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Split methods
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parent
42df9c6318
commit
b09cd8a692
14 changed files with 437 additions and 213 deletions
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@ -62,7 +62,6 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.damage;
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context.getRealIndex = this.getRealIndex.bind(this);
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console.log(context)
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return context;
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}
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64
module/applications/costSelectionDialog.mjs
Normal file
64
module/applications/costSelectionDialog.mjs
Normal file
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@ -0,0 +1,64 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class CostSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(cost, resolve) {
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super({});
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this.cost = cost;
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this.resolve = resolve;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'damage-selection'],
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position: {
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width: 400,
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height: 'auto'
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},
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actions: {
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sendHope: this.sendHope
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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}
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};
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/** @override */
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static PARTS = {
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damageSelection: {
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id: 'costSelection',
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template: 'systems/daggerheart/templates/views/costSelection.hbs'
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}
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};
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/* -------------------------------------------- */
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/** @inheritDoc */
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get title() {
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return `Cost Options`;
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}
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async _prepareContext(_options) {
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return {
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cost: this.cost.map(c => {
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c.scale = c.scale ?? 1;
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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return c
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})
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};
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}
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static async updateForm(event, _, formData) {
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this.cost = foundry.utils.mergeObject(this.cost, foundry.utils.expandObject(formData.object));
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this.render(true)
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}
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static sendHope(event) {
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event.preventDefault();
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this.resolve(this.cost.filter(c => c.enabled));
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this.close();
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}
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}
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@ -50,9 +50,9 @@ export const targetTypes = {
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id: 'friendly',
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label: 'Friendly'
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},
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adversary: {
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id: 'adversary',
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label: 'Adversary'
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hostile: {
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id: 'hostile',
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label: 'Hostile'
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},
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any: {
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id: 'any',
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@ -1,3 +1,5 @@
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import DamageSelectionDialog from '../../applications/damageSelectionDialog.mjs';
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { abilities } from '../../config/actorConfig.mjs';
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import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs';
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@ -15,6 +17,8 @@ const fields = foundry.data.fields;
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- Area of effect and measurement placement
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- Auto use costs and action
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- Auto disable selected Cost from other cost list
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Activity Types List
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- Attack => Weapon Attack, Spell Attack, etc...
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- Effects => Like Attack without damage
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@ -27,6 +31,8 @@ const fields = foundry.data.fields;
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*/
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export class DHBaseAction extends foundry.abstract.DataModel {
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static extraSchemas = [];
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static defineSchema() {
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return {
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_id: new fields.DocumentIdField(),
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@ -34,6 +40,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
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actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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@ -62,10 +69,53 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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required: false,
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blank: true,
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initial: null
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})
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}),
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...this.defineExtraSchema()
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};
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}
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static defineExtraSchema() {
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const extraFields = {
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damage: new DHDamageField(),
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roll: new fields.SchemaField({
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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save: new fields.SchemaField({
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.any.id,
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nullable: true, initial: null
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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_id: new fields.DocumentIdField()
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})
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),
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healing: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.healingTypes,
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required: true,
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blank: false,
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initial: SYSTEM.GENERAL.healingTypes.health.id,
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label: 'Healing'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData)
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})
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},
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extraSchemas = {};
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this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]);
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return extraSchemas;
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}
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prepareData() {}
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get index() {
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@ -81,7 +131,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/attack-roll.hbs';
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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}
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static getRollType(parent) {
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@ -117,98 +167,132 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}
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async use(event, ...args) {
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// throw new Error("Activity must implement a 'use' method.");
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const data = {
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itemUUID: this.item,
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activityId: this.id
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let config = {
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event,
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title: this.item.name,
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source: {
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itemId: this.item._id,
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actionId: this._id
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},
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hasDamage: !!this.damage?.parts?.length,
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chatMessage: {
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template: this.chatTemplate
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}
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};
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this.proceedChatDisplay(config);
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if(this.cost?.length) {
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const hasCost = await this.checkCost();
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if(!hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
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}
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if(this.target?.type) {
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const hasTarget = await this.checkTarget();
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}
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if(this.range) {
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const hasRange = await this.checkRange();
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}
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if (this.roll?.type && this.roll?.trait) {
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const modifierValue = this.actor.system.traits[this.roll.trait].value;
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const config = {
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event: event,
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title: this.item.name,
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roll: {
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modifier: modifierValue,
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label: game.i18n.localize(abilities[this.roll.trait].label),
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type: this.actionType,
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difficulty: this.roll?.difficulty
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},
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chatMessage: {
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template: this.chatTemplate
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}
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};
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if (this.target?.type) config.checkTarget = true;
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if (this.damage.parts.length) {
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config.damage = {
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value: this.damage.parts.map(p => p.getFormula(this.actor)).join(' + '),
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type: this.damage.parts[0].type
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};
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}
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if (this.effects.length) {
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// Apply Active Effects. In Chat Message ?
