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https://github.com/Foundryborne/daggerheart.git
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Initial
This commit is contained in:
parent
01619ef067
commit
acb3e80b74
12 changed files with 155 additions and 445 deletions
24
lang/en.json
24
lang/en.json
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@ -534,6 +534,18 @@
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},
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"takeDowntime": "Take Downtime"
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},
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"GroupRoll": {
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"title": "Group Roll",
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"leader": "Leader",
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"partyTeam": "Party Team",
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"team": "Team",
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"selectLeader": "Select a Leader",
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"selectMember": "Select a Member",
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"rerollTitle": "Reroll Group Roll",
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"rerollContent": "Are you sure you want to reroll your {trait} roll?",
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"rerollTooltip": "Reroll",
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"wholePartySelected": "The whole party is selected"
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},
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"HUD": {
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"tokenHUD": {
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"genericEffects": "Foundry Effects",
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@ -2965,18 +2977,6 @@
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"immunityTo": "Immunity: {immunities}"
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},
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"featureTitle": "Class Feature",
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"groupRoll": {
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"title": "Group Roll",
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"leader": "Leader",
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"partyTeam": "Party Team",
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"team": "Team",
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"selectLeader": "Select a Leader",
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"selectMember": "Select a Member",
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"rerollTitle": "Reroll Group Roll",
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"rerollContent": "Are you sure you want to reroll your {trait} roll?",
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"rerollTooltip": "Reroll",
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"wholePartySelected": "The whole party is selected"
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},
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"healingRoll": {
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"title": "Heal - {damage}",
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"heal": "Heal",
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@ -13,7 +13,7 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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export { default as GroupRollDialog } from './group-roll-dialog.mjs';
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export { default as TagTeamDialog } from './tagTeamDialog.mjs';
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export { default as GroupRollDialog } from './groupRollDialog.mjs';
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export { default as RiskItAllDialog } from './riskItAllDialog.mjs';
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export { default as CompendiumBrowserSettingsDialog } from './CompendiumBrowserSettings.mjs';
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@ -1,204 +0,0 @@
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import autocomplete from 'autocompleter';
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import { abilities } from '../../config/actorConfig.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actors) {
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super();
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this.actors = actors;
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this.actorLeader = {};
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this.actorsMembers = [];
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}
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get title() {
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return 'Group Roll';
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
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position: { width: 'auto', height: 'auto' },
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window: {
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title: 'DAGGERHEART.UI.Chat.groupRoll.title'
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},
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actions: {
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roll: GroupRollDialog.#roll,
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removeLeader: GroupRollDialog.#removeLeader,
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removeMember: GroupRollDialog.#removeMember
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'group-roll',
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template: 'systems/daggerheart/templates/dialogs/group-roll/group-roll.hbs'
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const leaderChoices = this.actors.filter(x => this.actorsMembers.every(member => member.actor?.id !== x.id));
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const memberChoices = this.actors.filter(
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x => this.actorLeader?.actor?.id !== x.id && this.actorsMembers.every(member => member.actor?.id !== x.id)
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);
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htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
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autocomplete({
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input: element,
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fetch: function (text, update) {
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if (!text) {
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update(leaderChoices);
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} else {
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text = text.toLowerCase();
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var suggestions = leaderChoices.filter(n => n.name.toLowerCase().includes(text));
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update(suggestions);
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}
