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Fixes links upon being embedded
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parent
df8b96e9bc
commit
b1aca218c2
3 changed files with 64 additions and 14 deletions
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@ -205,7 +205,11 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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_getSetupTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.active = this.tabGroups[v.group]
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? this.tabGroups[v.group] === v.id
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: this.tabGroups.primary !== 'equipment'
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? v.active
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: false;
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v.cssClass = v.active ? 'active' : '';
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switch (v.id) {
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@ -242,6 +246,16 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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marker.classList.remove('active');
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}
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}
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if (tab === 'equipment') {
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this.tabGroups.setup = null;
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this.element.querySelector('section[data-group="setup"].active')?.classList?.remove?.('active');
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} else {
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this.tabGroups.setup = 'domainCards';
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this.element
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.querySelector('section[data-group="setup"][data-tab="domainCards"]')
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?.classList?.add?.('active');
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}
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}
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}
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@ -266,7 +280,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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async _preparePartContext(partId, context) {
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switch (partId) {
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case 'footer':
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context.isLastTab = this.tabGroups.setup === 'domainCards';
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context.isLastTab = this.tabGroups.setup === 'domainCards' || this.tabGroups.primary !== 'setup';
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switch (this.tabGroups.setup) {
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case null:
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case 'ancestry':
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@ -353,13 +367,18 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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);
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context.armor = {
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...this.equipment.armor,
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suggestion: { ...suggestions.armor, taken: suggestions.armor?.uuid === this.equipment.armor?.uuid },
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suggestion: {
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...suggestions.armor,
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uuid: suggestions.armor?.uuid,
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taken: suggestions.armor?.uuid === this.equipment.armor?.uuid
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},
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compendium: 'armors'
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};
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context.primaryWeapon = {
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...this.equipment.primaryWeapon,
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suggestion: {
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...suggestions.primaryWeapon,
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uuid: suggestions.primaryWeapon?.uuid,
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taken: suggestions.primaryWeapon?.uuid === this.equipment.primaryWeapon?.uuid
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},
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compendium: 'weapons'
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@ -368,6 +387,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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...this.equipment.secondaryWeapon,
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suggestion: {
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...suggestions.secondaryWeapon,
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uuid: suggestions.secondaryWeapon?.uuid,
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taken: suggestions.secondaryWeapon?.uuid === this.equipment.secondaryWeapon?.uuid
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},
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disabled: this.equipment.primaryWeapon?.system?.burden === burden.twoHanded.value,
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@ -421,18 +441,29 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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async getEquipmentSuggestions(choiceA, choiceB) {
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if (!this.setup.class.uuid) return { inventory: { take: [] } };
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const { inventory, characterGuide } = this.setup.class.system;
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return {
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armor: characterGuide.suggestedArmor ?? null,
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primaryWeapon: characterGuide.suggestedPrimaryWeapon ?? null,
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secondaryWeapon: characterGuide.suggestedSecondaryWeapon
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? { ...characterGuide.suggestedSecondaryWeapon, uuid: characterGuide.suggestedSecondaryWeapon.uuid }
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armor: this.setup.class.system.suggestedArmor ?? null,
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primaryWeapon: this.setup.class.system.suggestedPrimaryWeapon ?? null,
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secondaryWeapon: this.setup.class.system.suggestedSecondaryWeapon
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? {
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...this.setup.class.system.suggestedSecondaryWeapon,
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uuid: this.setup.class.system.suggestedSecondaryWeapon.uuid
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}
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: null,
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inventory: {
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take: inventory.take ?? [],
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take: this.setup.class.system.take ?? [],
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choiceA:
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inventory.choiceA?.map(x => ({ ...x, uuid: x.uuid, selected: x.uuid === choiceA?.uuid })) ?? [],
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choiceB: inventory.choiceB?.map(x => ({ ...x, uuid: x.uuid, selected: x.uuid === choiceB?.uuid })) ?? []
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this.setup.class.system.choiceA?.map(x => ({
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...x,
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uuid: x.uuid,
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selected: x.uuid === choiceA?.uuid
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})) ?? [],
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choiceB:
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this.setup.class.system.choiceB?.map(x => ({
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...x,
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uuid: x.uuid,
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selected: x.uuid === choiceB?.uuid
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})) ?? []
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}
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};
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}
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@ -535,7 +566,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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await this.character.createEmbeddedDocuments('Item', [this.equipment.inventory.choiceA]);
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if (this.equipment.inventory.choiceB.uuid)
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await this.character.createEmbeddedDocuments('Item', [this.equipment.inventory.choiceB]);
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await this.character.createEmbeddedDocuments('Item', this.setup.class.system.inventory.take);
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await this.character.createEmbeddedDocuments('Item', this.setup.class.system.take);
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await this.character.update({
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system: {
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