Remove comments

This commit is contained in:
Dapoolp 2025-08-09 14:39:18 +02:00
parent a1110c15bc
commit aeb8036556
2 changed files with 4 additions and 49 deletions

View file

@ -1040,17 +1040,7 @@ export const weaponFeatures = {
key: 'system.evasion',
mode: 2,
value: '-1'
},
// {
// key: 'system.bonuses.damage.primaryWeapon.extraDice',
// mode: 2,
// value: '1'
// },
// {
// key: 'system.rules.weapon.dropLowestDamageDice',
// mode: 5,
// value: '1'
// }
}
]
}
]
@ -1166,18 +1156,7 @@ export const weaponFeatures = {
name: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.description',
img: 'icons/magic/control/buff-flight-wings-runes-red-yellow.webp',
changes: [
// {
// key: 'system.bonuses.damage.primaryWeapon.extraDice',
// mode: 2,
// value: '1'
// },
// {
// key: 'system.rules.weapon.dropLowestDamageDice',
// mode: 5,
// value: '1'
// }
]
changes: []
}
]
},
@ -1301,13 +1280,7 @@ export const weaponFeatures = {
name: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.description',
img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp',
changes: [
// {
// key: 'system.rules.damage.flipMinDiceValue',
// mode: 5,
// value: 1
// }
]
changes: []
}
]
},
@ -1319,13 +1292,7 @@ export const weaponFeatures = {
name: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.description',
img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp',
changes: [
// {
// key: 'system.rules.damage.flipMinDiceValue',
// mode: 5,
// value: 1
// }
]
changes: []
}
]
},

View file

@ -287,18 +287,6 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
// weapon: new fields.SchemaField({
// /* Unimplemented
// -> Should remove the lowest damage dice from weapon damage
// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
// */
// dropLowestDamageDice: new fields.BooleanField({ initial: false }),
// /* Unimplemented
// -> Should flip any lowest possible dice rolls for weapon damage to highest
// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
// */
// flipMinDiceValue: new fields.BooleanField({ intial: false })
// }),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()