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Initial
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01619ef067
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12 changed files with 155 additions and 445 deletions
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@ -13,7 +13,7 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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export { default as GroupRollDialog } from './group-roll-dialog.mjs';
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export { default as TagTeamDialog } from './tagTeamDialog.mjs';
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export { default as GroupRollDialog } from './groupRollDialog.mjs';
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export { default as RiskItAllDialog } from './riskItAllDialog.mjs';
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export { default as CompendiumBrowserSettingsDialog } from './CompendiumBrowserSettings.mjs';
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@ -1,204 +0,0 @@
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import autocomplete from 'autocompleter';
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import { abilities } from '../../config/actorConfig.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actors) {
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super();
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this.actors = actors;
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this.actorLeader = {};
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this.actorsMembers = [];
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}
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get title() {
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return 'Group Roll';
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
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position: { width: 'auto', height: 'auto' },
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window: {
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title: 'DAGGERHEART.UI.Chat.groupRoll.title'
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},
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actions: {
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roll: GroupRollDialog.#roll,
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removeLeader: GroupRollDialog.#removeLeader,
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removeMember: GroupRollDialog.#removeMember
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'group-roll',
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template: 'systems/daggerheart/templates/dialogs/group-roll/group-roll.hbs'
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const leaderChoices = this.actors.filter(x => this.actorsMembers.every(member => member.actor?.id !== x.id));
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const memberChoices = this.actors.filter(
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x => this.actorLeader?.actor?.id !== x.id && this.actorsMembers.every(member => member.actor?.id !== x.id)
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);
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htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
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autocomplete({
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input: element,
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fetch: function (text, update) {
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if (!text) {
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update(leaderChoices);
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} else {
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text = text.toLowerCase();
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var suggestions = leaderChoices.filter(n => n.name.toLowerCase().includes(text));
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update(suggestions);
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}
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},
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render: function (actor, search) {
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const actorName = game.i18n.localize(actor.name);
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const matchIndex = actorName.toLowerCase().indexOf(search);
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const beforeText = actorName.slice(0, matchIndex);
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const matchText = actorName.slice(matchIndex, matchIndex + search.length);
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const after = actorName.slice(matchIndex + search.length, actorName.length);
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const img = document.createElement('img');
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img.src = actor.img;
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const element = document.createElement('li');
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element.appendChild(img);
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const label = document.createElement('span');
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label.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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element.appendChild(label);
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return element;
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},
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renderGroup: function (label) {
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const itemElement = document.createElement('div');
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itemElement.textContent = game.i18n.localize(label);
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return itemElement;
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},
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onSelect: actor => {
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element.value = actor.uuid;
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this.actorLeader = { actor: actor, trait: 'agility', difficulty: 0 };
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this.render();
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},
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click: e => e.fetch(),
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customize: function (_input, _inputRect, container) {
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container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
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},
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minLength: 0
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});
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});
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htmlElement.querySelectorAll('.team-push-input').forEach(element => {
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autocomplete({
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input: element,
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fetch: function (text, update) {
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if (!text) {
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update(memberChoices);
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} else {
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text = text.toLowerCase();
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var suggestions = memberChoices.filter(n => n.name.toLowerCase().includes(text));
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update(suggestions);
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}
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},
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render: function (actor, search) {
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const actorName = game.i18n.localize(actor.name);
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const matchIndex = actorName.toLowerCase().indexOf(search);
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const beforeText = actorName.slice(0, matchIndex);
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const matchText = actorName.slice(matchIndex, matchIndex + search.length);
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const after = actorName.slice(matchIndex + search.length, actorName.length);
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const img = document.createElement('img');
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img.src = actor.img;
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const element = document.createElement('li');
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element.appendChild(img);
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const label = document.createElement('span');
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label.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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element.appendChild(label);
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return element;
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},
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renderGroup: function (label) {
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const itemElement = document.createElement('div');
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itemElement.textContent = game.i18n.localize(label);
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return itemElement;
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},
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onSelect: actor => {
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element.value = actor.uuid;
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this.actorsMembers.push({ actor: actor, trait: 'agility', difficulty: 0 });
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this.render({ force: true });
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},
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click: e => e.fetch(),
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customize: function (_input, _inputRect, container) {
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container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
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},
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minLength: 0
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});
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.leader = this.actorLeader;
