mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-21 18:09:54 +02:00
Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
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parent
e087b379fc
commit
ab1772264a
6 changed files with 25 additions and 68 deletions
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@ -141,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const hasRolled = Boolean(data.rollData);
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if (!hasRolled) return false;
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return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
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return !data.rollData.options.hasDamage || data.damageRollData.active;
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});
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return context;
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@ -379,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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let rollIsSelected = false;
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for (const member of Object.values(members)) {
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const rollFinished = Boolean(member.rollData);
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const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
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const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true;
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rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
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rollIsSelected = rollIsSelected || member.selected;
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@ -541,16 +541,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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await action.workflow.get('damage').execute(config, null, true);
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if (!config.damage) return;
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const current = this.party.system.tagTeam.members[memberKey].rollData;
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await this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: {
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...current,
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options: {
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...current.options,
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damage: config.damage
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}
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}
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[`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage
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},
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this.getUpdatingParts(button)
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);
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@ -558,52 +551,25 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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static async #removeDamageRoll(_, button) {
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const { memberKey } = button.dataset;
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const current = this.party.system.tagTeam.members[memberKey].rollData;
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this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: {
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...current,
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options: {
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...current.options,
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damage: null
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}
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}
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[`system.tagTeam.members.${memberKey}.damageRollData.types`]:
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_replace({})
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},
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this.getUpdatingParts(button)
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);
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}
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static async #rerollDamageDice(_, button) {
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const { memberKey, damageKey, part, dice } = button.dataset;
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const { memberKey, damageKey, diceIndex, resultIndex } = button.dataset;
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const memberData = this.party.system.tagTeam.members[memberKey];
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const partData = memberData.rollData.options.damage[damageKey].parts[part];
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const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
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index => partData.dice[dice].results[index].active
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);
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const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
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partData,
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dice,
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activeDiceResultKey
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);
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const rollData = this.party.system.tagTeam.members[memberKey].rollData;
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rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
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if (index !== Number.parseInt(part)) return damagePart;
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return {
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...damagePart,
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total: parsedRoll.total,
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dice: rerolledDice
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};
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});
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rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
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acc += part.total;
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return acc;
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}, 0);
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await memberData.damageRollData.rerollDamageDie(damageKey, diceIndex, resultIndex);
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this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: rollData
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[`system.tagTeam.members.${memberKey}.damageRollData.types`]: {
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[damageKey]: memberData.damageRollData.types[damageKey].toJSON()
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}
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},
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this.getUpdatingParts(button)
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);
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@ -3,7 +3,6 @@ import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayFie
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import TagTeamData from '../tagTeamData.mjs';
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import GroupRollData from '../groupRollData.mjs';
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import { GoldField } from '../fields/actorField.mjs';
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import { ChatDamageData } from '../chat-message/chatDamageData.mjs';
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export default class DhParty extends BaseDataActor {
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/** @inheritdoc */
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@ -49,14 +48,6 @@ export default class DhParty extends BaseDataActor {
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}
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}
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prepareDerivedData() {
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for (const memberKey in this.tagTeam.members) {
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const member = this.tagTeam.members[memberKey];
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member.damageRollData = member.rollData?.options.damage ?
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ChatDamageData.fromJSON(JSON.stringify(member.rollData.options.damage)) : null;
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}
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}
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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@ -1,3 +1,5 @@
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import { ChatDamageData } from './chat-message/chatDamageData.mjs';
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export default class TagTeamData extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -37,6 +39,7 @@ export class MemberData extends foundry.abstract.DataModel {
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}),
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rollChoice: new fields.StringField({ nullable: true, initial: null }),
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rollData: new fields.JSONField({ nullable: true, initial: null }),
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damageRollData: new fields.EmbeddedDataField(ChatDamageData),
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selected: new fields.BooleanField({ initial: false })
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};
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}
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@ -37,7 +37,7 @@ export default class DamageRoll extends DHRoll {
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if (game.modules.get('dice-so-nice')?.active) {
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config.mute = true;
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.damage.types).map(x => x.roll)
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Object.values(config.damage.types)
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);
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diceRolls.push(Roll.fromTerms([pool]));
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}
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@ -6,12 +6,12 @@
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</div>
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<div class="roll-dice-container">
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{{#each roll.dice as |dice index|}}
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{{#each results}}
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{{#if active}}
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<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../key}}" data-dice="{{../key}}" data-result="{{index}}">
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<span class="dice-label">{{result}}</span>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.denomination ".svg"}}" />
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{{#each roll.dice}}
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{{#each results as |result index|}}
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{{#if result.active}}
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<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-dice-index="{{@../key}}" data-result-index="{{index}}">
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<span class="dice-label">{{result.result}}</span>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" ../denomination ".svg"}}" />
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</a>
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{{/if}}
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{{/each}}
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@ -100,15 +100,12 @@
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<a class="roll-button" data-action="makeDamageRoll" data-member-key="{{@root.partId}}" {{#unless readyToRoll}}disabled{{/unless}}>
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<img src="systems/daggerheart/assets/icons/dice/hope/d20.svg" />
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</a>
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{{#if damage}}
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<a class="delete-button" data-action="removeDamageRoll" data-member-key="{{@root.partId}}" {{#unless rollData.options.damage}}disabled{{/unless}}>
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<a class="delete-button" data-action="removeDamageRoll" data-member-key="{{@root.partId}}" {{#unless damage.active}}disabled{{/unless}}>
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/if}}
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</div>
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</span>
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{{#if damage}}
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{{#if damage.active}}
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{{#if useCritDamage}}
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{{> "systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs" damage=critDamage isCritical=true }}
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{{else}}
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