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Fixed so that the tokenHUD matches the current V14 foundry layout. Fixed so that the tooltips have the correct translations (#1894)
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1 changed files with 13 additions and 10 deletions
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@ -4,10 +4,6 @@
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<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
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<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
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</div>
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</div>
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<button type="button" class="control-icon" data-action="sort" data-tooltip="HUD.ToFrontOrBack">
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<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
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</button>
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{{#if canChangeLevel}}
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{{#if canChangeLevel}}
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<button type="button" class="control-icon" data-action="togglePalette" data-palette="levels"
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<button type="button" class="control-icon" data-action="togglePalette" data-palette="levels"
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aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip>
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aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip>
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@ -20,6 +16,10 @@
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</div>
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</div>
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{{/if}}
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{{/if}}
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<button type="button" class="control-icon" data-action="sort" data-tooltip aria-label="HUD.ToFrontOrBack">
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<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
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</button>
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{{#if hasCompanion}}
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{{#if hasCompanion}}
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<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
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<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
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<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
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<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
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@ -27,7 +27,7 @@
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{{/if}}
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{{/if}}
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{{#if canConfigure}}
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{{#if canConfigure}}
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<button type="button" class="control-icon" data-action="config" data-tooltip="HUD.OpenConfig">
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<button type="button" class="control-icon" data-action="config" data-tooltip aria-label="HUD.OpenConfig">
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<i class="fa-solid fa-gear" inert></i>
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<i class="fa-solid fa-gear" inert></i>
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</button>
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</button>
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{{/if}}
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{{/if}}
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@ -49,8 +49,9 @@
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<div class="col right">
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<div class="col right">
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{{#if isGM}}
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{{#if isGM}}
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<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility" data-tooltip="HUD.ToggleVis">
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<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility"
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<img src="{{icons.visibility}}">
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data-tooltip aria-label="{{localize (ifThen visibilityClass "HUD.Show" "HUD.Hide")}}">
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<i class="fa-solid {{ifThen hidden "fa-eye-slash" "fa-eye"}}" inert></i>
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</button>
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</button>
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{{/if}}
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{{/if}}
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@ -119,13 +120,15 @@
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{{/each}}
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{{/each}}
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</div>
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</div>
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<button type="button" class="control-icon {{targetClass}}" data-action="target" data-tooltip="HUD.ToggleTargetState">
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<button type="button" class="control-icon {{targetClass}}" data-action="target"
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data-tooltip aria-label="{{localize (ifThen targetClass "HUD.Untarget" "HUD.Target")}}">
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<i class="fa-solid fa-bullseye" inert></i>
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<i class="fa-solid fa-bullseye" inert></i>
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</button>
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</button>
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{{#if canToggleCombat}}
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{{#if canToggleCombat}}
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<button type="button" class="control-icon {{combatClass}}" data-action="combat" data-tooltip="HUD.ToggleCombatState">
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<button type="button" class="control-icon {{combatClass}}" data-action="combat"
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<img src="{{icons.combat}}">
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data-tooltip aria-label="{{localize (ifThen combatClass "HUD.ExitCombat" "HUD.EnterCombat")}}">
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<i class="fa-solid fa-swords" inert></i>
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</button>
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</button>
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{{/if}}
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{{/if}}
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</div>
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</div>
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