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Deleting old templates
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21 changed files with 447 additions and 1015 deletions
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{{!-- TO DO DELETE ? --}}
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{{> 'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs' damage=this}}
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{{> 'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs'}}
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<div class="dice-roll daggerheart chat roll">
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<div class="dice-result">
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<div class="dice-actions">
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<button class="damage-button" data-target-hit="true" {{#if (eq targets.length 0)}}disabled{{/if}}>{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamageToTargets"}}</button>
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<button class="damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
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</div>
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</div>
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</div>
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@ -1,176 +0,0 @@
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<div class="chat-roll">
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{{!-- Roll Start --}}
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<div class="roll-part roll-section">
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<div class="roll-part-header"><span>Finesse Check</span></div>
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<div class="roll-part-content">
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<div class="roll-result-container">
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<span class="roll-result-value">18</span>
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<span class="roll-result-desc">with hope</span>
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</div>
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<span class="roll-difficulty">difficulty 15</span>
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</div>
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<div class="dice-roll" data-action="expandRoll">
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<div class="roll-part-header"><div><span>Formula</span></div></div>
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<div class="roll-part-content dice-result">
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<div class="dice-tooltip">
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<div class="wrapper">
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<div class="roll-dice">
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<div class="roll-die">
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<label>Hope</label>
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<div>12 <img class="dice-icon" src="systems/daggerheart/assets/icons/dice/hope/d20.svg" alt=""></div>
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</div>
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<div class="roll-die">
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<label></label>
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<div>+</div>
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</div>
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<div class="roll-die">
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<label>Fear</label>
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<div>6 <img class="dice-icon" src="systems/daggerheart/assets/icons/dice/fear/d12.svg" alt=""></div>
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</div>
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</div>
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</div>
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<div class="roll-formula">
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1d12 + 1d12 + 0
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</div>
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</div>
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</div>
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</div>
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</div>
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{{!-- Roll End --}}
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{{!-- Damage Start --}}
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<div class="roll-part damage-section dice-roll" data-action="expandRoll">
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<div class="roll-part-header"><div><span>Damage</span></div></div>
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<div class="roll-part-extra on-reduced">
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<div class="wrapper">
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<div class="roll-formula">Hit Points: 10</div>
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<div class="roll-formula">Stress: 10</div>
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</div>
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</div>
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<div class="roll-part-content dice-result">
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<div class="dice-tooltip">
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<div class="wrapper">
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<fieldset>
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<legend>
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Hit Points <div class="roll-formula">Total: 10</div>
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</legend>
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<label class="roll-part-header"><span>Physical <div class="roll-formula">10</div></span></label>
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<div class="roll-dice">
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<div class="roll-die">
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<div>4 <img class="dice-icon" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt=""></div>
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</div>
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<div class="roll-die">
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<div>+</div>
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</div>
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<div class="roll-die">
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<div>6</div>
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</div>
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</div>
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<label class="roll-part-header"><span>Magical <div class="roll-formula">10</div></span></label>
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<div class="roll-dice">
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<div class="roll-die">
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<div>4 <img class="dice-icon" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt=""></div>
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</div>
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<div class="roll-die">
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<div>+</div>
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</div>
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<div class="roll-die">
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<div>6</div>
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</div>
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</div>
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<label class="roll-part-header"><span>Phy/Mag <div class="roll-formula">10</div></span></label>
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<div class="roll-dice">
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<div class="roll-die">
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<div>4 <img class="dice-icon" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt=""></div>