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}
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data.roll = await this.actor.diceRoll(config);
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}
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if(this.withMessage || true) {
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// Display Costs Dialog & Check if Actor get enough resources
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config.costs = await this.getCost(config);
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if(!config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
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}
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// Filter selected targets based on Target parameters
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config.targets = await this.getTarget(config);
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if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
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// Filter selected targets based on Range parameters
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config.range = await this.checkRange(config);
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if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
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return data;
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// Proceed with Roll
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await this.proceedRoll(config);
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if (this.effects.length) {
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// Apply Active Effects. In Chat Message ?
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}
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// Update Actor resources based on Action Cost configuration
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this.spendCost(config.costs.values);
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return config;
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}
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async checkCost() {
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if(!this.cost.length || !this.actor) return true;
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console.log(this.actor, this.cost)
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return this.cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.value * (c.scalable ? c.step : 1)), true);
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/* ROLL */
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async proceedRoll(config) {
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if (!this.roll?.type || !this.roll?.trait) return;
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const modifierValue = this.actor.system.traits[this.roll.trait].value;
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config = {
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...config,
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roll: {
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modifier: modifierValue,
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label: game.i18n.localize(abilities[this.roll.trait].label),
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type: this.actionType,
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difficulty: this.roll?.difficulty
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}
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}
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config.roll.evaluated = await this.actor.diceRoll(config);
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}
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/* ROLL */
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/* COST */
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async getCost(config) {
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if(!this.cost?.length || !this.actor) return {values: [], hasCost: true};
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let cost = foundry.utils.deepClone(this.cost);
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if (!config.event.shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new CostSelectionDialog(cost, resolve).render(true);
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});
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cost = await dialogClosed;
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}
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return {values: cost, hasCost: cost.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)};
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}
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async checkTarget() {
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/* targets = Array.from(game.user.targets).map(x => {
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const target = {
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id: x.id,
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name: x.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion?.value
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};
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async spendCost(config) {
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if(!config.costs?.values?.length) return;
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return await this.actor.modifyResource(config.costs.values);
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}
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/* COST */
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target.hit = target.difficulty ? roll.total >= target.difficulty : roll.total >= target.evasion;
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/* TARGET */
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async getTarget(config) {