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},
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render: function (actor, search) {
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const actorName = game.i18n.localize(actor.name);
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const matchIndex = actorName.toLowerCase().indexOf(search);
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const beforeText = actorName.slice(0, matchIndex);
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const matchText = actorName.slice(matchIndex, matchIndex + search.length);
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const after = actorName.slice(matchIndex + search.length, actorName.length);
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const img = document.createElement('img');
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img.src = actor.img;
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const element = document.createElement('li');
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element.appendChild(img);
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const label = document.createElement('span');
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label.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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element.appendChild(label);
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return element;
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},
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renderGroup: function (label) {
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const itemElement = document.createElement('div');
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itemElement.textContent = game.i18n.localize(label);
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return itemElement;
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},
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onSelect: actor => {
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element.value = actor.uuid;
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this.actorLeader = { actor: actor, trait: 'agility', difficulty: 0 };
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this.render();
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},
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click: e => e.fetch(),
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customize: function (_input, _inputRect, container) {
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container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
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},
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minLength: 0
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});
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});
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htmlElement.querySelectorAll('.team-push-input').forEach(element => {
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autocomplete({
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input: element,
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fetch: function (text, update) {
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if (!text) {
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update(memberChoices);
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} else {
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text = text.toLowerCase();
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var suggestions = memberChoices.filter(n => n.name.toLowerCase().includes(text));
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update(suggestions);
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}
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},
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render: function (actor, search) {
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const actorName = game.i18n.localize(actor.name);
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const matchIndex = actorName.toLowerCase().indexOf(search);
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const beforeText = actorName.slice(0, matchIndex);
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const matchText = actorName.slice(matchIndex, matchIndex + search.length);
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const after = actorName.slice(matchIndex + search.length, actorName.length);
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const img = document.createElement('img');
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img.src = actor.img;
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const element = document.createElement('li');
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element.appendChild(img);
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const label = document.createElement('span');
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label.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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element.appendChild(label);
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return element;
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},
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renderGroup: function (label) {
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const itemElement = document.createElement('div');
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itemElement.textContent = game.i18n.localize(label);
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return itemElement;
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},
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onSelect: actor => {
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element.value = actor.uuid;
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this.actorsMembers.push({ actor: actor, trait: 'agility', difficulty: 0 });
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this.render({ force: true });
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},
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click: e => e.fetch(),
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customize: function (_input, _inputRect, container) {
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container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
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},
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minLength: 0
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});
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.leader = this.actorLeader;
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context.members = this.actorsMembers;
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context.traitList = abilities;
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context.allSelected = this.actorsMembers.length + (this.actorLeader?.actor ? 1 : 0) === this.actors.length;
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context.rollDisabled = context.members.length === 0 || !this.actorLeader?.actor;
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return context;
