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Split methods
This commit is contained in:
parent
42df9c6318
commit
b09cd8a692
14 changed files with 437 additions and 213 deletions
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@ -1,3 +1,5 @@
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import DamageSelectionDialog from '../../applications/damageSelectionDialog.mjs';
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { abilities } from '../../config/actorConfig.mjs';
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import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs';
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@ -15,6 +17,8 @@ const fields = foundry.data.fields;
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- Area of effect and measurement placement
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- Auto use costs and action
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- Auto disable selected Cost from other cost list
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Activity Types List
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- Attack => Weapon Attack, Spell Attack, etc...
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- Effects => Like Attack without damage
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@ -27,6 +31,8 @@ const fields = foundry.data.fields;
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*/
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export class DHBaseAction extends foundry.abstract.DataModel {
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static extraSchemas = [];
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static defineSchema() {
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return {
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_id: new fields.DocumentIdField(),
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@ -34,6 +40,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
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actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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@ -62,10 +69,53 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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required: false,
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blank: true,
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initial: null
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})
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}),
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...this.defineExtraSchema()
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};
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}
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static defineExtraSchema() {
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const extraFields = {
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damage: new DHDamageField(),
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roll: new fields.SchemaField({
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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save: new fields.SchemaField({
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.any.id,
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nullable: true, initial: null
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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_id: new fields.DocumentIdField()
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})
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),
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healing: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.healingTypes,
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required: true,
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blank: false,
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initial: SYSTEM.GENERAL.healingTypes.health.id,
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label: 'Healing'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData)
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})
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},
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extraSchemas = {};
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this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]);
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return extraSchemas;
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}
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prepareData() {}
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get index() {
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@ -81,7 +131,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/attack-roll.hbs';
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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}
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static getRollType(parent) {
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@ -117,98 +167,132 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}
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async use(event, ...args) {
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// throw new Error("Activity must implement a 'use' method.");
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const data = {
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itemUUID: this.item,
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activityId: this.id
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let config = {
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event,
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title: this.item.name,
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source: {
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itemId: this.item._id,
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actionId: this._id
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},
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hasDamage: !!this.damage?.parts?.length,
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chatMessage: {
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template: this.chatTemplate
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}
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};
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this.proceedChatDisplay(config);
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if(this.cost?.length) {
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const hasCost = await this.checkCost();
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if(!hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
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}
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if(this.target?.type) {
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const hasTarget = await this.checkTarget();
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}
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if(this.range) {
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const hasRange = await this.checkRange();
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}
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if (this.roll?.type && this.roll?.trait) {
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const modifierValue = this.actor.system.traits[this.roll.trait].value;
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const config = {
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event: event,
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title: this.item.name,
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roll: {
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modifier: modifierValue,
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label: game.i18n.localize(abilities[this.roll.trait].label),
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type: this.actionType,
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difficulty: this.roll?.difficulty
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},
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chatMessage: {
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template: this.chatTemplate
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}
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};
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if (this.target?.type) config.checkTarget = true;
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if (this.damage.parts.length) {
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config.damage = {
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value: this.damage.parts.map(p => p.getFormula(this.actor)).join(' + '),
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type: this.damage.parts[0].type
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};
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}
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if (this.effects.length) {
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// Apply Active Effects. In Chat Message ?
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}
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data.roll = await this.actor.diceRoll(config);
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}
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if(this.withMessage || true) {
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// Display Costs Dialog & Check if Actor get enough resources
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config.costs = await this.getCost(config);
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if(!config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
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}
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// Filter selected targets based on Target parameters
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config.targets = await this.getTarget(config);
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if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
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// Filter selected targets based on Range parameters
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config.range = await this.checkRange(config);
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if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
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return data;
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// Proceed with Roll
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await this.proceedRoll(config);
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if (this.effects.length) {
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// Apply Active Effects. In Chat Message ?