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if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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let targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if(this.target.amount && targets.length > this.target.amount) return false;
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}
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return targets.map(t => this.formatTarget(t));
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}
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return target;
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}); */
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const targets = targets = Array.from(game.user.targets).map(x => {
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return {
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id,
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name: this.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion?.value
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}
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});
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console.log(this.target)
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if(this.target.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.actor;
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if(this.target.amount) {
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isTargetFriendly(target) {
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const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition,
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targetDisposition = target.document.disposition;
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return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0))
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}
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formatTarget(actor) {
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return {
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id: actor.id,
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion?.value
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}
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}
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/* TARGET */
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async checkRange() {
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console.log(this.range)
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/* RANGE */
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async checkRange(config) {
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if(!this.range || !this.actor) return true;
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return {values: [], hasRange: true};
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}
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/* RANGE */
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/* EFFECTS */
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async applyEffects(config) {
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if(!this.effects?.length) return;
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}
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/* EFFECTS */
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/* CHAT */
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async proceedChatDisplay(config) {
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if(!this.chatDisplay) return;
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}
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/* CHAT */
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}
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const extraDefineSchema = (field, option) => {
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/* const extraDefineSchema = (field, option) => {
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return {
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[field]: {
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// damage: new fields.SchemaField({
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@ -239,56 +323,120 @@ const extraDefineSchema = (field, option) => {
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)
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}[field]
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};
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};
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}; */
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export class DHDamageAction extends DHBaseAction {
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directDamage = true;
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static defineSchema() {
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static extraSchemas = ['damage', 'target', 'effects'];
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/* static defineSchema() {
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return {
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...super.defineSchema(),
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...extraDefineSchema('damage'),
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...extraDefineSchema('target'),
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...extraDefineSchema('effects')
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};
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}
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} */
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async use(event, ...args) {
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const messageData = await super.use(event, args);
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if(!this.directDamage) return;
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const roll = await this.rollDamage();
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return await this.rollDamage(event, messageData);