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}
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static updateData(event, _, formData) {
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const { actorLeader, actorsMembers } = foundry.utils.expandObject(formData.object);
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this.actorLeader = foundry.utils.mergeObject(this.actorLeader, actorLeader);
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this.actorsMembers = foundry.utils.mergeObject(this.actorsMembers, actorsMembers);
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this.render(true);
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}
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static async #removeLeader(_, button) {
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this.actorLeader = null;
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this.render();
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}
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static async #removeMember(_, button) {
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this.actorsMembers = this.actorsMembers.filter(m => m.actor.uuid !== button.dataset.memberUuid);
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this.render();
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}
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static async #roll() {
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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leader: this.actorLeader,
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members: this.actorsMembers
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};
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const msg = {
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type: 'groupRoll',
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user: game.user.id,
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speaker: cls.getSpeaker(),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.groupRoll.title'),
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
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{ system: systemData }
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)
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};
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cls.create(msg);
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this.close();
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}
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}
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137
module/applications/dialogs/groupRollDialog.mjs
Normal file
137
module/applications/dialogs/groupRollDialog.mjs
Normal file
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@ -0,0 +1,137 @@
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import { RefreshType } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(party) {
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super();
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this.party = party;
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this.partyMembers = party.system.partyMembers
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.map(member => ({
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...member.toObject(),
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uuid: member.uuid,
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id: member.id,
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selected: false,
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owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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}));
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Hooks.on(socketEvent.Refresh, this.groupRollRefresh.bind());
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRoll.title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'GroupRollDialog',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
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position: { width: 550, height: 'auto' },
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actions: {},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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groupRoll: {
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id: 'groupRoll',
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template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRoll.hbs'
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}
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};
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_configureRenderParts(options) {
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const { groupRoll } = super._configureRenderParts(options);
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const augmentedParts = { groupRoll };
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for (const memberKey of Object.keys(this.party.system.tagTeam.members)) {
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augmentedParts[memberKey] = {
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id: memberKey,
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamMember.hbs'
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};
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}
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augmentedParts.rollSelection = rollSelection;
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augmentedParts.tagTeamRoll = tagTeamRoll;
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return augmentedParts;
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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return context;
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}
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async _preparePartContext(partId, context, options) {
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const partContext = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'groupRoll':
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break;
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}
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if (Object.keys(this.party.system.tagTeam.members).includes(partId)) {
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const data = this.party.system.tagTeam.members[partId];
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const actor = game.actors.get(partId);
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}
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return partContext;
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}
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static async updateData(event, _, formData) {
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const partyData = foundry.utils.expandObject(formData.object);
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this.updatePartyData(partyData, this.getUpdatingParts(event.target));
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}
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async updatePartyData(update, updatingParts, options = { render: true }) {
