[Fix] Hit/Miss Display (#1711)

* Added an AppearanceSetting that decided if players should get to see information about hit/miss in chat messages

* .

* Improved setting name

* Introduced metagaming settings

* Raised verison
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WBHarry 2026-03-10 18:48:44 +01:00 committed by GitHub
parent f920fa7ba2
commit af04fb33d0
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16 changed files with 142 additions and 6 deletions

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<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>
<span>{{localize "Save Changes"}}</span>
</button>
</footer>

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<div>
{{formGroup settingFields.schema.fields.hideObserverPermissionInChat value=settingFields._source.hideObserverPermissionInChat localize=true}}
</div>

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<header class="dialog-header">
<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.metagaming.name'}}</h1>
</header>

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@ -1,6 +1,6 @@
<div class="roll-part target-section dice-roll" data-action="expandRoll">
<div class="roll-part-header"><div><span>{{pluralize currentTargets.length "DAGGERHEART.GENERAL.Target"}}</span></div></div>
{{#if isGM}}
{{#if (or isGM (not metagamingSettings.hideObserverPermissionInChat))}}
<div class="roll-part-extra on-reduced">
<div class="wrapper">
{{#if (or (gt targetShort.hit 0) (gt targetShort.miss 0))}}