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}
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async rollDamage(event, messageData) {
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let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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if (!event.shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new DamageSelectionDialog(formula, bonusDamage, resolve).render(true);
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});
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const result = await dialogClosed;
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bonusDamage = result.bonusDamage;
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formula = result.rollString;
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/* const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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if (automateHope && result.hopeUsed) {
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await this.update({
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'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
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});
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} */
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}
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if (isNaN(formula)) {
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roll = await new Roll(formula, this.getRollData()).evaluate();
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}
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if(!roll) return;
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const cls = getDocumentClass('ChatMessage'),
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const dice = [],
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modifiers = [];
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for (var i = 0; i < roll.terms.length; i++) {
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const term = roll.terms[i];
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if (term.faces) {
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dice.push({
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type: `d${term.faces}`,
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rolls: term.results.map(x => x.result),
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total: term.results.reduce((acc, x) => acc + x.result, 0)
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});
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} else if (term.operator) {
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} else if (term.number) {
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const operator = i === 0 ? '' : roll.terms[i - 1].operator;
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modifiers.push({ value: term.number, operator: operator });
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}
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}
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// if(messageData?.system?.damage) {
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// } else {
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const cls = getDocumentClass('ChatMessage'),
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systemData = {
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title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
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roll: formula,
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damage: {
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||||
total: roll.total,
|
||||
type: this.damage.parts[0].type // Handle multiple type damage
|
||||
},
|
||||
dice: dice,
|
||||
modifiers: modifiers,
|
||||
targets: []
|
||||
},
|
||||
msg = new cls({
|
||||
type: 'damageRoll',
|
||||
user: game.user.id,
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||
systemData
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
// }
|
||||
|
||||
|
||||
/* const cls = getDocumentClass('ChatMessage'),
|
||||
msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
this.chatTemplate,
|
||||
{
|
||||
...roll,
|
||||
...{
|
||||
roll: roll.formula,
|
||||
total: roll.total,
|
||||
dice: roll.dice,
|
||||
type: this.damage.parts.map(p => p.type)
|
||||
},
|
||||
...messageData
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
async rollDamage() {
|
||||
const formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
||||
console.log(this, formula)
|
||||
if (!formula || formula == '') return;
|
||||
|
||||
let roll = { formula: formula, total: formula };
|
||||
if (isNaN(formula)) {
|
||||
roll = await new Roll(formula, this.getRollData()).evaluate();
|
||||
}
|
||||
console.log(roll)
|
||||
return {
|
||||
roll: roll.formula,
|
||||
total: roll.total,
|
||||
dice: roll.dice,
|
||||
type: this.damage.parts.map(p => p.type)
|
||||
}
|
||||
cls.create(msg.toObject()); */
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
|
|
@ -338,21 +486,24 @@ export class DHDamageAction extends DHBaseAction {
|
|||
|
||||
export class DHAttackAction extends DHDamageAction {
|
||||
directDamage = false;
|
||||
// static extraSchemas = [];
|
||||
|
||||
static defineSchema() {
|
||||
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
||||
|
||||
/* static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('save')
|
||||
};
|
||||
}
|
||||
} */
|
||||
|
||||
static getRollType(parent) {
|
||||
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/attack-roll.hbs';
|
||||
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
|
|
@ -400,23 +551,7 @@ export class DHAttackAction extends DHDamageAction {
|
|||
} */
|
||||
|
||||
export class DHHealingAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.healingTypes,
|
||||
required: true,
|
||||
blank: false,
|
||||
