mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 23:49:02 +01:00
Fixed translation of TrackedAttributeChoices
This commit is contained in:
parent
a768b1dfdb
commit
ad9a72d494
18 changed files with 410 additions and 91 deletions
|
|
@ -3,26 +3,28 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
|||
import DhLevelData from '../levelData.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
|
||||
const attributeField = () =>
|
||||
const attributeField = label =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true, label: label }),
|
||||
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max, reverse = false) =>
|
||||
const resourceField = (max, label, reverse = false) =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true, label: label }),
|
||||
max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
|
||||
isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = () =>
|
||||
const stressDamageReductionRule = label =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new foundry.data.fields.NumberField({ integer: true })
|
||||
cost: new foundry.data.fields.NumberField({ integer: true, label })
|
||||
});
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
|
||||
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Actor.character',
|
||||
|
|
@ -37,24 +39,36 @@ export default class DhCharacter extends BaseDataActor {
|
|||
return {
|
||||
...super.defineSchema(),
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(0, true),
|
||||
stress: resourceField(6, true),
|
||||
hope: resourceField(6)
|
||||
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
|
||||
stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
|
||||
hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField()
|
||||
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
|
||||
strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
|
||||
finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
|
||||
instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
|
||||
presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
|
||||
knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
|
||||
}),
|
||||
proficiency: new fields.NumberField({ initial: 1, integer: true }),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
proficiency: new fields.NumberField({
|
||||
initial: 1,
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.proficiency'
|
||||
}),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
severe: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
major: new fields.NumberField({ integer: true, initial: 0 })
|
||||
severe: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
|
||||
}),
|
||||
major: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
|
||||
})
|
||||
}),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
|
|
@ -94,21 +108,59 @@ export default class DhCharacter extends BaseDataActor {
|
|||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
roll: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 })
|
||||
attack: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Roll.attack'
|
||||
}),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
action: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
attack: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'
|
||||
})
|
||||
}),
|
||||
spellcast: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Roll.spellcast'
|
||||
}),
|
||||
action: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Roll.action'
|
||||
}),
|
||||
hopeOrFear: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Roll.hopeOrFear'
|
||||
})
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
all: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magic: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
all: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Damage.allDamage'
|
||||
}),
|
||||
physical: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Damage.physicalDamage'
|
||||
}),
|
||||
magic: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Damage.magicalDamage'
|
||||
}),
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true }),
|
||||
extraDice: new fields.NumberField({ integer: true })
|
||||
bonus: new fields.NumberField({
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.Damage.primaryDamageBonus'
|
||||
}),
|
||||
extraDice: new fields.NumberField({
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.Damage.primaryDamageDice'
|
||||
})
|
||||
})
|
||||
})
|
||||
}),
|
||||
|
|
@ -117,25 +169,32 @@ export default class DhCharacter extends BaseDataActor {
|
|||
damageReduction: new fields.SchemaField({
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
bonus: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
|
||||
}),
|
||||
stressExtra: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress'
|
||||
})
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
|
||||
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
|
||||
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor')
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark'
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
physical: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
strangePatterns: new fields.NumberField({
|
||||
integer: true,
|
||||
min: 1,
|
||||
max: 12,
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
weapon: new fields.SchemaField({
|
||||
/* Unimplemented
|
||||
-> Should remove the lowest damage dice from weapon damage
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue