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[PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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20 changed files with 774 additions and 383 deletions
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@ -61,6 +61,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.isNPC = this.document.isNPC;
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context.useResourcePips = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).useResourcePips;
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context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.hideAttribution;
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