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377
module/applications/sheets/adversary.mjs
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377
module/applications/sheets/adversary.mjs
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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
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// export class Teest extends DhpApplicationMixin(ActorSheet) {
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// static documentType = "adversary";
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// constructor(options){
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// super(options);
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// this.editMode = false;
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// }
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// /** @override */
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// static get defaultOptions() {
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// return foundry.utils.mergeObject(super.defaultOptions, {
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// classes: ["daggerheart", "sheet", "adversary"],
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// width: 600,
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// height: 'auto',
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// resizable: false,
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// });
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// }
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// async getData() {
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// const context = super.getData();
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// context.config = SYSTEM;
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// context.editMode = this.editMode;
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// context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
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// context.data = {
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// description: this.object.system.description,
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// motivesAndTactics: this.object.system.motivesAndTactics.join(', '),
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// tier: this.object.system.tier,
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// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
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// attack: {
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// name: this.object.system.attack.name,
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// attackModifier: this.object.system.attackModifier,
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// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
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// damage: {
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// value: this.object.system.attack.damage.value,
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// type: this.object.system.attack.damage.type,
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// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
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// },
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// },
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// damageThresholds: this.object.system.damageThresholds,
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// difficulty: this.object.system.difficulty,
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// hp: { ...this.object.system.resources.health, lastRowIndex: Math.floor(this.object.system.resources.health.max/5)*5 },
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// stress: { ...this.object.system.resources.stress, lastRowIndex: Math.floor(this.object.system.resources.stress.max/5)*5 },
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// moves: this.object.system.moves,
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// };
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// return context;
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// }
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// async _handleAction(action, event, button) {
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// switch(action){
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// case 'viewMove':
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// await this.viewMove(button);
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// break;
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// case 'addMove':
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// this.addMove();
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// break;
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// case 'removeMove':
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// await this.removeMove(button);
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// break;
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// case 'toggleSlider':
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// this.toggleEditMode();
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// break;
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// case 'addMotive':
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// await this.addMotive();
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// break;
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// case 'removeMotive':
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// await this.removeMotive(button);
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// break;
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// case 'reactionRoll':
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// await this.reactionRoll(event);
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// break;
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// case 'attackRoll':
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// await this.attackRoll(event);
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// break;
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// case 'addExperience':
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// await this.addExperience();
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// break;
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// case 'removeExperience':
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// await this.removeExperience(button);
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// break;
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// case 'toggleHP':
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// await this.toggleHP(button);
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// break;
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// case 'toggleStress':
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// await this.toggleStress(button);
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// break;
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// }
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// }
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// async viewMove(button){
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// const move = await fromUuid(button.dataset.move);
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// move.sheet.render(true);
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// }
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// async addMove(){
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// const result = await this.object.createEmbeddedDocuments("Item", [{
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// name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
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// type: 'feature',
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// }]);
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// await result[0].sheet.render(true);
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// }
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// async removeMove(button){
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// await this.object.items.find(x => x.uuid === button.dataset.move).delete();
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// }
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// toggleEditMode(){
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// this.editMode = !this.editMode;
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// this.render();
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// }
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// async addMotive(){
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// await this.object.update({ "system.motivesAndTactics": [...this.object.system.motivesAndTactics, ''] });
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// }
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// async removeMotive(button){
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// await this.object.update({ "system.motivesAndTactics": this.object.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
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// }
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// async reactionRoll(event){
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// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
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// const cls = getDocumentClass("ChatMessage");
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// const msg = new cls({
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// type: 'adversaryRoll',
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// system: {
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// roll: roll._formula,
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// total: roll._total,
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// modifiers: modifiers,
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// diceResults: diceResults,
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// },
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// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
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// rolls: [roll]
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// });
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// cls.create(msg.toObject());
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// }
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// async attackRoll(event){
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// const modifier = Number.parseInt(event.currentTarget.dataset.value);
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// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
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// const targets = Array.from(game.user.targets).map(x => ({
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// id: x.id,
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// name: x.actor.name,
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// img: x.actor.img,
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// difficulty: x.actor.system.difficulty,
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// evasion: x.actor.system.evasion,
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// }));
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// const cls = getDocumentClass("ChatMessage");
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// const msg = new cls({
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// type: 'adversaryRoll',
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// system: {
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// roll: roll._formula,
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// total: roll._total,
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// modifiers: modifiers,
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// diceResults: diceResults,
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// targets: targets,
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// damage: { value: event.currentTarget.dataset.damage, type: event.currentTarget.dataset.damageType },
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// },
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// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
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// rolls: [roll]
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// });
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// cls.create(msg.toObject());
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// }
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// async addExperience(){
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// await this.object.update({ "system.experiences": [...this.object.system.experiences, { name: 'Experience', value: 1 }] });
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// }
