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47
module/data/weapon.mjs
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47
module/data/weapon.mjs
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export default class DhpWeapon extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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active: new fields.BooleanField({ initial: false }),
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inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
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range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
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damage: new fields.SchemaField({
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value: new fields.StringField({}),
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type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false }),
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}),
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burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
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feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false }),
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quantity: new fields.NumberField({ initial: 1, integer: true }),
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description: new fields.HTMLField({}),
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}
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}
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prepareDerivedData(){
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if(this.parent.parent){
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this.applyEffects();
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}
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}
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applyEffects(){
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const effects = this.parent.parent.system.effects;
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for(var key in effects){
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const effectType = effects[key];
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for(var effect of effectType) {
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switch(key) {
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case SYSTEM.EFFECTS.effectTypes.reach.id:
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if(SYSTEM.GENERAL.range[this.range].distance < SYSTEM.GENERAL.range[effect.valueData.value].distance){
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this.range = effect.valueData.value;
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}
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break;
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// case SYSTEM.EFFECTS.effectTypes.damage.id:
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// if(this.damage.type === 'physical') this.damage.value = (`${this.damage.value} + ${this.parent.parent.system.levelData.currentLevel}`);
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// break;
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}
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}
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}
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}
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}
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