[Feature] 1766 - Group Attack (#1770)

* Implemented group attack logic

* Updated all minions in the SRD to use the group attack functionality

* .

* Renamed groupAttack.nr to groupAttack.numAttackers

* Moved the flag vs global setting logic to documents/scene

* .
This commit is contained in:
WBHarry 2026-04-09 22:07:51 +02:00 committed by GitHub
parent b505e15eb2
commit ae480157d1
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GPG key ID: B5690EEEBB952194
32 changed files with 1286 additions and 220 deletions

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@ -22,6 +22,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
},
actions: {
toggleSelectedEffect: this.toggleSelectedEffect,
updateGroupAttack: this.updateGroupAttack,
toggleCritical: this.toggleCritical,
submitRoll: this.submitRoll
},
@ -64,15 +65,40 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length);
context.selectedEffects = this.selectedEffects;
context.damageOptions = this.config.damageOptions;
context.rangeOptions = CONFIG.DH.GENERAL.groupAttackRange;
return context;
}
static updateRollConfiguration(_event, _, formData) {
const { ...rest } = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, rest.roll);
foundry.utils.mergeObject(this.config.modifiers, rest.modifiers);
this.config.selectedMessageMode = rest.selectedMessageMode;
const data = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, data.roll);
foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
this.config.selectedMessageMode = data.selectedMessageMode;
if (data.damageOptions) {
const numAttackers = data.damageOptions.groupAttack?.numAttackers;
if (typeof numAttackers !== 'number' || numAttackers % 1 !== 0) {
data.damageOptions.groupAttack.numAttackers = null;
}
foundry.utils.mergeObject(this.config.damageOptions, data.damageOptions);
}
this.render();
}
static updateGroupAttack() {
const targets = Array.from(game.user.targets);
if (targets.length === 0)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noTokenTargeted'));
const actorId = this.roll.data.parent.id;
const range = this.config.damageOptions.groupAttack.range;
const groupAttackTokens = game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(actorId, range);
this.config.damageOptions.groupAttack.numAttackers = groupAttackTokens.length;
this.render();
}