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if (!game.users.activeGM)
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
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const gmUpdate = async update => {
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await this.party.update(update);
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this.render({ parts: updatingParts });
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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});
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};
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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gmUpdate,
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update,
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this.party.uuid,
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options.render
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? { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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: undefined
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);
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}
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getUpdatingParts(target) {
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const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
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return [...(updatingMember ? [updatingMember] : []), rollSelection.id];
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}
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groupRollRefresh = ({ refreshType, action, parts }) => {
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if (refreshType !== RefreshType.GroupRoll) return;
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switch (action) {
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case 'refresh':
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this.render({ parts });
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break;
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case 'close':
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this.close();
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break;
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}
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};
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async close(options = {}) {
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/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
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if (options.closeKey) return;
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Hooks.off(socketEvent.Refresh, this.groupRollRefresh);
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return super.close(options);
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}
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||||
}
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||||
|
|
@ -4,7 +4,6 @@ import { ItemBrowser } from '../../ui/itemBrowser.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
|
||||
import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
|
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import { socketEvent } from '../../../systemRegistration/socket.mjs';
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import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
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import DhpActor from '../../../documents/actor.mjs';
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||||
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export default class Party extends DHBaseActorSheet {
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|
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@ -261,9 +260,7 @@ export default class Party extends DHBaseActorSheet {
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}
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||||
|
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static async #groupRoll(_params) {
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new GroupRollDialog(
|
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this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
|
||||
).render({ force: true });
|
||||
new game.system.api.applications.dialogs.GroupRollDialog(this.document).render({ force: true });
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||||
}
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||||
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||||
/* -------------------------------------------- */
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||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
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import { abilities } from '../../config/actorConfig.mjs';
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import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
|
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import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
|
||||
import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
|
||||
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||
constructor(options) {
|
||||
|
|
@ -150,18 +148,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
html.querySelectorAll('.reroll-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.rerollEvent(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-button').forEach(element =>
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||||
element.addEventListener('click', event => this.groupRollButton(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-reroll').forEach(element =>
|
||||
element.addEventListener('click', event => this.groupRollReroll(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-success').forEach(element =>
|
||||
element.addEventListener('click', event => this.groupRollSuccessEvent(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
|
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element.addEventListener('click', this.groupRollExpandSection)
|
||||
);
|
||||
html.querySelectorAll('.risk-it-all-button').forEach(element =>
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||||
element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
|
||||
);
|
||||
|
|
@ -305,174 +291,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
}
|
||||
|
||||
async groupRollButton(event, message) {
|
||||
const path = event.currentTarget.dataset.path;
|
||||
const isLeader = path === 'leader';
|
||||
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
|
||||
const actor = game.actors.get(actorData._id);
|
||||
|
||||
if (!actor) {
|
||||
return ui.notifications.error(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.documentIsMissing', {
|
||||
documentType: game.i18n.localize('TYPES.Actor.character')
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
if (!actor.testUserPermission(game.user, 'OWNER')) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
|
||||
}
|
||||
|
||||
const traitLabel = game.i18n.localize(abilities[trait].label);
|
||||
const config = {
|
||||
event: event,
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
