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https://github.com/Foundryborne/daggerheart.git
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Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
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parent
e087b379fc
commit
ab1772264a
6 changed files with 25 additions and 68 deletions
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@ -141,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const hasRolled = Boolean(data.rollData);
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if (!hasRolled) return false;
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return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
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return !data.rollData.options.hasDamage || data.damageRollData.active;
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});
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return context;
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@ -379,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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let rollIsSelected = false;
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for (const member of Object.values(members)) {
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const rollFinished = Boolean(member.rollData);
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const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
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const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true;
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rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
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rollIsSelected = rollIsSelected || member.selected;
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@ -540,17 +540,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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await action.workflow.get('damage').execute(config, null, true);
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if (!config.damage) return;
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const current = this.party.system.tagTeam.members[memberKey].rollData;
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await this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: {
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...current,
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options: {
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...current.options,
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damage: config.damage
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}
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}
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[`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage
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},
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this.getUpdatingParts(button)
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);
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@ -558,52 +551,25 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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static async #removeDamageRoll(_, button) {
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const { memberKey } = button.dataset;
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const current = this.party.system.tagTeam.members[memberKey].rollData;
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this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: {
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...current,
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options: {
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...current.options,
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damage: null
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}
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}
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[`system.tagTeam.members.${memberKey}.damageRollData.types`]:
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_replace({})
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},
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this.getUpdatingParts(button)
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);
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}
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static async #rerollDamageDice(_, button) {
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const { memberKey, damageKey, part, dice } = button.dataset;
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const { memberKey, damageKey, diceIndex, resultIndex } = button.dataset;
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const memberData = this.party.system.tagTeam.members[memberKey];
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const partData = memberData.rollData.options.damage[damageKey].parts[part];
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const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
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index => partData.dice[dice].results[index].active
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);
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const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
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partData,
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dice,
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activeDiceResultKey
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);
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const rollData = this.party.system.tagTeam.members[memberKey].rollData;
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rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
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if (index !== Number.parseInt(part)) return damagePart;
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return {
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...damagePart,
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total: parsedRoll.total,
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dice: rerolledDice
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};
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});
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rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
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acc += part.total;
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return acc;
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}, 0);
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await memberData.damageRollData.rerollDamageDie(damageKey, diceIndex, resultIndex);
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this.updatePartyData(
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{
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[`system.tagTeam.members.${memberKey}.rollData`]: rollData
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[`system.tagTeam.members.${memberKey}.damageRollData.types`]: {
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[damageKey]: memberData.damageRollData.types[damageKey].toJSON()
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}
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},
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this.getUpdatingParts(button)
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);
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