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}
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// Update Actor resources based on Action Cost configuration
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this.spendCost(config.costs.values);
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return config;
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}
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async checkCost() {
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if(!this.cost.length || !this.actor) return true;
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console.log(this.actor, this.cost)
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return this.cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.value * (c.scalable ? c.step : 1)), true);
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/* ROLL */
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async proceedRoll(config) {
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if (!this.roll?.type || !this.roll?.trait) return;
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const modifierValue = this.actor.system.traits[this.roll.trait].value;
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config = {
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...config,
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roll: {
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modifier: modifierValue,
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label: game.i18n.localize(abilities[this.roll.trait].label),
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type: this.actionType,
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difficulty: this.roll?.difficulty
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}
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}
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config.roll.evaluated = await this.actor.diceRoll(config);
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}
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/* ROLL */
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/* COST */
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async getCost(config) {
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if(!this.cost?.length || !this.actor) return {values: [], hasCost: true};
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let cost = foundry.utils.deepClone(this.cost);
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if (!config.event.shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new CostSelectionDialog(cost, resolve).render(true);
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});
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cost = await dialogClosed;
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}
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return {values: cost, hasCost: cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)};
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}
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async checkTarget() {
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/* targets = Array.from(game.user.targets).map(x => {
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const target = {
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id: x.id,
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name: x.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion?.value
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};
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async spendCost(config) {
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if(!config.costs?.values?.length) return;
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return await this.actor.modifyResource(config.costs.values);
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}
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/* COST */
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target.hit = target.difficulty ? roll.total >= target.difficulty : roll.total >= target.evasion;
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/* TARGET */
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async getTarget(config) {
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if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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let targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if(this.target.amount && targets.length > this.target.amount) return false;
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}
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return targets.map(t => this.formatTarget(t));
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}
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return target;
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}); */
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const targets = targets = Array.from(game.user.targets).map(x => {
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return {
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id,
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name: this.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion?.value
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}
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});
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console.log(this.target)
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if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.actor;
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if(this.target.amount) {
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isTargetFriendly(target) {
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const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition,
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targetDisposition = target.document.disposition;
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return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0))
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}
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formatTarget(actor) {
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return {
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id: actor.id,
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion?.value
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}
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}
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/* TARGET */
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async checkRange() {
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console.log(this.range)
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/* RANGE */
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async checkRange(config) {
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if(!this.range || !this.actor) return true;
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return {values: [], hasRange: true};
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}
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/* RANGE */
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/* EFFECTS */
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async applyEffects(config) {
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if(!this.effects?.length) return;
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}
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/* EFFECTS */
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/* CHAT */
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async proceedChatDisplay(config) {
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if(!this.chatDisplay) return;
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}
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/* CHAT */
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}
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const extraDefineSchema = (field, option) => {
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/* const extraDefineSchema = (field, option) => {
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return {
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[field]: {
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// damage: new fields.SchemaField({
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@ -239,56 +323,120 @@ const extraDefineSchema = (field, option) => {
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)
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}[field]
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};
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};
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}; */
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export class DHDamageAction extends DHBaseAction {
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directDamage = true;
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static defineSchema() {
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static extraSchemas = ['damage', 'target', 'effects'];
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/* static defineSchema() {
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return {
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...super.defineSchema(),
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...extraDefineSchema('damage'),
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...extraDefineSchema('target'),
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...extraDefineSchema('effects')
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};
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}
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} */
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async use(event, ...args) {
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const messageData = await super.use(event, args);
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if(!this.directDamage) return;
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const roll = await this.rollDamage();
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return await this.rollDamage(event, messageData);