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context.members = this.actorsMembers;
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context.traitList = abilities;
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context.allSelected = this.actorsMembers.length + (this.actorLeader?.actor ? 1 : 0) === this.actors.length;
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context.rollDisabled = context.members.length === 0 || !this.actorLeader?.actor;
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return context;
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}
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static updateData(event, _, formData) {
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const { actorLeader, actorsMembers } = foundry.utils.expandObject(formData.object);
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this.actorLeader = foundry.utils.mergeObject(this.actorLeader, actorLeader);
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this.actorsMembers = foundry.utils.mergeObject(this.actorsMembers, actorsMembers);
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this.render(true);
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}
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static async #removeLeader(_, button) {
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this.actorLeader = null;
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this.render();
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}
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static async #removeMember(_, button) {
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this.actorsMembers = this.actorsMembers.filter(m => m.actor.uuid !== button.dataset.memberUuid);
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this.render();
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}
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static async #roll() {
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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leader: this.actorLeader,
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members: this.actorsMembers
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};
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const msg = {
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type: 'groupRoll',
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user: game.user.id,
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speaker: cls.getSpeaker(),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.groupRoll.title'),
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
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{ system: systemData }
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)
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};
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cls.create(msg);
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this.close();
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}
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}
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137
module/applications/dialogs/groupRollDialog.mjs
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137
module/applications/dialogs/groupRollDialog.mjs
Normal file
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@ -0,0 +1,137 @@
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import { RefreshType } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(party) {
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super();
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this.party = party;
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this.partyMembers = party.system.partyMembers
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.map(member => ({
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...member.toObject(),
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uuid: member.uuid,
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id: member.id,
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selected: false,
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owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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}));
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Hooks.on(socketEvent.Refresh, this.groupRollRefresh.bind());
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRoll.title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'GroupRollDialog',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
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position: { width: 550, height: 'auto' },
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actions: {},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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groupRoll: {
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id: 'groupRoll',
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template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRoll.hbs'
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}
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};
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_configureRenderParts(options) {
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const { groupRoll } = super._configureRenderParts(options);
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const augmentedParts = { groupRoll };
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for (const memberKey of Object.keys(this.party.system.tagTeam.members)) {
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augmentedParts[memberKey] = {
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id: memberKey,
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamMember.hbs'
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};
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}
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augmentedParts.rollSelection = rollSelection;
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augmentedParts.tagTeamRoll = tagTeamRoll;
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return augmentedParts;
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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return context;
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}
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async _preparePartContext(partId, context, options) {
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const partContext = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'groupRoll':
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break;
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}
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if (Object.keys(this.party.system.tagTeam.members).includes(partId)) {
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const data = this.party.system.tagTeam.members[partId];
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const actor = game.actors.get(partId);
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}
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return partContext;
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}
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static async updateData(event, _, formData) {
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const partyData = foundry.utils.expandObject(formData.object);
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this.updatePartyData(partyData, this.getUpdatingParts(event.target));
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}
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async updatePartyData(update, updatingParts, options = { render: true }) {
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if (!game.users.activeGM)
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
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const gmUpdate = async update => {
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await this.party.update(update);
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this.render({ parts: updatingParts });
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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});
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};
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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gmUpdate,
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update,
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this.party.uuid,
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options.render
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? { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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: undefined
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);
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}
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getUpdatingParts(target) {
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const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
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return [...(updatingMember ? [updatingMember] : []), rollSelection.id];
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}
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groupRollRefresh = ({ refreshType, action, parts }) => {
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if (refreshType !== RefreshType.GroupRoll) return;
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switch (action) {
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case 'refresh':
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this.render({ parts });
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break;
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case 'close':
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this.close();
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break;
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}
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};
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async close(options = {}) {
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/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
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if (options.closeKey) return;
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Hooks.off(socketEvent.Refresh, this.groupRollRefresh);
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return super.close(options);
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}
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}
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