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https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Few fixes
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parent
1bd2bbd02d
commit
aacaf516b2
8 changed files with 50 additions and 39 deletions
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@ -412,8 +412,8 @@ export class DamageRoll extends DHRoll {
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static async postEvaluate(roll, config = {}) {
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config.roll = {
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result: roll.total,
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dice: roll.dice
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dice: roll.dice,
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type: config.type
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};
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if (roll.healing) config.roll.type = roll.healing.type;
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}
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}
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@ -68,8 +68,8 @@ export const damageTypes = {
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};
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export const healingTypes = {
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health: {
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id: 'health',
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
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},
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@ -126,7 +126,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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choices: SYSTEM.GENERAL.healingTypes,
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required: true,
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blank: false,
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initial: SYSTEM.GENERAL.healingTypes.health.id,
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initial: SYSTEM.GENERAL.healingTypes.hitPoints.id,
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label: 'Healing'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData)
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@ -516,7 +516,8 @@ export class DHHealingAction extends DHBaseAction {
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img: x.img,
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hit: true
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})),
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messageTemplate: 'systems/daggerheart/templates/chat/healing-roll.hbs'
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messageTemplate: 'systems/daggerheart/templates/chat/healing-roll.hbs',
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type: this.healing.type
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};
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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@ -1,3 +1,5 @@
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import { actionsTypes } from '../action/_module.mjs';
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/**
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* Describes metadata about the item data model type
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* @typedef {Object} ItemDataModelMetadata
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@ -50,4 +52,24 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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const data = { ...actorRollData, item: { ...this } };
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return data;
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}
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async _preCreate(data, options, user) {
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if(!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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const actionType = {
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weapon: 'attack'
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}[this.constructor.metadata.type],
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cls = actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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this.updateSource({actions: [action]});
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}
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}
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@ -14,7 +14,8 @@ export default class DHWeapon extends BaseDataItem {
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isQuantifiable: true,
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embedded: {
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feature: 'featureTest'
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}
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},
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hasInitialAction: true
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});
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}
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@ -51,24 +52,6 @@ export default class DHWeapon extends BaseDataItem {
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};
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}
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async _preCreate(data, options, user) {
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const actionType = 'attack',
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cls = actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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this.updateSource({actions: [action]});
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return super._preCreate(data, options, user);
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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@ -401,22 +401,27 @@ export default class DhpActor extends Actor {
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}
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}
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async takeHealing(resources) {
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resources.forEach(r => r.value *= -1);
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await this.modifyResource(resources);
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}
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async modifyResource(resources) {
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if (!resources.length) return;
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let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
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resources.forEach(r => {
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switch (r.type) {
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case 'armorStack':
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updates.armor.resources['system.marks.value'] = Math.min(
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updates.armor.resources['system.marks.value'] = Math.max(Math.min(
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this.system.armor.system.marks.value + r.value,
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this.system.armorScore
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);
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), 0);
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break;
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default:
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updates.actor.resources[`system.resources.${r.type}.value`] = Math.min(
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updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(Math.min(
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this.system.resources[r.type].value + r.value,
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this.system.resources[r.type].max
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);
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), 0);
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break;
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}
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});
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@ -33,7 +33,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.damage-button').forEach(element =>
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element.addEventListener('click', event => this.onDamage(event, data.message))
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);
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html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
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html.querySelectorAll('.healing-button').forEach(element =>
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element.addEventListener('click', event => this.onHealing(event, data.message))
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);
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html.querySelectorAll('.target-indicator').forEach(element =>
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element.addEventListener('click', this.onToggleTargets)
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);
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@ -87,7 +89,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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onRollHealing = async (event, message) => {
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event.stopPropagation();
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const actor = this.getActor(message.system.source.actor);
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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@ -98,7 +100,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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onApplyEffect = async (event, message) => {
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event.stopPropagation();
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const actor = this.getActor(message.system.source.actor);
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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@ -137,22 +139,20 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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for (var target of targets) {
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await target.actor.takeDamage(message.system.damage.total, message.system.damage.type);
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await target.actor.takeDamage(message.system.roll.result, message.system.roll.type);
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}
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};
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onHealing = async event => {
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onHealing = async (event, message) => {
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event.stopPropagation();
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const healing = Number.parseInt(event.currentTarget.dataset.value);
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const targets = Array.from(game.user.targets);
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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for (var target of targets) {
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await target.actor.modifyResource([{ value: healing, type: event.currentTarget.dataset.type }]);
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await target.actor.takeHealing([{ value: message.system.roll.result, type: message.system.roll.type }]);
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}
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};
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@ -24,7 +24,7 @@
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</div>
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<div class="dice-total">{{roll.result}}</div>
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<div class="flexrow">
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<button class="healing-button" data-value="{{roll.result}}" data-type="{{roll.type}}"><span>{{localize "DAGGERHEART.Chat.HealingRoll.Heal"}}</span></button>
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<button class="healing-button"><span>{{localize "DAGGERHEART.Chat.HealingRoll.Heal"}}</span></button>
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</div>
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</div>
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</div>
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