[PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Nikhil Nagarajan 2025-11-10 10:28:49 -05:00 committed by GitHub
parent a50fb9f9ac
commit ad90f74d20
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GPG key ID: B5690EEEBB952194
20 changed files with 774 additions and 383 deletions

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@ -61,6 +61,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isNPC = this.document.isNPC;
context.useResourcePips = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).useResourcePips;
context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
.hideAttribution;