Combat and CombatTracker (#108)

* Added Combat and CombatTracker

* Some cleneaup

* Fixing and cleaning up

* Added categories for combatants

* Style improvements

* Layout change
This commit is contained in:
WBHarry 2025-06-07 00:06:54 +02:00 committed by GitHub
parent 32730b3aac
commit aa8fe6a7a1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
23 changed files with 730 additions and 684 deletions

View file

@ -1,4 +1,3 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/**
@ -10,101 +9,101 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
*/
export default class Resources extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(options={}) {
super(options);
}
/** @inheritDoc */
static DEFAULT_OPTIONS = {
id: "resources",
classes: [],
tag: "div",
window: {
frame: true,
title: "Fear",
positioned: true,
resizable: true,
minimizable: false
},
actions: {
setFear: Resources.setFear,
increaseFear: Resources.increaseFear
},
position: {
width: 222,
height: 222,
// top: "200px",
// left: "120px"
constructor(options = {}) {
super(options);
}
};
/** @override */
static PARTS = {
resources: {
root: true,
template: "systems/daggerheart/templates/views/resources.hbs"
// template: "templates/ui/players.hbs"
/** @inheritDoc */
static DEFAULT_OPTIONS = {
id: 'resources',
classes: [],
tag: 'div',
window: {
frame: true,
title: 'Fear',
positioned: true,
resizable: true,
minimizable: false
},
actions: {
setFear: Resources.setFear,
increaseFear: Resources.increaseFear
},
position: {
width: 222,
height: 222
// top: "200px",
// left: "120px"
}
};
/** @override */
static PARTS = {
resources: {
root: true,
template: 'systems/daggerheart/templates/views/resources.hbs'
}
};
get currentFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
}
};
get currentFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
}
get maxFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
}
get maxFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
}
/* -------------------------------------------- */
/* Rendering */
/* -------------------------------------------- */
/* -------------------------------------------- */
/* Rendering */
/* -------------------------------------------- */
/** @override */
async _prepareContext(_options) {
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
current = this.currentFear,
max = this.maxFear,
percent = (current / max) * 100,
isGM = game.user.isGM;
// Return the data for rendering
return { display, current, max, percent, isGM };
}
/** @override */
async _prepareContext(_options) {
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
current = this.currentFear,
max = this.maxFear,
percent = (current / max) * 100,
isGM = game.user.isGM;
// Return the data for rendering
return {display, current, max, percent, isGM};
}
/** @override */
async _preFirstRender(context, options) {
options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
}
/** @override */
async _preFirstRender(context, options) {
options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
}
/** @override */
async _preRender(context, options) {
if (this.currentFear > this.maxFear)
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
}
/** @override */
async _preRender(context, options) {
if(this.currentFear > this.maxFear) await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
}
_onPosition(position) {
game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
}
_onPosition(position) {
game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
}
async close(options = {}) {
if (!options.allowed) return;
else super.close(options);
}
async close(options={}) {
if(!options.allowed) return;
else super.close(options);
}
static async setFear(event, target) {
if (!game.user.isGM) return;
const fearCount = Number(target.dataset.index ?? 0);
await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
}
static async setFear(event, target) {
if(!game.user.isGM) return;
const fearCount = Number(target.dataset.index ?? 0);
await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
}
static async increaseFear(event, target) {
let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null;
value = Number(value);
await this.updateFear(operator ? this.currentFear + value : value);
}
static async increaseFear(event, target) {
let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null;
value = Number(value);
await this.updateFear(operator ? this.currentFear + value : value);
}
async updateFear(value) {
if(!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
}
}
async updateFear(value) {
if (!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
}
}

View file

@ -1,5 +1,7 @@
import DhAppearance from '../data/settings/Appearance.mjs';
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
import DhVariantRules from '../data/settings/VariantRules.mjs';
import DHVariantRuleSettings from './settings/variantRuleSettings.mjs';
class DhpAutomationSettings extends FormApplication {
constructor(object = {}, options = {}) {
@ -181,7 +183,8 @@ export const registerDHSettings = () => {
type: Number,
default: 0,
onChange: () => {
if(ui.resources) ui.resources.render({force: true});
if (ui.resources) ui.resources.render({ force: true });
ui.combat.render({ force: true });
}
});
@ -193,7 +196,7 @@ export const registerDHSettings = () => {
type: Number,
default: 12,
onChange: () => {
if(ui.resources) ui.resources.render({force: true});
if (ui.resources) ui.resources.render({ force: true });
}
});
@ -204,15 +207,15 @@ export const registerDHSettings = () => {
config: true,
type: String,
choices: {
'token': 'Tokens',
'bar': 'Bar',
'hide': 'Hide'
token: 'Tokens',
bar: 'Bar',
hide: 'Hide'
},
default: 'token',
onChange: value => {
if(ui.resources) {
if(value === 'hide') ui.resources.close({allowed: true});
else ui.resources.render({force: true});
if (ui.resources) {
if (value === 'hide') ui.resources.close({ allowed: true });
else ui.resources.render({ force: true });
}
}
});
@ -251,6 +254,13 @@ export const registerDHSettings = () => {
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, {
scope: 'world',
config: false,
type: DhVariantRules,
default: DhVariantRules.defaultSchema
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
scope: 'client',
config: false,
@ -291,4 +301,13 @@ export const registerDHSettings = () => {
type: DHAppearanceSettings,
restricted: false
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.VariantRules.Name, {
name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
icon: SYSTEM.SETTINGS.menu.VariantRules.Icon,
type: DHVariantRuleSettings,
restricted: false
});
};

View file

@ -0,0 +1,59 @@
import DhVariantRules from '../../data/settings/VariantRules.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHVariantRuleSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhVariantRules(
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.name');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-appearance-settings',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/variant-rules.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhVariantRules();
this.render();
}
static async save() {
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, this.settings.toObject());
this.close();
}
}