[PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Nikhil Nagarajan 2025-11-10 10:28:49 -05:00 committed by GitHub
parent a50fb9f9ac
commit ad90f74d20
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GPG key ID: B5690EEEBB952194
20 changed files with 774 additions and 383 deletions

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@ -10,6 +10,8 @@ export default class AdversarySheet extends DHBaseActorSheet {
position: { width: 660, height: 766 },
window: { resizable: true },
actions: {
toggleHitPoints: AdversarySheet.#toggleHitPoints,
toggleStress: AdversarySheet.#toggleStress,
reactionRoll: AdversarySheet.#reactionRoll,
toggleResourceDice: AdversarySheet.#toggleResourceDice,
handleResourceDice: AdversarySheet.#handleResourceDice
@ -75,6 +77,16 @@ export default class AdversarySheet extends DHBaseActorSheet {
const context = await super._prepareContext(options);
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
context.resources = Object.keys(this.document.system.resources).reduce((acc, key) => {
acc[key] = this.document.system.resources[key];
return acc;
}, {});
const maxResource = Math.max(context.resources.hitPoints.max, context.resources.stress.max);
context.resources.hitPoints.emptyPips =
context.resources.hitPoints.max < maxResource ? maxResource - context.resources.hitPoints.max : 0;
context.resources.stress.emptyPips =
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
return context;
}
@ -155,6 +167,27 @@ export default class AdversarySheet extends DHBaseActorSheet {
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Toggles hitpoint resource value.
* @type {ApplicationClickAction}
*/
static async #toggleHitPoints(_, button) {
const hitPointsValue = Number.parseInt(button.dataset.value);
const newValue =
this.document.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
await this.document.update({ 'system.resources.hitPoints.value': newValue });
}
/**
* Toggles stress resource value.
* @type {ApplicationClickAction}
*/
static async #toggleStress(_, button) {
const StressValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
await this.document.update({ 'system.resources.stress.value': newValue });
}
/**
* Performs a reaction roll for an Adversary.
* @type {ApplicationClickAction}

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@ -19,6 +19,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
actions: {
toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute,
toggleHitPoints: CharacterSheet.#toggleHitPoints,
toggleStress: CharacterSheet.#toggleStress,
toggleArmor: CharacterSheet.#toggleArmor,
toggleHope: CharacterSheet.#toggleHope,
toggleLoadoutView: CharacterSheet.#toggleLoadoutView,
openPack: CharacterSheet.#openPack,
@ -196,6 +199,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
return acc;
}, {});
context.resources = Object.keys(this.document.system.resources).reduce((acc, key) => {
acc[key] = this.document.system.resources[key];
return acc;
}, {});
const maxResource = Math.max(context.resources.hitPoints.max, context.resources.stress.max);
context.resources.hitPoints.emptyPips =
context.resources.hitPoints.max < maxResource ? maxResource - context.resources.hitPoints.max : 0;
context.resources.stress.emptyPips =
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
context.inventory = {
currency: {
title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
@ -746,6 +759,37 @@ export default class CharacterSheet extends DHBaseActorSheet {
this.render();
}
/**
* Toggles hitpoint resource value.
* @type {ApplicationClickAction}
*/
static async #toggleHitPoints(_, button) {
const hitPointsValue = Number.parseInt(button.dataset.value);
const newValue =
this.document.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
await this.document.update({ 'system.resources.hitPoints.value': newValue });
}
/**
* Toggles stress resource value.
* @type {ApplicationClickAction}
*/
static async #toggleStress(_, button) {
const StressValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
await this.document.update({ 'system.resources.stress.value': newValue });
}
/**
* Toggles ArmorScore resource value.
* @type {ApplicationClickAction}
*/
static async #toggleArmor(_, button, element) {
const ArmorValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue;
await this.document.system.armor.update({ 'system.marks.value': newValue });
}
/**
* Toggles a hope resource value.
* @type {ApplicationClickAction}

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@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
classes: ['actor', 'companion'],
position: { width: 340 },
actions: {
toggleStress: DhCompanionSheet.#toggleStress,
actionRoll: DhCompanionSheet.#actionRoll,
levelManagement: DhCompanionSheet.#levelManagement
}
@ -50,6 +51,16 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Toggles stress resource value.
* @type {ApplicationClickAction}
*/
static async #toggleStress(_, button) {
const StressValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
await this.document.update({ 'system.resources.stress.value': newValue });
}
/**
*
*/

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@ -143,7 +143,6 @@ export default class DhpEnvironment extends DHBaseActorSheet {
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Toggle the used state of a resource dice.
* @type {ApplicationClickAction}
@ -177,5 +176,4 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}, {})
});
}
}

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@ -61,6 +61,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isNPC = this.document.isNPC;
context.useResourcePips = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).useResourcePips;
context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
.hideAttribution;

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@ -18,6 +18,7 @@ export default class DhAppearance extends foundry.abstract.DataModel {
});
return {
useResourcePips: new BooleanField({ initial: false }),
displayFear: new StringField({
required: true,
choices: CONFIG.DH.GENERAL.fearDisplay,

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@ -1,6 +1,7 @@
export const preloadHandlebarsTemplates = async function () {
foundry.applications.handlebars.loadTemplates({
'daggerheart.inventory-item-compact': 'systems/daggerheart/templates/sheets/global/partials/inventory-item-compact.hbs',
'daggerheart.inventory-item-compact':
'systems/daggerheart/templates/sheets/global/partials/inventory-item-compact.hbs',
'daggerheart.inventory-items':
'systems/daggerheart/templates/sheets/global/partials/inventory-fieldset-items-V2.hbs',
'daggerheart.inventory-item': 'systems/daggerheart/templates/sheets/global/partials/inventory-item-V2.hbs'
@ -11,6 +12,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs',
'systems/daggerheart/templates/components/card-preview.hbs',
'systems/daggerheart/templates/levelup/parts/selectable-card-preview.hbs',
'systems/daggerheart/templates/sheets/global/partials/feature-section-item.hbs',