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Remove comments
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a1110c15bc
commit
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2 changed files with 4 additions and 49 deletions
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@ -1040,17 +1040,7 @@ export const weaponFeatures = {
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key: 'system.evasion',
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mode: 2,
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value: '-1'
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},
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// {
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// key: 'system.bonuses.damage.primaryWeapon.extraDice',
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// mode: 2,
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// value: '1'
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// },
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// {
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// key: 'system.rules.weapon.dropLowestDamageDice',
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// mode: 5,
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// value: '1'
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// }
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}
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]
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}
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]
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@ -1166,18 +1156,7 @@ export const weaponFeatures = {
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name: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.description',
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img: 'icons/magic/control/buff-flight-wings-runes-red-yellow.webp',
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changes: [
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// {
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// key: 'system.bonuses.damage.primaryWeapon.extraDice',
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// mode: 2,
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// value: '1'
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// },
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// {
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// key: 'system.rules.weapon.dropLowestDamageDice',
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// mode: 5,
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// value: '1'
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// }
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]
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changes: []
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}
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]
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},
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@ -1301,13 +1280,7 @@ export const weaponFeatures = {
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name: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.description',
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img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp',
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changes: [
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// {
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// key: 'system.rules.damage.flipMinDiceValue',
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// mode: 5,
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// value: 1
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// }
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]
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changes: []
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}
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]
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},
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@ -1319,13 +1292,7 @@ export const weaponFeatures = {
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name: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.description',
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img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp',
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changes: [
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// {
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// key: 'system.rules.damage.flipMinDiceValue',
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// mode: 5,
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// value: 1
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// }
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]
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changes: []
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}
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]
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},
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@ -287,18 +287,6 @@ export default class DhCharacter extends BaseDataActor {
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})
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})
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}),
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// weapon: new fields.SchemaField({
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// /* Unimplemented
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// -> Should remove the lowest damage dice from weapon damage
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// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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// */
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// dropLowestDamageDice: new fields.BooleanField({ initial: false }),
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// /* Unimplemented
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// -> Should flip any lowest possible dice rolls for weapon damage to highest
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// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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// */
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// flipMinDiceValue: new fields.BooleanField({ intial: false })
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// }),
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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