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[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic * Updated all minions in the SRD to use the group attack functionality * . * Renamed groupAttack.nr to groupAttack.numAttackers * Moved the flag vs global setting logic to documents/scene * .
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parent
b505e15eb2
commit
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32 changed files with 1286 additions and 220 deletions
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@ -280,6 +280,26 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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};
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if (this.damage) {
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config.isDirect = this.damage.direct;
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const groupAttackTokens = this.damage.groupAttack
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? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
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this.actor.id,
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this.damage.groupAttack
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)
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: null;
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config.damageOptions = {
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groupAttack: this.damage.groupAttack
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? {
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numAttackers: Math.max(groupAttackTokens.length, 1),
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range: this.damage.groupAttack
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}
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: null
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};
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}
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DHBaseAction.applyKeybindings(config);
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return config;
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}
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@ -48,6 +48,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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action: new fields.StringField()
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}),
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damage: new fields.ObjectField(),
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damageOptions: new fields.ObjectField(),
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costs: new fields.ArrayField(new fields.ObjectField()),
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successConsumed: new fields.BooleanField({ initial: false })
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};
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@ -18,7 +18,12 @@ export default class DamageField extends fields.SchemaField {
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
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}),
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direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' })
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direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
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groupAttack: new fields.StringField({
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choices: CONFIG.DH.GENERAL.groupAttackRange,
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blank: true,
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label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
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})
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};
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super(damageFields, options, context);
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}
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@ -224,6 +229,22 @@ export default class DamageField extends fields.SchemaField {
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
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);
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}
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static getGroupAttackTokens(actorId, range) {
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if (!canvas.scene) return [];
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const targets = Array.from(game.user.targets);
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const rangeSettings = canvas.scene?.rangeSettings;
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if (!rangeSettings) return [];
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const maxDistance = rangeSettings[range];
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return canvas.scene.tokens.filter(x => {
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if (x.actor?.id !== actorId) return false;
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if (targets.every(target => x.object.distanceTo(target) > maxDistance)) return false;
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return true;
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});
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}
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}
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export class DHActionDiceData extends foundry.abstract.DataModel {
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