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https://github.com/Foundryborne/daggerheart.git
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Fixed translation of TrackedAttributeChoices
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parent
a768b1dfdb
commit
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18 changed files with 410 additions and 91 deletions
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@ -2,9 +2,9 @@ import DHAdversarySettings from '../../applications/sheets-configs/adversary-set
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import ActionField from '../fields/actionField.mjs';
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import BaseDataActor from './base.mjs';
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const resourceField = () =>
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const resourceField = label =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true, label }),
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: true })
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});
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@ -37,14 +37,29 @@ export default class DhpAdversary extends BaseDataActor {
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motivesAndTactics: new fields.StringField(),
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notes: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({
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required: true,
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hordeHp'
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}),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({ required: true, initial: 0, integer: true }),
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severe: new fields.NumberField({ required: true, initial: 0, integer: true })
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major: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(),
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stress: resourceField()
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hitPoints: resourceField('DAGGERHEART.GENERAL.hitPoints'),
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stress: resourceField('DAGGERHEART.GENERAL.stress')
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}),
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attack: new ActionField({
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initial: {
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@ -81,8 +96,16 @@ export default class DhpAdversary extends BaseDataActor {
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),
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bonuses: new fields.SchemaField({
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difficulty: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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reaction: new fields.NumberField({ integer: true, initial: 0 })
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all: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Difficulty.all'
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}),
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reaction: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Difficulty.reaction'
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})
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})
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})
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};
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@ -1,10 +1,10 @@
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import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
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const resistanceField = () =>
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const resistanceField = reductionLabel =>
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new foundry.data.fields.SchemaField({
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resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0, label: reductionLabel })
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});
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/**
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@ -40,8 +40,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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if (this.metadata.isNPC) schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField(),
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magical: resistanceField()
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physical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.physicalReduction'),
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magical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.magicalReduction')
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});
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return schema;
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}
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@ -3,26 +3,28 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import DhLevelData from '../levelData.mjs';
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import BaseDataActor from './base.mjs';
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const attributeField = () =>
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const attributeField = label =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true, label: label }),
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tierMarked: new foundry.data.fields.BooleanField({ initial: false })
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});
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const resourceField = (max, reverse = false) =>
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const resourceField = (max, label, reverse = false) =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true, label: label }),
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max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
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});
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const stressDamageReductionRule = () =>
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const stressDamageReductionRule = label =>
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new foundry.data.fields.SchemaField({
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enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
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cost: new foundry.data.fields.NumberField({ integer: true })
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cost: new foundry.data.fields.NumberField({ integer: true, label })
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});
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export default class DhCharacter extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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@ -37,24 +39,36 @@ export default class DhCharacter extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, true),
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stress: resourceField(6, true),
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hope: resourceField(6)
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
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}),
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traits: new fields.SchemaField({
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agility: attributeField(),
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strength: attributeField(),
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finesse: attributeField(),
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instinct: attributeField(),
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presence: attributeField(),
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knowledge: attributeField()
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
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finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
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instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
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presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
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knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
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}),
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proficiency: new fields.NumberField({ initial: 1, integer: true }),
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evasion: new fields.NumberField({ initial: 0, integer: true }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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proficiency: new fields.NumberField({
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.proficiency'
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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major: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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@ -94,21 +108,59 @@ export default class DhCharacter extends BaseDataActor {
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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roll: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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primaryWeapon: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 })
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attack: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Roll.attack'
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}),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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action: new fields.NumberField({ integer: true, initial: 0 }),
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hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
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primaryWeapon: new fields.SchemaField({
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attack: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'
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})
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}),
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spellcast: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Roll.spellcast'
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}),
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action: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Roll.action'
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}),
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hopeOrFear: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Roll.hopeOrFear'
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})
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}),
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damage: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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physical: new fields.NumberField({ integer: true, initial: 0 }),
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magic: new fields.NumberField({ integer: true, initial: 0 }),
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all: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Damage.allDamage'
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}),
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physical: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Damage.physicalDamage'
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}),
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magic: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Damage.magicalDamage'
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}),
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primaryWeapon: new fields.SchemaField({
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bonus: new fields.NumberField({ integer: true }),
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extraDice: new fields.NumberField({ integer: true })
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bonus: new fields.NumberField({
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integer: true,
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label: 'DAGGERHEART.GENERAL.Damage.primaryDamageBonus'
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}),
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extraDice: new fields.NumberField({
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integer: true,
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label: 'DAGGERHEART.GENERAL.Damage.primaryDamageDice'
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})
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})
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})
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}),
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@ -117,25 +169,32 @@ export default class DhCharacter extends BaseDataActor {
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damageReduction: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
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stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
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bonus: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
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}),
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stressExtra: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress'
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})
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}),
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stressDamageReduction: new fields.SchemaField({
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severe: stressDamageReductionRule(),
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major: stressDamageReductionRule(),
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minor: stressDamageReductionRule()
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severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
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major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
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minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor')
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}),
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increasePerArmorMark: new fields.NumberField({
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark'
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}),
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increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
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magical: new fields.BooleanField({ initial: false }),
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physical: new fields.BooleanField({ initial: false })
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}),
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strangePatterns: new fields.NumberField({
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integer: true,
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min: 1,
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max: 12,
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nullable: true,
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initial: null
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}),
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weapon: new fields.SchemaField({
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/* Unimplemented
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-> Should remove the lowest damage dice from weapon damage
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@ -28,9 +28,15 @@ export default class DhCompanion extends BaseDataActor {
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max: new fields.NumberField({ initial: 3, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: true })
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}),
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hope: new fields.NumberField({ initial: 0, integer: true })
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hope: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.hope' })
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}),
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evasion: new fields.NumberField({
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required: true,
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min: 1,
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initial: 10,
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integer: true,
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label: 'DAGGERHEART.GENERAL.evasion'
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}),
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evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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