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</div>
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<div class="roll-die">
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<div>+</div>
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</div>
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<div class="roll-die">
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<div>6</div>
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>
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Stress <div class="roll-formula">Total: 10</div>
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</legend>
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<div class="roll-dice">
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<div class="roll-die">
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<div>4 <img class="dice-icon" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt=""></div>
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</div>
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<div class="roll-die">
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<div>+</div>
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</div>
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<div class="roll-die">
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<div>6</div>
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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</div>
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</div>
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{{!-- Damage End --}}
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{{!-- Target Start --}}
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<div class="roll-part target-section dice-roll" data-action="expandRoll">
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<div class="roll-part-header"><div><span>Target</span></div></div>
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<div class="roll-part-extra on-reduced">
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<div class="wrapper">
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<div class="target-hit-status">2 Hits</div>
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<div class="target-hit-status is-miss">2 Miss</div>
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</div>
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</div>
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<div class="roll-part-content dice-result">
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<div class="dice-tooltip">
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<div class="wrapper">
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<div class="target-selector">
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<div class="roll-part-header"><div></div></div>
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<div class="target-choice"><div class="target-selected">Hit</div><div>Current</div></div>
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<div class="roll-part-header"><div></div></div>
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</div>
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<div class="roll-part-extra">Reaction Roll All Targets<i class="fa-solid fa-shield fa-lg"></i></div>
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<div class="roll-target">
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<img class="target-img" src="images/goliath_ranger.jpg">
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<div class="target-data">
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<div class="target-name">Archer Squadron</div>
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<div class="target-hit-status is-hit">Hit</div>
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</div>
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<i class="fa-solid fa-shield fa-lg"></i>
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</div>
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<div class="roll-target">
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<img class="target-img" src="images/goliath_ranger.jpg">
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<div class="target-data">
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<div class="target-name">Conscript</div>
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<div class="target-hit-status is-miss">Miss</div>
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</div>
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<i class="fa-solid fa-shield fa-lg"></i>
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</div>
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<div class="roll-target">
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<img class="target-img" src="images/goliath_ranger.jpg">
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<div class="target-data">
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<div class="target-name">Elite Soldier</div>
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<div class="target-hit-status is-hit">Hit</div>
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</div>
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<i class="fa-solid fa-shield fa-lg"></i>
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</div>
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<div class="roll-target">
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<img class="target-img" src="images/goliath_ranger.jpg">
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<div class="target-data">
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<div class="target-name">Knight of the Realm</div>
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<div class="target-hit-status is-miss">Miss</div>
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</div>
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<i class="fa-solid fa-shield fa-lg"></i>
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</div>
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</div>
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</div>
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</div>
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</div>
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{{!-- Target End --}}
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<div class="roll-part-header"><div></div></div>
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</div>
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{{!-- Button Start --}}
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<div class="roll-buttons">
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<button>Deal Damage</button>
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<button>Apply Effects</button>
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</div>
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{{!-- Button End --}}
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@ -1,223 +0,0 @@
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor" data-action="expandRoll">{{title}}</div>
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<div class="duality-modifiers" data-action="expandRoll">
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{{#each roll.modifiers}}
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<div class="duality-modifier">
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{{localize label}} {{#if (gte value 0)}}+{{/if}}{{value}}
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</div>
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{{/each}}
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{{#if (eq roll.advantage.type 1)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.GENERAL.Advantage.full"}}
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</div>
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{{/if}}
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{{#if (eq roll.advantage.type -1)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}
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</div>
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{{/if}}
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{{#if roll.rally.dice}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.CLASS.Feature.rallyDice"}} {{roll.rally.dice}}
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</div>
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{{/if}}
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</div>
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<div class="dice-result">
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<div class="dice-formula" data-action="expandRoll">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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<section class="tooltip-part">
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<div class="dice" data-action="expandRoll">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{roll.hope.dice}}</span>
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<span>1{{roll.fear.dice}}</span>
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</span>
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<span class="part-total">{{roll.result.total}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls duality">
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<li class="roll die {{roll.hope.dice}}">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
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{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
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<div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
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<button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/{{roll.hope.dice}}-grey.svg"/>
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</div>
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<div class="dice-value">{{roll.hope.value}}</div>
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</button>
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</div>
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</div>
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</li>
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<li class="roll die {{roll.fear.dice}}">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
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{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
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<div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
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<button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/{{roll.fear.dice}}-grey.svg"/>
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</div>
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<div class="dice-value">{{roll.fear.value}}</div>
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</button>
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</div>
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</div>
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</li>
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</ol>
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</div>
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</div>
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{{#if roll.advantage.type}}
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<div class="dice" data-action="expandRoll">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{roll.advantage.dice}}</span>
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</span>
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<span class="part-total">{{roll.advantage.value}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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<li class="roll die {{roll.advantage.dice}}">
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<div class="dice-container">
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<div class="dice-inner-container {{#if (eq roll.advantage.type 1)}}advantage{{else}}disadvantage{{/if}}">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/{{roll.advantage.dice}}-grey.svg"/>
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</div>
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<div class="dice-value">{{roll.advantage.value}}</div>
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</div>
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</div>
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</li>
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</ol>
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</div>
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</div>
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{{/if}}
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{{#if roll.rally.dice}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{roll.rally.dice}}</span>
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</span>
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<span class="part-total">{{roll.rally.value}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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<li class="roll die {{roll.rally.dice}}">
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<div class="dice-container">
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<div class="dice-inner-container">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/{{roll.rally.dice}}-grey.svg"/>
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</div>
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<div class="dice-value">{{roll.rally.value}}</div>
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</div>
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</div>
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</li>
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</ol>
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</div>
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</div>
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{{/if}}
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{{#each roll.extra as | extra | }}
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<div class="dice" data-action="expandRoll">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{extra.dice}}</span>
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</span>
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<span class="part-total">{{extra.value}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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<li class="roll die {{extra.dice}}">
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<div class="dice-container">
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<div class="dice-inner-container">
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<div class="dice-wrapper">
|
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<img class="dice" src="../icons/svg/{{extra.dice}}-grey.svg"/>
|
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</div>
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<div class="dice-value">{{extra.value}}</div>
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</div>
|
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</div>
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</li>
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</ol>
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</div>
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</div>
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{{/each}}
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{{#if roll.modifierTotal}}<div class="duality-modifier">{{#if (gt roll.modifierTotal 0)}}+{{/if}}{{roll.modifierTotal}}</div>{{/if}}
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</section>
|
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</div>
|
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</div>
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<div class="dice-total duality {{#if (eq roll.result.duality 1)}}hope{{else}}{{#if (eq roll.result.duality -1)}}fear{{else}}critical{{/if}}{{/if}}">
|
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<div class="dice-total-label">
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{{#unless (eq _source.roll.success undefined)}}
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{{#if _source.roll.success}}
|
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{{localize "DAGGERHEART.GENERAL.success"}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.result.label}}
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{{else}}
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{{localize "DAGGERHEART.GENERAL.failure"}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.result.label}}
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{{/if}}
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{{else}}
|
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{{roll.result.label}}
|
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{{/unless}}
|
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</div>
|
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<div class="dice-total-value">
|
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{{roll.total}}
|
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</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="dice-roll daggerheart chat roll expanded{{#unless damage.roll}} hidden{{/unless}}" data-action="expandRoll">
|
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<legend class="dice-flavor">
|
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{{#if hasHealing}}
|
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{{localize "DAGGERHEART.GENERAL.healing"}}
|
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{{else}}
|
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{{localize "DAGGERHEART.GENERAL.damage"}}
|
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{{/if}}
|
||||
</legend>
|
||||
<div class="dice-result">
|
||||
<div class="dice-tooltip">
|
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<div class="wrapper">
|
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{{> 'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs' damage=damage noTitle=true}}
|
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</div>
|
||||
</div>
|
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</div>
|
||||
</fieldset>
|
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{{> 'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs'}}
|
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<div class="dice-roll daggerheart chat roll">
|
||||
<div class="dice-result">
|
||||
<div class="dice-actions{{#unless (or hasDamage hasHealing)}} duality-alone{{/unless}}">
|
||||
{{#if (or hasDamage hasHealing)}}
|
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{{#if damage.roll}}
|
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<button class="duality-action damage-button" data-target-hit="true" data-value="{{roll.total}}"><span>
|
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{{#if hasHealing}}
|
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{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}
|
||||
{{else}}
|
||||
{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}
|
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{{/if}}
|
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</span></button>
|
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{{else}}
|
||||
<button class="duality-action duality-action-damage" data-value="{{roll.total}}"><span>
|
||||
{{#if hasHealing}}
|
||||
{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}
|
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{{else}}
|
||||
{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}
|
||||
{{/if}}
|
||||
</span></button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if hasEffect}}
|
||||
<button class="duality-action-effect" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</span></button>
|
||||
{{/if}}
|
||||
<div class="duality-result">
|
||||
<div>{{roll.total}}
|
||||
{{#if (eq roll.result.duality 1)}}
|
||||
{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}
|
||||
{{else}}
|
||||
{{#if (eq roll.result.duality -1)}}
|
||||
{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}
|
||||
{{else}}
|
||||
{{localize "DAGGERHEART.GENERAL.criticalSuccess"}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
14
templates/ui/chat/foundryRoll.hbs
Normal file
14
templates/ui/chat/foundryRoll.hbs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
<div class="dice-roll" data-action="expandRoll">
|
||||
{{#if flavor}}
|
||||
<div class="dice-flavor">{{flavor}}</div>
|
||||
{{/if}}
|
||||
<div class="dice-result">
|
||||
<div class="dice-formula">{{formula}}</div>
|
||||
{{{tooltip}}}
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-buttons">
|
||||
<button class="simple-roll-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
|
||||
<button class="simple-roll-button" data-type="healing">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
|
||||
</div>
|
||||
19
templates/ui/chat/foundryRollTooltip.hbs
Normal file
19
templates/ui/chat/foundryRollTooltip.hbs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
{{#if parts.length}}
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
<fieldset>
|
||||
<legend>
|
||||
{{localize "DAGGERHEART.UI.Chat.dicePool.title"}}
|
||||
</legend>
|
||||
<div class="roll-dice">
|
||||
{{#each parts}}
|
||||
{{#each rolls}}
|
||||
<div class="roll-die">
|
||||
<div class="dice {{classes}}">{{result}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="dice-flavor">{{title}}</div>
|
||||
<div class="dice-result">
|
||||
{{#each roll as | resource index | }}
|
||||
<div class="dice-formula">{{resource.formula}}</div>
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
{{#each resource.parts}}
|
||||
<section class="tooltip-part">
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">{{formula}}</span>
|
||||
<span class="part-total">{{total}}</span>
|
||||
</header>
|
||||
<ol class="dice-rolls">
|
||||
{{#each dice}}
|
||||
{{#each results}}
|
||||
<li class="roll die {{../dice}} min">{{result}}</li>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</section>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="dice-total">{{resource.total}}</div>
|
||||
{{/each}}
|
||||
<div class="flexrow">
|
||||
<button class="healing-button"><span>{{localize "DAGGERHEART.UI.Chat.healingRoll.heal"}}</span></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -13,5 +13,5 @@
|
|||
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
{{#if hasEffect}}<button>{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
|
||||
{{#if hasEffect}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
|
||||
</div>
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
<div class="roll-part damage-section dice-roll" data-action="expandRoll">{{log this}}
|
||||
<div class="roll-part damage-section dice-roll" data-action="expandRoll">
|
||||
<div class="roll-part-header"><div><span>Damage</span></div></div>
|
||||
<div class="roll-part-extra on-reduced">
|
||||
<div class="wrapper">
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
<div class="roll-part target-section dice-roll" data-action="expandRoll">
|
||||
<div class="roll-part-header"><div><span>Target</span></div></div>
|
||||
{{#if (and targets.length (or hasRoll (and hasSave pendingSaves)))}}{{log this}}
|
||||
{{#if (and targets.length (or (or (gt targetShort.hit 0) (gt targetShort.miss 0)) (and hasSave pendingSaves)))}}
|
||||
<div class="roll-part-extra on-reduced">
|
||||
<div class="wrapper">
|
||||
{{#if hasRoll}}
|
||||
{{#if (or (gt targetShort.hit 0) (gt targetShort.miss 0))}}
|
||||
<div class="target-hit-status">{{targetShort.hit}} {{#if (gt targetShort.hit 1)}}{{localize "DAGGERHEART.GENERAL.hit.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.hit.plural"}}{{/if}}</div>
|
||||
<div class="target-hit-status is-miss">{{targetShort.miss}} {{#if (gt targetShort.miss 1)}}{{localize "DAGGERHEART.GENERAL.miss.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.miss.plural"}}{{/if}}</div>
|
||||
{{/if}}
|
||||
|
|
@ -29,7 +29,7 @@
|
|||
<div class="roll-target" data-token="{{id}}">
|
||||
<img class="target-img" src="{{img}}">
|
||||
<div class="target-data">
|
||||
<div class="target-name">{{name}}</div>
|
||||
<div class="target-name" data-perm-id="{{actorId}}">{{name}}</div>
|
||||
{{#if (and ../targetSelection ../hasRoll)}}
|
||||
<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}">
|
||||
{{#if hit}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue