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[PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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20 changed files with 774 additions and 383 deletions
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@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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classes: ['actor', 'companion'],
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position: { width: 340 },
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actions: {
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toggleStress: DhCompanionSheet.#toggleStress,
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actionRoll: DhCompanionSheet.#actionRoll,
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levelManagement: DhCompanionSheet.#levelManagement
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}
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@ -50,6 +51,16 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Toggles stress resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleStress(_, button) {
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const StressValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
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await this.document.update({ 'system.resources.stress.value': newValue });
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}
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/**
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*
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*/
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