Initial commit

This commit is contained in:
WBHarry 2025-05-22 16:53:39 +02:00
commit aa4021d1a2
163 changed files with 26530 additions and 0 deletions

29
module/ui/ruler.mjs Normal file
View file

@ -0,0 +1,29 @@
export default class DhpRuler extends foundry.canvas.interaction.Ruler {
_getSegmentLabel(segment, totalDistance) {
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
if(!range.enabled) return super._getSegmentLabel(segment, totalDistance);
const segmentDistance = Math.round(segment.distance * 100) / 100;
const totalDistanceValue = Math.round(totalDistance * 100) / 100;
return `${this.#getRangeLabel(segmentDistance, range)} [${this.#getRangeLabel(totalDistanceValue, range)}]`;
}
#getRangeLabel(distance, settings){
if(distance <= settings.melee){
return game.i18n.localize("DAGGERHEART.Range.Melee.Name");
}
if(distance <= settings.veryClose){
return game.i18n.localize("DAGGERHEART.Range.VeryClose.Name");
}
if(distance <= settings.close){
return game.i18n.localize("DAGGERHEART.Range.Close.Name");
}
if(distance <= settings.far){
return game.i18n.localize("DAGGERHEART.Range.Far.Name");
}
if(distance <= settings.veryFar){
return game.i18n.localize("DAGGERHEART.Range.VeryFar.Name");
}
}
}