mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Combat and CombatTracker (#108)
* Added Combat and CombatTracker * Some cleneaup * Fixing and cleaning up * Added categories for combatants * Style improvements * Layout change
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23 changed files with 730 additions and 684 deletions
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@ -1,4 +1,3 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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/**
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@ -10,101 +9,101 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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*/
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export default class Resources extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(options={}) {
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super(options);
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}
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: "resources",
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classes: [],
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tag: "div",
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window: {
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frame: true,
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title: "Fear",
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positioned: true,
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resizable: true,
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minimizable: false
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},
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actions: {
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setFear: Resources.setFear,
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increaseFear: Resources.increaseFear
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},
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position: {
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width: 222,
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height: 222,
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// top: "200px",
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// left: "120px"
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constructor(options = {}) {
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super(options);
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}
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};
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/** @override */
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static PARTS = {
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resources: {
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root: true,
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template: "systems/daggerheart/templates/views/resources.hbs"
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// template: "templates/ui/players.hbs"
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: 'resources',
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classes: [],
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tag: 'div',
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window: {
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frame: true,
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title: 'Fear',
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positioned: true,
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resizable: true,
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minimizable: false
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},
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actions: {
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setFear: Resources.setFear,
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increaseFear: Resources.increaseFear
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},
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position: {
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width: 222,
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height: 222
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// top: "200px",
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// left: "120px"
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}
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};
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/** @override */
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static PARTS = {
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resources: {
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root: true,
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template: 'systems/daggerheart/templates/views/resources.hbs'
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}
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};
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get currentFear() {
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return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
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}
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};
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get currentFear() {
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return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
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}
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get maxFear() {
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return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
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}
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get maxFear() {
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return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
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}
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options) {
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const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
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current = this.currentFear,
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max = this.maxFear,
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percent = (current / max) * 100,
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isGM = game.user.isGM;
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// Return the data for rendering
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return { display, current, max, percent, isGM };
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}
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/** @override */
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async _prepareContext(_options) {
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const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
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current = this.currentFear,
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max = this.maxFear,
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percent = (current / max) * 100,
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isGM = game.user.isGM;
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// Return the data for rendering
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return {display, current, max, percent, isGM};
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}
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/** @override */
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async _preFirstRender(context, options) {
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options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
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}
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/** @override */
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async _preFirstRender(context, options) {
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options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
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}
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/** @override */
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async _preRender(context, options) {
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if (this.currentFear > this.maxFear)
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
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}
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/** @override */
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async _preRender(context, options) {
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if(this.currentFear > this.maxFear) await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
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}
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_onPosition(position) {
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game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
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}
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_onPosition(position) {
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game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
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}
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async close(options = {}) {
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if (!options.allowed) return;
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else super.close(options);
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}
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async close(options={}) {
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if(!options.allowed) return;
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else super.close(options);
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}
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static async setFear(event, target) {
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if (!game.user.isGM) return;
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const fearCount = Number(target.dataset.index ?? 0);
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await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
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}
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static async setFear(event, target) {
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if(!game.user.isGM) return;
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const fearCount = Number(target.dataset.index ?? 0);
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await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
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}
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static async increaseFear(event, target) {
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let value = target.dataset.increment ?? 0,
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operator = value.split('')[0] ?? null;
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value = Number(value);
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await this.updateFear(operator ? this.currentFear + value : value);
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}
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static async increaseFear(event, target) {
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let value = target.dataset.increment ?? 0,
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operator = value.split('')[0] ?? null;
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value = Number(value);
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await this.updateFear(operator ? this.currentFear + value : value);
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}
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async updateFear(value) {
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if(!game.user.isGM) return;
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value = Math.max(0, Math.min(this.maxFear, value));
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
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}
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}
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async updateFear(value) {
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if (!game.user.isGM) return;
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value = Math.max(0, Math.min(this.maxFear, value));
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
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}
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}
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@ -1,5 +1,7 @@
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import DhAppearance from '../data/settings/Appearance.mjs';
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import DHAppearanceSettings from './settings/appearanceSettings.mjs';
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import DhVariantRules from '../data/settings/VariantRules.mjs';
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import DHVariantRuleSettings from './settings/variantRuleSettings.mjs';
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class DhpAutomationSettings extends FormApplication {
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constructor(object = {}, options = {}) {
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@ -181,7 +183,8 @@ export const registerDHSettings = () => {
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type: Number,
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default: 0,
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onChange: () => {
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if(ui.resources) ui.resources.render({force: true});
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if (ui.resources) ui.resources.render({ force: true });
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ui.combat.render({ force: true });
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}
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});
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@ -193,7 +196,7 @@ export const registerDHSettings = () => {
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type: Number,
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default: 12,
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onChange: () => {
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if(ui.resources) ui.resources.render({force: true});
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if (ui.resources) ui.resources.render({ force: true });
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}
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});
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@ -204,15 +207,15 @@ export const registerDHSettings = () => {
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config: true,
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type: String,
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choices: {
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'token': 'Tokens',
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'bar': 'Bar',
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'hide': 'Hide'
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token: 'Tokens',
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bar: 'Bar',
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hide: 'Hide'
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},
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default: 'token',
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onChange: value => {
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if(ui.resources) {
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if(value === 'hide') ui.resources.close({allowed: true});
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else ui.resources.render({force: true});
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if (ui.resources) {
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if (value === 'hide') ui.resources.close({ allowed: true });
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else ui.resources.render({ force: true });
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}
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}
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});
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}
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});
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, {
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scope: 'world',
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config: false,
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type: DhVariantRules,
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default: DhVariantRules.defaultSchema
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});
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
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scope: 'client',
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config: false,
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@ -291,4 +301,13 @@ export const registerDHSettings = () => {
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type: DHAppearanceSettings,
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restricted: false
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});
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game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.VariantRules.Name, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
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icon: SYSTEM.SETTINGS.menu.VariantRules.Icon,
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type: DHVariantRuleSettings,
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restricted: false
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});
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};
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59
module/applications/settings/variantRuleSettings.mjs
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59
module/applications/settings/variantRuleSettings.mjs
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@ -0,0 +1,59 @@
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import DhVariantRules from '../../data/settings/VariantRules.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DHVariantRuleSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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this.settings = new DhVariantRules(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules).toObject()
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.name');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'daggerheart-appearance-settings',
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '600', height: 'auto' },
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actions: {
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reset: this.reset,
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save: this.save
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/variant-rules.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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return context;
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}
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static async updateData(event, element, formData) {
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const updatedSettings = foundry.utils.expandObject(formData.object);
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await this.settings.updateSource(updatedSettings);
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this.render();
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}
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static async reset() {
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this.settings = new DhVariantRules();
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this.render();
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}
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static async save() {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, this.settings.toObject());
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this.close();
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}
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}
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