|
||||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: traitLabel
|
||||
}),
|
||||
roll: {
|
||||
trait: trait,
|
||||
advantage: 0,
|
||||
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
|
||||
},
|
||||
hasRoll: true,
|
||||
skips: {
|
||||
createMessage: true,
|
||||
resources: !isLeader,
|
||||
updateCountdowns: !isLeader
|
||||
}
|
||||
};
|
||||
const result = await actor.diceRoll({
|
||||
...config,
|
||||
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: traitLabel
|
||||
})
|
||||
});
|
||||
|
||||
if (!result) return;
|
||||
|
||||
const newMessageData = foundry.utils.deepClone(message.system);
|
||||
foundry.utils.setProperty(newMessageData, `${path}.result`, result.roll);
|
||||
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
|
||||
|
||||
const updatedContent = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
|
||||
{ ...renderData, user: game.user }
|
||||
);
|
||||
const mess = game.messages.get(message._id);
|
||||
|
||||
await emitAsGM(
|
||||
GMUpdateEvent.UpdateDocument,
|
||||
mess.update.bind(mess),
|
||||
{
|
||||
...renderData,
|
||||
content: updatedContent
|
||||
},
|
||||
mess.uuid
|
||||
);
|
||||
}
|
||||
|
||||
async groupRollReroll(event, message) {
|
||||
const path = event.currentTarget.dataset.path;
|
||||
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
|
||||
const actor = game.actors.get(actorData._id);
|
||||
|
||||
if (!actor.testUserPermission(game.user, 'OWNER')) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
|
||||
}
|
||||
|
||||
const traitLabel = game.i18n.localize(abilities[trait].label);
|
||||
|
||||
const config = {
|
||||
event: event,
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
|
||||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: traitLabel
|
||||
}),
|
||||
roll: {
|
||||
trait: trait,
|
||||
advantage: 0,
|
||||
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
|
||||
},
|
||||
hasRoll: true,
|
||||
skips: {
|
||||
createMessage: true,
|
||||
updateCountdowns: true
|
||||
}
|
||||
};
|
||||
const result = await actor.diceRoll({
|
||||
...config,
|
||||
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: traitLabel
|
||||
})
|
||||
});
|
||||
|
||||
const newMessageData = foundry.utils.deepClone(message.system);
|
||||
foundry.utils.setProperty(newMessageData, `${path}.result`, { ...result.roll, rerolled: true });
|
||||
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
|
||||
|
||||
const updatedContent = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
|
||||
{ ...renderData, user: game.user }
|
||||
);
|
||||
const mess = game.messages.get(message._id);
|
||||
await emitAsGM(
|
||||
GMUpdateEvent.UpdateDocument,
|
||||
mess.update.bind(mess),
|
||||
{
|
||||
...renderData,
|
||||
content: updatedContent
|
||||
},
|
||||
mess.uuid
|
||||
);
|
||||
}
|
||||
|
||||
async groupRollSuccessEvent(event, message) {
|
||||
if (!game.user.isGM) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmOnly'));
|
||||
}
|
||||
|
||||
const { path, success } = event.currentTarget.dataset;
|
||||
const { actor: actorData } = foundry.utils.getProperty(message.system, path);
|
||||
const actor = game.actors.get(actorData._id);
|
||||
|
||||
if (!actor.testUserPermission(game.user, 'OWNER')) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
|
||||
}
|
||||
|
||||
const newMessageData = foundry.utils.deepClone(message.system);
|
||||
foundry.utils.setProperty(newMessageData, `${path}.manualSuccess`, Boolean(success));
|
||||
const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
|
||||
|
||||
const updatedContent = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
|
||||
{ ...renderData, user: game.user }
|
||||
);
|
||||
const mess = game.messages.get(message._id);
|
||||
await emitAsGM(
|
||||
GMUpdateEvent.UpdateDocument,
|
||||
mess.update.bind(mess),
|
||||
{
|
||||
...renderData,
|
||||
content: updatedContent
|
||||
},
|
||||
mess.uuid
|
||||
);
|
||||
}
|
||||
|
||||
async groupRollExpandSection(event) {
|
||||
event.target
|
||||
.closest('.group-roll-header-expand-section')
|
||||
.querySelectorAll('i')
|
||||
.forEach(element => {
|
||||
element.classList.toggle('fa-angle-up');
|
||||
element.classList.toggle('fa-angle-down');
|
||||
});
|
||||
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
|
||||
}
|
||||
|
||||
async riskItAllClearStressAndHitPoints(event, data) {
|
||||
const resourceValue = event.target.dataset.resourceValue;
|
||||
const actor = game.actors.get(event.target.dataset.actorId);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
import DHAbilityUse from './abilityUse.mjs';
|
||||
import DHActorRoll from './actorRoll.mjs';
|
||||
import DHGroupRoll from './groupRoll.mjs';
|
||||
import DHSystemMessage from './systemMessage.mjs';
|
||||
|
||||
export const config = {
|
||||
|
|
@ -9,6 +8,5 @@ export const config = {
|
|||
damageRoll: DHActorRoll,
|
||||
dualityRoll: DHActorRoll,
|
||||
fateRoll: DHActorRoll,
|
||||
groupRoll: DHGroupRoll,
|
||||
systemMessage: DHSystemMessage
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,39 +0,0 @@
|
|||
import { abilities } from '../../config/actorConfig.mjs';
|
||||
|
||||
export default class DHGroupRoll extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
leader: new fields.EmbeddedDataField(GroupRollMemberField),
|
||||
members: new fields.ArrayField(new fields.EmbeddedDataField(GroupRollMemberField))
|
||||
};
|
||||
}
|
||||
|
||||
get totalModifier() {
|
||||
return this.members.reduce((acc, m) => {
|
||||
if (m.manualSuccess === null) return acc;
|
||||
|
||||
return acc + (m.manualSuccess ? 1 : -1);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
|
||||
class GroupRollMemberField extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
actor: new fields.ObjectField(),
|
||||
trait: new fields.StringField({ choices: abilities }),
|
||||
difficulty: new fields.StringField(),
|
||||
result: new fields.ObjectField({ nullable: true, initial: null }),
|
||||
manualSuccess: new fields.BooleanField({ nullable: true, initial: null })
|
||||
};
|
||||
}
|
||||
|
||||
/* Can be expanded if we handle automation of success/failure */
|
||||
get success() {
|
||||
return manualSuccess;
|
||||
}
|
||||
}
|
||||
|
|
@ -41,6 +41,7 @@ export const GMUpdateEvent = {
|
|||
export const RefreshType = {
|
||||
Countdown: 'DhCoundownRefresh',
|
||||
TagTeamRoll: 'DhTagTeamRollRefresh',
|
||||
GroupRoll: 'DhGroupRollRefresh',
|
||||
EffectsDisplay: 'DhEffectsDisplayRefresh',
|
||||
Scene: 'DhSceneRefresh',
|
||||
CompendiumBrowser: 'DhCompendiumBrowserRefresh'
|
||||
|
|
|
|||
|
|
@ -290,7 +290,6 @@
|
|||
"damageRoll": {},
|
||||
"abilityUse": {},
|
||||
"tagTeam": {},
|
||||
"groupRoll": {},
|
||||
"systemMessage": {}
|
||||
}
|
||||
},
|
||||
|
|
|
|||
3
templates/dialogs/groupRollDialog/groupRoll.hbs
Normal file
3
templates/dialogs/groupRollDialog/groupRoll.hbs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<div>
|
||||
Test
|
||||
</div>
|
||||
0
templates/dialogs/groupRollDialog/groupRollMember.hbs
Normal file
0
templates/dialogs/groupRollDialog/groupRollMember.hbs
Normal file
Loading…
Add table
Add a link
Reference in a new issue