Merge branch 'main' into feature/chat-message-styles

This commit is contained in:
Dapoolp 2025-07-29 22:29:57 +02:00
commit b029a803cb
271 changed files with 13805 additions and 988 deletions

View file

@ -27,7 +27,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
name: new fields.StringField({ initial: undefined }),
description: new fields.HTMLField(),
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
chatDisplay: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.ACTIONS.Config.displayInChat' }),
actionType: new fields.StringField({
choices: CONFIG.DH.ITEM.actionTypes,
initial: 'action',
@ -164,12 +164,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
title: this.item.name,
source: {
item: this.item._id,
action: this._id
action: this._id,
actor: this.actor.uuid
},
dialog: {},
type: this.type,
hasDamage: !!this.damage?.parts?.length,
hasHealing: !!this.healing,
hasDamage: this.damage?.parts?.length && this.type !== 'healing',
hasHealing: this.damage?.parts?.length && this.type === 'healing',
hasEffect: !!this.effects?.length,
hasSave: this.hasSave,
selectedRollMode: game.settings.get('core', 'rollMode'),
@ -191,7 +192,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
difficulty: this.roll?.difficulty,
formula: this.roll.getFormula(),
bonus: this.roll.bonus,
advantage: CONFIG.DH.ACTIONS.advandtageState[this.roll.advState].value
advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
};
if (this.roll?.type === 'diceSet') roll.lite = true;
@ -256,6 +257,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/* EFFECTS */
async applyEffects(event, data, targets) {
targets ??= data.system.targets;
const force = true; /* Where should this come from? */
if (!this.effects?.length || !targets.length) return;
let effects = this.effects;
targets.forEach(async token => {
@ -297,27 +299,39 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/* EFFECTS */
/* SAVE */
async rollSave(target, event, message) {
if (!target?.actor) return;
return target.actor
async rollSave(actor, event, message) {
if (!actor) return;
return actor
.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
type: 'reaction'
},
data: target.actor.getRollData()
})
.then(async result => {
if (result)
this.updateChatMessage(message, target.id, {
result: result.roll.total,
success: result.roll.success
});
data: actor.getRollData()
});
}
updateSaveMessage(result, message, targetId) {
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
result: result.roll.total,
success: result.roll.success
});
if (game.modules.get('dice-so-nice')?.active)
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
else updateMsg();
}
static rollSaveQuery({ actionId, actorId, event, message }) {
return new Promise(async (resolve, reject) => {
const actor = await fromUuid(actorId),
action = await fromUuid(actionId);
if (!actor || !actor?.isOwner) reject();
action.rollSave(actor, event, message).then(result => resolve(result));
});
}
/* SAVE */
async updateChatMessage(message, targetId, changes, chain = true) {
@ -331,7 +345,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (chain) {
if (message.system.source.message)
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false);
});

View file

@ -4,15 +4,13 @@ import DHBaseAction from './baseAction.mjs';
export default class DhBeastformAction extends DHBaseAction {
static extraSchemas = [...super.extraSchemas, 'beastform'];
async use(event, ...args) {
async use(_event, ...args) {
const beastformConfig = this.prepareBeastformConfig();
const abort = await this.handleActiveTransformations();
if (abort) return;
const item = args[0];
const { selected, evolved, hybrid } = await BeastformDialog.configure(beastformConfig, item);
const { selected, evolved, hybrid } = await BeastformDialog.configure(beastformConfig, this.item);
if (!selected) return;
await this.transform(selected, evolved, hybrid);

View file

@ -47,11 +47,12 @@ export default class DHDamageAction extends DHBaseAction {
formulas = this.formatFormulas(formulas, systemData);
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: game.i18n.localize(this.name) }),
title: game.i18n.format(`DAGGERHEART.UI.Chat.${ this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, { damage: game.i18n.localize(this.name) }),
roll: formulas,
targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
isCritical: systemData.roll?.isCritical ?? false,
isHealing: this.type === 'healing',
source: systemData.source,
data: this.getRollData(),
event

View file

@ -1,7 +1,14 @@
import DHBaseAction from './baseAction.mjs';
import DHDamageAction from './damageAction.mjs';
export default class DHHealingAction extends DHBaseAction {
static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
export default class DHHealingAction extends DHDamageAction {
static extraSchemas = [...super.extraSchemas, 'roll'];
static getRollType(parent) {
return 'spellcast';
}
/* static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
static getRollType(parent) {
return 'spellcast';
@ -44,5 +51,5 @@ export default class DHHealingAction extends DHBaseAction {
get modifiers() {
return [];
}
} */
}