initial: SYSTEM.GENERAL.healingTypes.health.id,
|
||||
label: 'Healing'
|
||||
}),
|
||||
value: new fields.EmbeddedDataField(DHActionDiceData)
|
||||
}),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
static extraSchemas = ['target', 'effects', 'healing'];
|
||||
|
||||
async use(event, ...args) {
|
||||
const messageData = await super.use(event, args),
|
||||
|
|
@ -488,12 +623,7 @@ export class DHSummonAction extends DHBaseAction {
|
|||
}
|
||||
|
||||
export class DHEffectAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
static extraSchemas = ['effects'];
|
||||
}
|
||||
|
||||
export class DHMacroAction extends DHBaseAction {
|
||||
|
|
|
|||
|
|
@ -28,13 +28,18 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
|
|||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
damage: new fields.SchemaField(
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
/* damage: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
), */
|
||||
action: new fields.SchemaField({
|
||||
itemId: new fields.StringField(),
|
||||
actionId: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,26 +39,31 @@ export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
bonusDamage: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.GENERAL.damageTypes),
|
||||
integer: false
|
||||
}),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
appliesOn: new fields.StringField(
|
||||
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
description: new fields.StringField({}),
|
||||
hopeIncrease: new fields.StringField({ nullable: true })
|
||||
}),
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
// damage: new fields.SchemaField({
|
||||
// value: new fields.StringField({}),
|
||||
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
// bonusDamage: new fields.ArrayField(
|
||||
// new fields.SchemaField({
|
||||
// value: new fields.StringField({}),
|
||||
// type: new fields.StringField({
|
||||
// choices: Object.keys(SYSTEM.GENERAL.damageTypes),
|
||||
// integer: false
|
||||
// }),
|
||||
// initiallySelected: new fields.BooleanField(),
|
||||
// appliesOn: new fields.StringField(
|
||||
// { choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
||||
// { nullable: true, initial: null }
|
||||
// ),
|
||||
// description: new fields.StringField({}),
|
||||
// hopeIncrease: new fields.StringField({ nullable: true })
|
||||
// }),
|
||||
// { nullable: true, initial: null }
|
||||
// )
|
||||
// }),
|
||||
action: new fields.SchemaField({
|
||||
itemId: new fields.StringField(),
|
||||
actionId: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ export default class DhpActor extends Actor {
|
|||
* @param {boolean} [config.roll.simple=false]
|
||||
* @param {string} [config.roll.type]
|
||||
* @param {number} [config.roll.difficulty]
|
||||
* @param {any} [config.damage]
|
||||
* @param {boolean} [config.hasDamage]
|
||||
* @param {object} [config.chatMessage]
|
||||
* @param {string} config.chatMessage.template
|
||||
* @param {boolean} [config.chatMessage.mute]
|
||||
|
|
@ -269,7 +269,6 @@ export default class DhpActor extends Actor {
|
|||
disadvantageDice = 'd6',
|
||||
advantage = config.event.altKey ? true : config.event.ctrlKey ? false : null,
|
||||
targets,
|
||||
damage = config.damage,
|
||||
modifiers = this.formatRollModifier(config.roll),
|
||||
rollConfig,
|
||||
formula,
|
||||
|
|
@ -354,18 +353,9 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
if (config.checkTarget) {
|
||||
targets = Array.from(game.user.targets).map(x => {
|
||||
const target = {
|
||||
id: x.id,
|
||||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion?.value
|
||||
};
|
||||
|
||||
if (config.targets?.length) {
|
||||
targets = config.targets.map(target => {
|
||||
target.hit = target.difficulty ? roll.total >= target.difficulty : roll.total >= target.evasion;
|
||||
|
||||
return target;
|
||||
});
|
||||
}
|
||||
|
|
@ -377,14 +367,16 @@ export default class DhpActor extends Actor {
|
|||
dice,
|
||||
roll,
|
||||
modifiers: modifiers.filter(x => x.label),
|
||||
advantageState: advantage
|
||||
advantageState: advantage,
|
||||
action: config.source,
|
||||
hasDamage: config.hasDamage
|
||||
};
|
||||
if (this.type === 'character') {
|
||||
configRoll.hope = { dice: hopeDice, value: hope };
|
||||
configRoll.fear = { dice: fearDice, value: fear };
|
||||
configRoll.advantage = { dice: advantageDice, value: roll.dice[2]?.results[0].result ?? null };
|
||||
}
|
||||
if (damage) configRoll.damage = damage;
|
||||
// if (damage) configRoll.damage = damage;
|
||||
if (targets) configRoll.targets = targets;
|
||||
const systemData =
|
||||
this.type === 'character' && !config.roll.simple ? new DHDualityRoll(configRoll) : configRoll,
|
||||
|
|
@ -396,7 +388,7 @@ export default class DhpActor extends Actor {
|
|||
content: config.chatMessage.template,
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
|
||||
await cls.create(msg.toObject());
|
||||
}
|
||||
return roll;
|
||||
|
|
@ -494,7 +486,7 @@ export default class DhpActor extends Actor {
|
|||
: damage >= this.system.damageThresholds.minor
|
||||
? 1
|
||||
: 0;
|
||||
await this.modifyResource(hpDamage, type);
|
||||
await this.modifyResource({value: hpDamage, type});
|
||||
/* const update = {
|
||||
'system.resources.hitPoints.value': Math.min(
|
||||
this.system.resources.hitPoints.value + hpDamage,
|
||||
|
|
@ -516,33 +508,39 @@ export default class DhpActor extends Actor {
|
|||
} */
|
||||
}
|
||||
|
||||
async modifyResource(value, type) {
|
||||
let resource, target, update;
|
||||
switch (type) {
|
||||
case 'armorStrack':
|
||||
resource = 'system.stacks.value';
|
||||
target = this.armor;
|
||||
update = Math.min(this.marks.value + value, this.marks.max);
|
||||
break;
|
||||
default:
|
||||
resource = `system.resources.${type}`;
|
||||
target = this;
|
||||
update = Math.min(this.resources[type].value + value, this.resources[type].max);
|
||||
break;
|
||||
