
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}
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@ -1051,7 +1063,7 @@ export default class DhpActor extends Actor {
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);
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);
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}
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}
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const unequippedItems = await this.unequipBeforeEquip(item, { render });
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const unequippedItems = await this.unequipBeforeEquip(item, { render: false });
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changedItems.push(...unequippedItems.map(x => ({ item: x, add: false })));
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changedItems.push(...unequippedItems.map(x => ({ item: x, add: false })));
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await updateAndAddChangedItem(item, true);
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await updateAndAddChangedItem(item, true);
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break;
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break;
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@ -1060,11 +1072,18 @@ export default class DhpActor extends Actor {
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return changedItems;
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return changedItems;
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}
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}
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/* This is very convoluted, and there is almost certainly a better way to do it. I couldn't get it working any better way atm though. */
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async setFavoriteItem(item, setFavorited) {
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async setFavoriteItem(item, setFavorited) {
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const favoritesToRemove = [];
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const favoritesToRemove = [];
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const favoritesToAdd = [];
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const favoritesToAdd = [];
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if (item.type === 'weapon') {
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if (['weapon', 'armor'].includes(item.type)) {
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const changedData = await this.toggleEquipItem(item, { render: false });
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const changedData = await this.toggleEquipItem(item, { render: false, equip: setFavorited });
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for (const data of changedData) {
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if (data.add) favoritesToAdd.push(data.item);
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else favoritesToRemove.push(data.item);
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}
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} else if (item.type === 'domainCard') {
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const changedData = await this.toggleDomainCardVault(item, { render: false });
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for (const data of changedData) {
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for (const data of changedData) {
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if (data.add) favoritesToAdd.push(data.item);
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if (data.add) favoritesToAdd.push(data.item);
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else favoritesToRemove.push(data.item);
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else favoritesToRemove.push(data.item);
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