Bugfix for item input to resourceDiceDialog

This commit is contained in:
WBHarry 2025-07-14 00:39:51 +02:00
parent 8fc26495c1
commit b0a0971d0c
3 changed files with 10 additions and 5 deletions

View file

@ -1,3 +1,5 @@
import { itemAbleRollParse } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class ResourceDiceDialog extends HandlebarsApplicationMixin(ApplicationV2) {
@ -50,7 +52,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
static async updateResourceDice(event, _, formData) {
const { diceStates } = foundry.utils.expandObject(formData.object);
this.diceStates = Object.keys(diceStates).reduce((acc, key) => {
const resourceState = this.resource.diceStates[key];
const resourceState = this.item.system.resource.diceStates[key];
acc[key] = { ...diceStates[key], used: Boolean(resourceState?.used) };
return acc;
}, {});
@ -64,7 +66,8 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
}
static async rerollDice() {
const diceFormula = `${this.resource.max}d${this.resource.dieFaces}`;
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
const diceFormula = `${max}d${this.item.system.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
@ -77,7 +80,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
'systems/daggerheart/templates/ui/chat/resource-roll.hbs',
{
user: this.actor.name,
name: this.name
name: this.item.name
}
)
});

View file

@ -17,6 +17,7 @@
.resource-items {
display: flex;
justify-content: center;
gap: 8px;
.resource-item {
@ -51,6 +52,7 @@
button {
flex: 1;
white-space: nowrap;
}
}
}

View file

@ -1,10 +1,10 @@
<div>
<div class="resource-items">
{{#times (rollParsed item.resource.max actor item numerical=true)}}
{{#times (rollParsed item.system.resource.max actor item numerical=true)}}
{{#with (ifThen (lookup ../diceStates this) (lookup ../diceStates this) this) as | state |}}
<div class="resource-item" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
<input type="number" data-dtype="Number" name={{concat "diceStates." (ifThen ../../this ../this state) ".value" }} value="{{state.value}}" />
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/d" (ifThen ../../item.resource.dieFaces ../../item.resource.dieFaces ../item.resource.dieFaces) ".svg"}}" />
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/d" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
</div>
{{/with}}
{{/times}}