}
|
||||
if(!resource || !target || !update) return;
|
||||
if (game.user.isGM) {
|
||||
await target.update(update);
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: target.uuid,
|
||||
update: update
|
||||
}
|
||||
});
|
||||
}
|
||||
async modifyResource(resources) {
|
||||
if(!resources.length) return;
|
||||
let updates = { actor: { target: this, resources: {} }, armor: { target: this.armor, resources: {} } };
|
||||
resources.forEach(r => {
|
||||
switch (type) {
|
||||
case 'armorStrack':
|
||||
// resource = 'system.stacks.value';
|
||||
// target = this.armor;
|
||||
// update = Math.min(this.marks.value + value, this.marks.max);
|
||||
updates.armor.resources['system.stacks.value'] = Math.min(this.marks.value + value, this.marks.max);
|
||||
break;
|
||||
default:
|
||||
// resource = `system.resources.${type}`;
|
||||
// target = this;
|
||||
// update = Math.min(this.resources[type].value + value, this.resources[type].max);
|
||||
updates.armor.resources[`system.resources.${type}`] = Math.min(this.resources[type].value + value, this.resources[type].max);
|
||||
break;
|
||||
}
|
||||
})
|
||||
Object.values(updates).forEach(async (u) => {
|
||||
if (game.user.isGM) {
|
||||
await u.target.update(u.resources);
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: u.target.uuid,
|
||||
update: u.resources
|
||||
}
|
||||
});
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* async takeHealing(healing, type) {
|
||||
|
|
|
|||
|
|
@ -53,13 +53,19 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
event.stopPropagation();
|
||||
const actor = game.actors.get(message.system.origin);
|
||||
if (!actor || !game.user.isGM) return true;
|
||||
|
||||
await actor.damageRoll(
|
||||
message.system.title,
|
||||
message.system.damage,
|
||||
message.system.targets.filter(x => x.hit).map(x => ({ id: x.id, name: x.name, img: x.img })),
|
||||
event.shiftKey
|
||||
);
|
||||
if(message.system.action?.itemId && message.system.action?.actionId) {
|
||||
const item = actor.items.get(message.system.action?.itemId),
|
||||
action = item?.system?.actions?.find(a => a._id === message.system.action.actionId);
|
||||
if(!item || !action || !action?.rollDamage) return;
|
||||
await action.rollDamage(event, this);
|
||||
} else {
|
||||
await actor.damageRoll(
|
||||
message.system.title,
|
||||
message.system.damage,
|
||||
message.system.targets.filter(x => x.hit).map(x => ({ id: x.id, name: x.name, img: x.img })),
|
||||
event.shiftKey
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
hoverTarget = event => {
|
||||
|
|
@ -107,7 +113,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
|
||||
|
||||
for (var target of targets) {
|
||||
await target.actor.modifyResource(healing, event.currentTarget.dataset.type);
|
||||
await target.actor.modifyResource([{value: healing, type: event.currentTarget.dataset.type}]);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}"{{#if damage.disabled}} disabled{{/if}}><span>Roll Damage</span></button>
|
||||
<button class="duality-action" data-value="{{roll.total}}"><span>Roll Damage</span></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -23,7 +23,7 @@
|
|||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="dice-total">{{total}}</div>
|
||||
<div class="dice-total">{{damage.total}}</div>
|
||||
<div class="dice-actions">
|
||||
<button class="damage-button" data-target-hit="true" {{#if (eq targets.length 0)}}disabled{{/if}}>{{localize "DAGGERHEART.Chat.DamageRoll.DealDamageToTargets"}}</button>
|
||||
<button class="damage-button">{{localize "DAGGERHEART.Chat.DamageRoll.DealDamage"}}</button>
|
||||
|
|
|
|||
|
|
@ -128,9 +128,9 @@
|
|||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dice-actions{{#unless damage.value}} duality-alone{{/unless}}">
|
||||
{{#if damage.value}}
|
||||
<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}" {{#if damage.disabled}}disabled{{/if}}><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
|
||||
<div class="dice-actions{{#unless hasDamage}} duality-alone{{/unless}}">
|
||||
{{#if hasDamage}}
|
||||
<button class="duality-action" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
|
||||
{{/if}}
|
||||
<div class="duality-result">
|
||||
<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@
|
|||
{{formField fields.name value=source.name label="Name" name="name"}}
|
||||
{{formField fields.img value=source.img label="Icon" name="img"}}
|
||||
{{formField fields.actionType value=source.actionType label="Type" name="actionType" localize=true}}
|
||||
{{formField fields.chatDisplay value=source.chatDisplay name="chatDisplay"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset class="action-category">
|
||||
|
|
|
|||
16
templates/views/costSelection.hbs
Normal file
16
templates/views/costSelection.hbs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
<div>
|
||||
{{#each cost as | c index |}}
|
||||
<div class="form-group">
|
||||
<div class="form-fields">
|
||||
<label for="{{type}}">{{type}}: {{total}}</label>
|
||||
<input name="{{index}}.enabled" type="checkbox"{{#if enabled}} checked{{/if}}>
|
||||
{{#if scalable}}
|
||||
<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="{{index}}.scale">
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
<footer>
|
||||
<button data-action="sendHope">Accept</button>
|
||||
</footer>
|
||||
</div>
|
||||
|
|
@ -2,10 +2,10 @@
|
|||
<div class="form-group">
|
||||
<label><strong>Total Damage</strong></label>
|
||||
<div class="form-fields">
|
||||
<input type="text" value="{{this.rollString}}" disabled />
|
||||
<input type="text" value="{{rollString}}" disabled />
|
||||
</div>
|
||||
</div>
|
||||
{{#each this.bonusDamage as |damage index|}}
|
||||
{{#each bonusDamage as |damage index|}}
|
||||
<div class="form-group">
|
||||
<label><strong>{{damage.description}}</strong></label>
|
||||
<div class="form-fields">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue