[Fix] Hit/Miss Display (#1711)

* Added an AppearanceSetting that decided if players should get to see information about hit/miss in chat messages

* .

* Improved setting name

* Introduced metagaming settings

* Raised verison
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WBHarry 2026-03-10 18:48:44 +01:00 committed by GitHub
parent f920fa7ba2
commit af04fb33d0
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16 changed files with 142 additions and 6 deletions

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@ -1,4 +1,5 @@
export { default as DhAppearanceSettings } from './appearanceSettings.mjs';
export { default as DhAutomationSettings } from './automationSettings.mjs';
export { default as DhHomebrewSettings } from './homebrewSettings.mjs';
export { default as DhMetagamingSettings } from './metagamingSettings.mjs';
export { default as DhVariantRuleSettings } from './variantRuleSettings.mjs';

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@ -31,8 +31,8 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
};
static PARTS = {
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
header: { template: 'systems/daggerheart/templates/settings/automation-settings/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
general: { template: 'systems/daggerheart/templates/settings/automation-settings/general.hbs' },
rules: { template: 'systems/daggerheart/templates/settings/automation-settings/deathMoves.hbs' },
roll: { template: 'systems/daggerheart/templates/settings/automation-settings/roll.hbs' },

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@ -0,0 +1,62 @@
import { DhMetagaming } from '../../data/settings/_module.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhMetagamingSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhMetagaming(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.SETTINGS.Menu.title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-metagaming-settings',
classes: ['daggerheart', 'dh-style', 'dialog', 'setting'],
position: { width: '600', height: 'auto' },
window: {
icon: 'fa-solid fa-eye-low-vision'
},
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/settings/metagaming-settings/header.hbs' },
general: { template: 'systems/daggerheart/templates/settings/metagaming-settings/general.hbs' },
footer: { template: 'systems/daggerheart/templates/settings/metagaming-settings/footer.hbs' }
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(_event, _element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhMetagaming();
this.render();
}
static async save() {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming, this.settings.toObject());
this.close();
}
}