View file

@ -62,6 +62,7 @@ export default class DhpAdversary extends BaseDataActor {
img: 'icons/skills/melee/blood-slash-foam-red.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
chatDisplay: false,
type: 'attack',
range: 'melee',
target: {

View file

@ -1,10 +1,25 @@
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
const resistanceField = reductionLabel =>
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
new foundry.data.fields.SchemaField({
resistance: new foundry.data.fields.BooleanField({ initial: false }),
immunity: new foundry.data.fields.BooleanField({ initial: false }),
reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0, label: reductionLabel })
resistance: new foundry.data.fields.BooleanField({
initial: false,
label: `${resistanceLabel}.label`,
hint: `${resistanceLabel}.hint`,
isAttributeChoice: true
}),
immunity: new foundry.data.fields.BooleanField({
initial: false,
label: `${immunityLabel}.label`,
hint: `${immunityLabel}.hint`,
isAttributeChoice: true
}),
reduction: new foundry.data.fields.NumberField({
integer: true,
initial: 0,
label: `${reductionLabel}.label`,
hint: `${reductionLabel}.hint`
})
});
/**
@ -40,8 +55,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
if (this.metadata.isNPC) schema.description = new fields.HTMLField({ required: true, nullable: true });
if (this.metadata.hasResistances)
schema.resistance = new fields.SchemaField({
physical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.physicalReduction'),
magical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.magicalReduction')
physical: resistanceField(
'DAGGERHEART.GENERAL.DamageResistance.physicalResistance',
'DAGGERHEART.GENERAL.DamageResistance.physicalImmunity',
'DAGGERHEART.GENERAL.DamageResistance.physicalReduction'
),
magical: resistanceField(
'DAGGERHEART.GENERAL.DamageResistance.magicalResistance',
'DAGGERHEART.GENERAL.DamageResistance.magicalImmunity',
'DAGGERHEART.GENERAL.DamageResistance.magicalReduction'
)
});
return schema;
}

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@ -45,12 +45,12 @@ export default class DhCharacter extends BaseDataActor {
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}),
major: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
})
}),
experiences: new fields.TypedObjectField(
@ -94,6 +94,7 @@ export default class DhCharacter extends BaseDataActor {
img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
chatDisplay: false,
type: 'attack',
range: 'melee',
target: {
@ -111,7 +112,7 @@ export default class DhCharacter extends BaseDataActor {
value: {
custom: {
enabled: true,
formula: '@system.rules.attack.damage.value'
formula: '@profd4'
}
}
}
@ -203,7 +204,7 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
maxLoadout : new fields.NumberField({
maxLoadout: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.maxLoadout.label'
@ -243,10 +244,28 @@ export default class DhCharacter extends BaseDataActor {
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
value: new fields.StringField({
diceIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
}),
bonus: new fields.NumberField({
required: true,
initial: '@profd4',
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.value.label'
initial: 0,
min: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
})
}),
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
}),
@ -328,13 +347,15 @@ export default class DhCharacter extends BaseDataActor {
get loadoutSlot() {
const loadoutCount = this.domainCards.loadout?.length ?? 0,
max = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout + this.bonuses.maxLoadout;
max =
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout +
this.bonuses.maxLoadout;
return {
current: loadoutCount,
available: Math.max(max - loadoutCount, 0),
max
}
};
}
get armor() {
@ -450,6 +471,12 @@ export default class DhCharacter extends BaseDataActor {
};
}
get basicAttackDamageDice() {
const diceTypes = Object.keys(CONFIG.DH.GENERAL.diceTypes);
const attackDiceIndex = Math.max(Math.min(this.rules.attack.damage.diceIndex, 5), 0);
return diceTypes[attackDiceIndex];
}
static async unequipBeforeEquip(itemToEquip) {
const primary = this.primaryWeapon,
secondary = this.secondaryWeapon;
@ -505,7 +532,7 @@ export default class DhCharacter extends BaseDataActor {
this.evasion += selection.value;
break;
case 'proficiency':
this.proficiency = selection.value;
this.proficiency += selection.value;
break;
case 'experience':
Object.keys(this.experiences).forEach(key => {
@ -534,12 +561,17 @@ export default class DhCharacter extends BaseDataActor {
prepareDerivedData() {
const baseHope = this.resources.hope.value + (this.companion?.system?.resources?.hope ?? 0);
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
}
getRollData() {
const data = super.getRollData();
return {
...data,
basicAttackDamageDice: this.basicAttackDamageDice,
tier: this.tier,
level: this.levelData.level.current
};

