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14 changed files with 156 additions and 46 deletions
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@ -4,6 +4,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart'],
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actions: {
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effect: { handler: DHTokenHUD.#onToggleEffect, buttons: [0, 2] },
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combat: DHTokenHUD.#onToggleCombat,
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togglePartyTokens: DHTokenHUD.#togglePartyTokens
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}
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@ -21,7 +22,6 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.partyOnCanvas =
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this.actor.type === 'party' &&
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this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
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@ -31,6 +31,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
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? false
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: context.canToggleCombat;
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context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
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const effect = context.statusEffects[key];
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if (effect.systemEffect) {
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@ -193,16 +194,18 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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}
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// Update the status of effects which are active for the token actor
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const activeEffects = this.actor?.effects || [];
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const activeEffects = this.actor?.getActiveEffects() || [];
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for (const effect of activeEffects) {
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for (const statusId of effect.statuses) {
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const status = choices[statusId];
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status.instances = 1 + (status.instances ?? 0);
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status.locked = status.locked || effect.condition || status.instances > 1;
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if (!status) continue;
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if (status._id) {
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if (status._id !== effect.id) continue;
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}
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status.isActive = true;
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if (effect.getFlag('core', 'overlay')) status.isOverlay = true;
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if (effect.getFlag?.('core', 'overlay')) status.isOverlay = true;
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}
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}
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@ -212,4 +215,17 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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}
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return choices;
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}
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static async #onToggleEffect(event, target) {
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if (!this.actor) {
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ui.notifications.warn('HUD.WarningEffectNoActor', { localize: true });
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return;
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}
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const statusId = target.dataset.statusId;
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await this.actor.toggleStatusEffect(statusId, {
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active: !target.classList.contains('active'),
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overlay: event.button === 2
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});
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}
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}
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@ -1,3 +1,5 @@
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import { RefreshType } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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/**
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@ -48,7 +50,7 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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super._attachPartListeners(partId, htmlElement, options);
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if (this.element) {
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this.element.querySelectorAll('.effect-container').forEach(element => {
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this.element.querySelectorAll('.effect-container a').forEach(element => {
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element.addEventListener('contextmenu', this.removeEffect.bind(this));
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});
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}
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@ -70,7 +72,7 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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? game.user.character
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: null
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: canvas.tokens.controlled[0].actor;
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return actor?.effects ? Array.from(actor.effects) : [];
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return actor?.getActiveEffects() ?? [];
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};
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toggleHidden(token, focused) {
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@ -92,6 +94,7 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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setupHooks() {
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Hooks.on('controlToken', this.toggleHidden.bind(this));
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Hooks.on(RefreshType.EffectsDisplay, this.toggleHidden.bind(this));
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}
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async close(options) {
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@ -99,6 +102,7 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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if (options.closeKey) return;
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Hooks.off('controlToken', this.toggleHidden);
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Hooks.off(RefreshType.EffectsDisplay, this.toggleHidden);
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return super.close(options);
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}
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@ -10,29 +10,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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this.effects.overlay = null;
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// Categorize effects
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
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const activeEffects = (this.actor ? this.actor.effects.filter(x => !x.disabled) : []).reduce((acc, effect) => {
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acc.push(effect);
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const currentStatusActiveEffects = acc.filter(
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x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first())?.name)
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);
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for (var status of effect.statuses) {
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if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
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const statusData = statusMap.get(status);
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if (statusData) {
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acc.push({
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name: game.i18n.localize(statusData.name),
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statuses: [status],
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img: statusData.icon ?? statusData.img,
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tint: effect.tint
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});
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}
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}
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}
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return acc;
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}, []);
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const activeEffects = this.actor?.getActiveEffects() ?? [];
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const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
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// Draw effects
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@ -1,4 +1,5 @@
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import { itemAbleRollParse } from '../helpers/utils.mjs';
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import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/* -------------------------------------------- */
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@ -85,6 +86,20 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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await super._preCreate(data, options, user);
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}
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/** @inheritdoc */
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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Hooks.callAll(RefreshType.EffectsDisplay);
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}
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/** @inheritdoc */
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_onDelete(data, options, userId) {
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super._onDelete(data, options, userId);
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Hooks.callAll(RefreshType.EffectsDisplay);
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}
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/* -------------------------------------------- */
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/* Methods */
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/* -------------------------------------------- */
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@ -834,4 +834,37 @@ export default class DhpActor extends Actor {
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if (this.system._getTags) tags.push(...this.system._getTags());
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return tags;
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}
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/** Get active effects */
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getActiveEffects() {
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
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return this.effects
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.filter(x => !x.disabled)
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.reduce((acc, effect) => {
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acc.push(effect);
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const currentStatusActiveEffects = acc.filter(
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x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first()).name)
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);
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for (var status of effect.statuses) {
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if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
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const statusData = statusMap.get(status);
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if (statusData) {
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acc.push({
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condition: status,
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appliedBy: game.i18n.localize(effect.name),
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name: game.i18n.localize(statusData.name),
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statuses: new Set([status]),
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img: statusData.icon ?? statusData.img,
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description: game.i18n.localize(statusData.description),
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tint: effect.tint
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});
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}
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}
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}
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return acc;
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}, []);
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}
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}
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@ -7,7 +7,26 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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let html = options.html;
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if (element.dataset.tooltip === '#effect-display#') {
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this.#bordered = true;
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const effect = await foundry.utils.fromUuid(element.dataset.uuid);
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let effect = {};
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if (element.dataset.uuid) {
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const effectData = (await foundry.utils.fromUuid(element.dataset.uuid)).toObject();
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effect = {
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...effectData,
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name: game.i18n.localize(effectData.name),
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description: game.i18n.localize(effectData.description ?? effectData.parent.system.description)
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};
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} else {
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const conditions = CONFIG.DH.GENERAL.conditions();
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const condition = conditions[element.dataset.condition];
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effect = {
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...condition,
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name: game.i18n.localize(condition.name),
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description: game.i18n.localize(condition.description),
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appliedBy: element.dataset.appliedBy,
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isLockedCondition: true
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};
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}
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html = await foundry.applications.handlebars.renderTemplate(
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`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
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{
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@ -36,7 +36,8 @@ export const GMUpdateEvent = {
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export const RefreshType = {
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Countdown: 'DhCoundownRefresh',
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TagTeamRoll: 'DhTagTeamRollRefresh'
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TagTeamRoll: 'DhTagTeamRollRefresh',
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EffectsDisplay: 'DhEffectsDisplayRefresh'
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};
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export const registerSocketHooks = () => {
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