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[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic * Updated all minions in the SRD to use the group attack functionality * . * Renamed groupAttack.nr to groupAttack.numAttackers * Moved the flag vs global setting logic to documents/scene * .
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32 changed files with 1286 additions and 220 deletions
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@ -131,6 +131,7 @@
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"attackName": "Attack Name",
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"criticalThreshold": "Critical Threshold",
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"includeBase": { "label": "Include Item Damage" },
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"groupAttack": { "label": "Group Attack" },
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"multiplier": "Multiplier",
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"saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.",
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"resultBased": {
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@ -3143,7 +3144,8 @@
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"tokenActorsMissing": "[{names}] missing Actors",
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"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
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"knowTheTide": "Know The Tide gained a token",
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
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"noTokenTargeted": "No token is targeted"
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},
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"Progress": {
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"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
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