View file

@ -53,6 +53,7 @@ export default class DhCompanion extends BaseDataActor {
img: 'icons/creatures/claws/claw-bear-paw-swipe-brown.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
chatDisplay: false,
type: 'attack',
range: 'melee',
target: {

View file

@ -21,6 +21,7 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
),
targetSelection: new fields.BooleanField({ initial: true }),
hasSave: new fields.BooleanField({ initial: false }),
isHealing: new fields.BooleanField({ initial: false }),
onSave: new fields.StringField(),
source: new fields.SchemaField({
actor: new fields.StringField(),

View file

@ -2,8 +2,11 @@ import { DHDamageData } from './damageField.mjs';
const fields = foundry.data.fields;
export default class HealingField extends fields.EmbeddedDataField {
export default class HealingField extends fields.SchemaField {
constructor(options, context = {}) {
super(DHDamageData, options, context);
const healingFields = {
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
};
super(healingFields, options, context);
}
}

View file

@ -8,25 +8,38 @@ export class DHActionRollData extends foundry.abstract.DataModel {
trait: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
advState: new fields.StringField({ choices: CONFIG.DH.ACTIONS.advandtageState, initial: 'neutral' }),
advState: new fields.StringField({
choices: CONFIG.DH.ACTIONS.advantageState,
initial: 'neutral'
}),
diceRolling: new fields.SchemaField({
multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceSetNumbers,
initial: 'prof',
label: 'Dice Number'
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
}),
flatMultiplier: new fields.NumberField({
nullable: true,
initial: 1,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.flatMultiplier'
}),
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: 'd6',
label: 'Dice Type'
initial: CONFIG.DH.GENERAL.diceTypes.d6,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
}),
compare: new fields.StringField({
choices: CONFIG.DH.ACTIONS.diceCompare,
initial: 'above',
label: 'Should be'
nullable: true,
initial: null,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.compare'
}),
treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' })
treshold: new fields.NumberField({
integer: true,
nullable: true,
initial: null,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.threshold'
})
}),
useDefault: new fields.BooleanField({ initial: false })
};
@ -41,7 +54,11 @@ export class DHActionRollData extends foundry.abstract.DataModel {
this.diceRolling.multiplier === 'flat'
? this.diceRolling.flatMultiplier
: `@${this.diceRolling.multiplier}`;
formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
if (this.diceRolling.compare && this.diceRolling.threshold) {
formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
} else {
formula = `${multiplier}${this.diceRolling.dice}`;
}
break;
default:
formula = '';

View file

@ -8,7 +8,7 @@ export default class SaveField extends fields.SchemaField {
initial: null,
choices: CONFIG.DH.ACTOR.abilities
}),
difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
damageMod: new fields.StringField({
initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
choices: CONFIG.DH.ACTIONS.damageOnSave

View file

@ -6,8 +6,7 @@ export default class TargetField extends fields.SchemaField {
type: new fields.StringField({
choices: CONFIG.DH.ACTIONS.targetTypes,
initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
nullable: true,
initial: null
nullable: true
}),
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
};
@ -18,11 +17,13 @@ export default class TargetField extends fields.SchemaField {
if (!this.target?.type) return [];
let targets;
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
targets = TargetField.formatTarget.call(this, this.actor.token ?? this.actor.prototypeToken);
targets = Array.from(game.user.targets);
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
if (this.target.amount && targets.length > this.target.amount) targets = [];
targets = [this.actor.token ?? this.actor.prototypeToken];
else {
targets = Array.from(game.user.targets);
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
if (this.target.amount && targets.length > this.target.amount) targets = [];
}
}
config.targets = targets.map(t => TargetField.formatTarget.call(this, t));
const hasTargets = TargetField.checkTargets.call(this, this.target.amount, config.targets);

View file

@ -175,7 +175,10 @@ export function ActionMixin(Base) {
classes: ['daggerheart', 'dh-style'],
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/actionTypes/actionType.hbs',
{ types: CONFIG.DH.ACTIONS.actionTypes }
{
types: CONFIG.DH.ACTIONS.actionTypes,
itemName: parent.parent?.name
}
),
ok: {
label: game.i18n.format('DOCUMENT.Create', {
@ -197,7 +200,7 @@ export function ActionMixin(Base) {
}
);
const created = await parent.parent.update({ [`system.actions.${action.id}`]: action.toObject() });
const newAction = parent.actions.get(action.id);
const newAction = created.system.actions.get(action.id);
if (!newAction) return null;
if (renderSheet) newAction.sheet.render({ force: true });
return newAction;

View file

@ -35,7 +35,13 @@ export default class FormulaField extends foundry.data.fields.StringField {
/** @inheritDoc */
_validateType(value) {
const roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, '1'));
/* A bit suss, but seems to work */
let roll = null;
try {
roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, '1'));
} catch (_) {
roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, 'd6'));
}
roll.evaluateSync({ strict: false });
if (this.options.deterministic && !roll.isDeterministic)
throw new Error(`must not contain dice terms: ${value}`);

View file

@ -6,7 +6,7 @@ import DHCommunity from './community.mjs';
import DHConsumable from './consumable.mjs';
import DHDomainCard from './domainCard.mjs';
import DHFeature from './feature.mjs';
import DHMiscellaneous from './miscellaneous.mjs';
import DHLoot from './loot.mjs';
import DHSubclass from './subclass.mjs';
import DHWeapon from './weapon.mjs';
import DHBeastform from './beastform.mjs';
@ -20,7 +20,7 @@ export {
DHConsumable,
DHDomainCard,
DHFeature,
DHMiscellaneous,
DHLoot,
DHSubclass,
DHWeapon,
DHBeastform
@ -35,7 +35,7 @@ export const config = {
consumable: DHConsumable,
domainCard: DHDomainCard,
feature: DHFeature,
miscellaneous: DHMiscellaneous,
loot: DHLoot,
subclass: DHSubclass,
weapon: DHWeapon,
beastform: DHBeastform

View file

@ -1,5 +1,4 @@
import AttachableItem from './attachableItem.mjs';
import { ActionsField } from '../fields/actionField.mjs';
import { armorFeatures } from '../../config/itemConfig.mjs';
export default class DHArmor extends AttachableItem {

View file

@ -94,10 +94,13 @@ export default class DHBeastform extends BaseDataItem {
return false;
}
const features = await this.parent.parent.createEmbeddedDocuments(
'Item',
this.features.map(x => x.toObject())
);
const beastformFeatures = [];
for (let featureData of this.features) {
const feature = await foundry.utils.fromUuid(featureData.uuid);
beastformFeatures.push(feature.toObject());
}
const features = await this.parent.parent.createEmbeddedDocuments('Item', beastformFeatures);
const extraEffects = await this.parent.parent.createEmbeddedDocuments(
'ActiveEffect',
@ -152,12 +155,14 @@ export default class DHBeastform extends BaseDataItem {
_onCreate(_data, _options, userId) {
if (userId !== game.user.id) return;
this.parent.createEmbeddedDocuments('ActiveEffect', [
{
type: 'beastform',
name: game.i18n.localize('DAGGERHEART.ITEMS.Beastform.beastformEffect'),
img: 'icons/creatures/abilities/paw-print-pair-purple.webp'
}
]);
if (!this.parent.effects.find(x => x.type === 'beastform')) {
this.parent.createEmbeddedDocuments('ActiveEffect', [
{
type: 'beastform',
name: game.i18n.localize('DAGGERHEART.ITEMS.Beastform.beastformEffect'),
img: 'icons/creatures/abilities/paw-print-pair-purple.webp'
}
]);
}
}
}

View file

@ -1,12 +1,11 @@
import BaseDataItem from './base.mjs';
import { ActionField } from '../fields/actionField.mjs';
export default class DHMiscellaneous extends BaseDataItem {
export default class DHLoot extends BaseDataItem {
/** @inheritDoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Item.miscellaneous',
type: 'miscellaneous',
label: 'TYPES.Item.loot',
type: 'loot',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,

View file

@ -63,6 +63,19 @@ export default class DHWeapon extends AttachableItem {
]
}
}
}),
rules: new fields.SchemaField({
attack: new fields.SchemaField({
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
})
})
};
}
@ -77,6 +90,10 @@ export default class DHWeapon extends AttachableItem {
);
}
prepareDerivedData() {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;

View file

@ -21,25 +21,41 @@ export default class DhAppearance extends foundry.abstract.DataModel {
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
}),
fear: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
}),
advantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#008000' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
}),
disadvantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#b30000' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'astralsea' }),
colorset: new fields.StringField({ initial: 'inspired' }),
material: new fields.StringField({ initial: 'metal' }),
system: new fields.StringField({ initial: 'standard' })
})
}),
showGenericStatusEffects: new fields.BooleanField({