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}
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async rollDamage(event, messageData) {
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let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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if (!event.shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new DamageSelectionDialog(formula, bonusDamage, resolve).render(true);
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});
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const result = await dialogClosed;
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bonusDamage = result.bonusDamage;
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formula = result.rollString;
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/* const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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if (automateHope && result.hopeUsed) {
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await this.update({
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'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
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});
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} */
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}
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if (isNaN(formula)) {
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roll = await new Roll(formula, this.getRollData()).evaluate();
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}
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if(!roll) return;
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const cls = getDocumentClass('ChatMessage'),
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const dice = [],
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modifiers = [];
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for (var i = 0; i < roll.terms.length; i++) {
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const term = roll.terms[i];
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if (term.faces) {
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dice.push({
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type: `d${term.faces}`,
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rolls: term.results.map(x => x.result),
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total: term.results.reduce((acc, x) => acc + x.result, 0)
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});
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} else if (term.operator) {
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} else if (term.number) {
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const operator = i === 0 ? '' : roll.terms[i - 1].operator;
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modifiers.push({ value: term.number, operator: operator });
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}
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}
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// if(messageData?.system?.damage) {
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// } else {
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const cls = getDocumentClass('ChatMessage'),
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systemData = {
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title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
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roll: formula,
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damage: {
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total: roll.total,
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type: this.damage.parts[0].type // Handle multiple type damage
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},
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dice: dice,
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modifiers: modifiers,
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targets: []
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},
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msg = new cls({
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type: 'damageRoll',
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user: game.user.id,
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sound: CONFIG.sounds.dice,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/damage-roll.hbs',
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systemData
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),
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rolls: [roll]
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});
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cls.create(msg.toObject());
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// }
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/* const cls = getDocumentClass('ChatMessage'),
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msg = new cls({
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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this.chatTemplate,
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{
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...roll,
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...{
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roll: roll.formula,
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total: roll.total,
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dice: roll.dice,
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type: this.damage.parts.map(p => p.type)
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},
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...messageData
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}
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)
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});
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cls.create(msg.toObject());
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}
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async rollDamage() {
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const formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
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console.log(this, formula)
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula };
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if (isNaN(formula)) {
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roll = await new Roll(formula, this.getRollData()).evaluate();
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}
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console.log(roll)
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return {
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roll: roll.formula,
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total: roll.total,
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dice: roll.dice,
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type: this.damage.parts.map(p => p.type)
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}
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cls.create(msg.toObject()); */
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}
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get chatTemplate() {
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@ -338,21 +486,24 @@ export class DHDamageAction extends DHBaseAction {
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export class DHAttackAction extends DHDamageAction {
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directDamage = false;
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// static extraSchemas = [];
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static defineSchema() {
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static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
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/* static defineSchema() {
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return {
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...super.defineSchema(),
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...extraDefineSchema('roll'),
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...extraDefineSchema('save')
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};
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||||
}
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} */
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static getRollType(parent) {
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return parent.type === 'weapon' ? 'weapon' : 'spellcast';
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}
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get chatTemplate() {
|
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return 'systems/daggerheart/templates/chat/attack-roll.hbs';
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||||
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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||||
}
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||||
|
||||
prepareData() {
|
||||
|
|
@ -400,23 +551,7 @@ export class DHAttackAction extends DHDamageAction {
|
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} */
|
||||
|
||||
export class DHHealingAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.healingTypes,
|
||||
required: true,
|
||||
blank: false,
|
||||
initial: SYSTEM.GENERAL.healingTypes.health.id,
|
||||
label: 'Healing'
|
||||
}),
|
||||
value: new fields.EmbeddedDataField(DHActionDiceData)
|
||||
}),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
static extraSchemas = ['target', 'effects', 'healing'];
|
||||
|
||||
async use(event, ...args) {
|
||||
const messageData = await super.use(event, args),
|
||||
|
|
@ -488,12 +623,7 @@ export class DHSummonAction extends DHBaseAction {
|
|||
}
|
||||
|
||||
export class DHEffectAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
static extraSchemas = ['effects'];
|
||||
}
|
||||
|
||||
export class DHMacroAction extends DHBaseAction {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue