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[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic * Updated all minions in the SRD to use the group attack functionality * . * Renamed groupAttack.nr to groupAttack.numAttackers * Moved the flag vs global setting logic to documents/scene * .
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32 changed files with 1286 additions and 220 deletions
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@ -118,13 +118,6 @@ const getTemplateDistance = range => {
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const rangeNumber = Number(range);
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if (!Number.isNaN(rangeNumber)) return rangeNumber;
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const { custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
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const sceneMeasurements = canvas.scene?.flags.daggerheart?.rangeMeasurement;
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const globalMeasurements = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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const settings = sceneMeasurements?.setting === custom.id ? sceneMeasurements : globalMeasurements;
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return settings[range];
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const settings = canvas.scene?.rangeSettings;
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return settings ? settings[range] : 0;
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};
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