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https://github.com/Foundryborne/daggerheart.git
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[Feature] SRD Mark Hit Points Update (#2100)
* Updated SRD entries that should use the new mark hit points possibility after the damage rework Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
parent
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5 changed files with 179 additions and 22 deletions
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@ -6,33 +6,71 @@
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"description": "<p>When you deal Severe damage to a target within Melee range, you can <strong>mark a Stress</strong> to force them to mark an additional Hit Point.</p>",
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"description": "<p>When you deal Severe damage to a target within Melee range, you can <strong>mark a Stress</strong> to force them to mark an additional Hit Point.</p>",
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"resource": null,
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"resource": null,
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"actions": {
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"actions": {
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"Il2C9zALU6a1gGrg": {
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"EvdZLuP0wunF5cmq": {
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"type": "effect",
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"type": "damage",
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"_id": "Il2C9zALU6a1gGrg",
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"_id": "EvdZLuP0wunF5cmq",
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"systemPath": "actions",
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"systemPath": "actions",
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"description": "<p>When you deal Severe damage to a target within Melee range, you can <strong>mark a Stress</strong> to force them to mark an additional Hit Point.</p>",
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"baseAction": false,
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"description": "",
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"chatDisplay": true,
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "action",
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"actionType": "action",
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"triggers": [],
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"areas": [],
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"cost": [
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"cost": [
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{
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{
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"scalable": false,
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"scalable": false,
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"key": "stress",
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"key": "stress",
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"value": 1,
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"value": 1,
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"step": null
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"itemId": null,
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"step": null,
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"consumeOnSuccess": false
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}
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}
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],
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],
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"uses": {
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"uses": {
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"value": null,
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"value": null,
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"max": null,
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"max": "",
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"recovery": null
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"recovery": null,
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"consumeOnSuccess": false
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},
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"damage": {
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"main": null,
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"resources": {
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"hitPoints": {
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"base": false,
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"applyTo": "hitPoints",
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"resultBased": false,
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"value": {
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"multiplier": "flat",
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"flatMultiplier": 0,
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"dice": "d6",
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"bonus": 1,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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},
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"valueAlt": {
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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}
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}
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}
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},
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},
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"effects": [],
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"target": {
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"target": {
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"type": null,
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"type": "any",
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"amount": null
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"amount": null
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},
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},
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"effects": [],
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"name": "Mark Stress",
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"name": "Mark Stress",
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"img": "icons/skills/melee/blood-slash-foam-red.webp",
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"range": ""
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"range": ""
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}
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}
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},
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},
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@ -10,18 +10,25 @@
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"level": 10,
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"level": 10,
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"type": "ability",
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"type": "ability",
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"actions": {
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"actions": {
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"lekCIrTCQ2FhwGd1": {
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"Zztzsl3sPdss7xDe": {
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"type": "effect",
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"type": "damage",
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"_id": "lekCIrTCQ2FhwGd1",
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"_id": "Zztzsl3sPdss7xDe",
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"systemPath": "actions",
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"systemPath": "actions",
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"description": "<p class=\"Body-Foundation\">When you make a successful attack against an adversary, you can <strong>mark 4 Stress</strong> to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.</p>",
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"baseAction": false,
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"description": "",
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"chatDisplay": true,
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "action",
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"actionType": "action",
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"triggers": [],
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"areas": [],
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"cost": [
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"cost": [
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{
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{
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"scalable": false,
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"scalable": false,
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"key": "stress",
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"key": "stress",
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"value": 4,
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"value": 4,
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"itemId": null,
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"step": null,
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"step": null,
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"consumeOnSuccess": false
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"consumeOnSuccess": false
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}
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}
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@ -32,14 +39,44 @@
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"recovery": null,
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"recovery": null,
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"consumeOnSuccess": false
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"consumeOnSuccess": false
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},
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},
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"effects": [],
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"damage": {
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"main": null,
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"resources": {
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"hitPoints": {
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"base": false,
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"applyTo": "hitPoints",
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"resultBased": false,
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"value": {
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": true,
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"formula": "@system.resources.hitPoints.value"
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}
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},
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"valueAlt": {
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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}
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}
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}
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},
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"target": {
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"target": {
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"type": "any",
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"type": "any",
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"amount": null
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"amount": null
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},
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},
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"name": "Mark 4 Stress",
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"effects": [],
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"img": "icons/magic/control/silhouette-aura-energy.webp",
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"name": "Mark Stress",
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"range": ""
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"range": "",
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"img": "icons/skills/melee/strike-axe-red.webp"
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}
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}
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},
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},
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"attribution": {
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"attribution": {
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@ -214,7 +214,35 @@
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}
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}
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}
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}
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},
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},
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"includeBase": false
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"includeBase": false,
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"main": null,
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"resources": {
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"hitPoints": {
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"base": false,
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"applyTo": "hitPoints",
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"resultBased": false,
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"value": {
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"multiplier": "flat",
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"flatMultiplier": 0,
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"dice": "d6",
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"bonus": 1,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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},
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"valueAlt": {
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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}
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}
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}
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},
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},
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"target": {
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"target": {
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"type": "any",
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"type": "any",
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@ -14,7 +14,7 @@
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"type": "damage",
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"type": "damage",
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"_id": "MxaqNvY9IfWnFe5P",
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"_id": "MxaqNvY9IfWnFe5P",
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"systemPath": "actions",
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"systemPath": "actions",
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"description": "<p class=\"Body-Foundation\">When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points).</p><p class=\"Body-Foundation\">Additionally, when a creature within your weapon’s range deals damage to an ally with an attack that doesn’t include you, you can <strong>mark a Stress</strong> to force them to make a Reaction Roll (15). On a failure, the target must mark a Hit Point.</p>",
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"description": "<p>When a creature within your weapon’s range deals damage to an ally with an attack that doesn’t include you, you can <strong>mark a Stress</strong> to force them to make a Reaction Roll (15). On a failure, the target must mark a Hit Point.</p>",
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"chatDisplay": true,
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"chatDisplay": true,
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"actionType": "action",
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"actionType": "action",
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"cost": [
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"cost": [
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@ -34,7 +34,34 @@
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},
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},
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"damage": {
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"damage": {
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"parts": {},
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"parts": {},
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"includeBase": false
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"includeBase": false,
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"resources": {
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"hitPoints": {
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"base": false,
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"applyTo": "hitPoints",
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"resultBased": false,
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"value": {
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"multiplier": "flat",
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"flatMultiplier": 0,
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"dice": "d6",
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"bonus": 1,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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},
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"valueAlt": {
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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}
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}
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}
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},
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},
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"target": {
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"target": {
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"type": "any",
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"type": "any",
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@ -34,7 +34,34 @@
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},
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},
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"damage": {
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"damage": {
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"parts": {},
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"parts": {},
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"includeBase": false
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"includeBase": false,
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"resources": {
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"hitPoints": {
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"base": false,
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"applyTo": "hitPoints",
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"resultBased": false,
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"value": {
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"multiplier": "flat",
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"flatMultiplier": 0,
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"dice": "d6",
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"bonus": 5,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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},
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"valueAlt": {
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false,
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"formula": ""
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}
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}
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}
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}
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},
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},
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"target": {
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"target": {
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"type": "any",
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"type": "any",
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