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// async removeExperience(button){
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// await this.object.update({ "system.experiences": this.object.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
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// }
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// async toggleHP(button){
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// const index = Number.parseInt(button.dataset.index);
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// const newHP = index < this.object.system.resources.health.value ? index : index+1;
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// await this.object.update({ "system.resources.health.value": newHP });
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// }
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// async toggleStress(button){
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// const index = Number.parseInt(button.dataset.index);
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// const newStress = index < this.object.system.resources.stress.value ? index : index+1;
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// await this.object.update({ "system.resources.stress.value": newStress });
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// }
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// }
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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constructor(options={}){
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super(options);
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this.editMode = false;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: "daggerheart-adversary",
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classes: ["daggerheart", "sheet", "adversary"],
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position: { width: 600 },
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actions: {
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viewMove: this.viewMove,
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addMove: this.addMove,
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removeMove: this.removeMove,
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toggleSlider: this.toggleEditMode,
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addMotive: this.addMotive,
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removeMotive: this.removeMotive,
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reactionRoll: this.reactionRoll,
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attackRoll: this.attackRoll,
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addExperience: this.addExperience,
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removeExperience: this.removeExperience,
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toggleHP: this.toggleHP,
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toggleStress: this.toggleStress,
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false,
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},
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};
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static PARTS = {
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form: {
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id: "feature",
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template: "systems/daggerheart/templates/sheets/adversary.hbs"
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}
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.config = SYSTEM;
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context.editMode = this.editMode;
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context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
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context.data = {
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description: this.document.system.description,
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motivesAndTactics: this.document.system.motivesAndTactics.join(', '),
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tier: this.document.system.tier,
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type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
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attack: {
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name: this.document.system.attack.name,
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attackModifier: this.document.system.attackModifier,
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range: this.document.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name) : null,
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damage: {
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value: this.document.system.attack.damage.value,
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type: this.document.system.attack.damage.type,
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typeName: this.document.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation).toLowerCase() : null,
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},
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},
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damageThresholds: this.document.system.damageThresholds,
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difficulty: this.document.system.difficulty,
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hp: { ...this.document.system.resources.health, lastRowIndex: Math.floor(this.document.system.resources.health.max/5)*5 },
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stress: { ...this.document.system.resources.stress, lastRowIndex: Math.floor(this.document.system.resources.stress.max/5)*5 },
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moves: this.document.system.moves,
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};
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return context;
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}
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static async updateForm(event, _, formData) {
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await this.document.update(formData.object)
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this.render();
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}
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static async viewMove(_, button){
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const move = await fromUuid(button.dataset.move);
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move.sheet.render(true);
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}
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static async addMove(){
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const result = await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
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type: 'feature',
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}]);
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await result[0].sheet.render(true);
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}
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static async removeMove(_, button){
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await this.document.items.find(x => x.uuid === button.dataset.move).delete();
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}
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static toggleEditMode(){
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this.editMode = !this.editMode;
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this.render();
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}
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static async addMotive(){
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await this.document.update({ "system.motivesAndTactics": [...this.document.system.motivesAndTactics, ''] });
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}
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static async removeMotive(button){
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await this.document.update({ "system.motivesAndTactics": this.document.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
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}
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static async reactionRoll(event){
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const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
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const cls = getDocumentClass("ChatMessage");
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const msg = new cls({
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type: 'adversaryRoll',
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system: {
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roll: roll._formula,
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total: roll._total,
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modifiers: modifiers,
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diceResults: diceResults,
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},
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content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
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rolls: [roll]
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});
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cls.create(msg.toObject());
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}
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static async attackRoll(event, button){
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const modifier = Number.parseInt(button.dataset.value);
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const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
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const targets = Array.from(game.user.targets).map(x => ({
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id: x.id,
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name: x.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion,
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}));
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const cls = getDocumentClass("ChatMessage");
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const msg = new cls({
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type: 'adversaryRoll',
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system: {
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roll: roll._formula,
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total: roll._total,
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modifiers: modifiers,
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diceResults: diceResults,
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targets: targets,
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damage: { value: button.dataset.damage, type: button.dataset.damageType },
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},
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content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
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rolls: [roll]
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});
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cls.create(msg.toObject());
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}
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static async addExperience(){
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await this.document.update({ "system.experiences": [...this.document.system.experiences, { name: 'Experience', value: 1 }] });
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}
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static async removeExperience(_, button){
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await this.document.update({ "system.experiences": this.document.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
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}
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static async toggleHP(_, button){
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const index = Number.parseInt(button.dataset.index);
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const newHP = index < this.document.system.resources.health.value ? index : index+1;
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await this.document.update({ "system.resources.health.value": newHP });
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}
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static async toggleStress(_, button){
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const index = Number.parseInt(button.dataset.index);
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const newStress = index < this.document.system.resources.stress.value ? index : index+1;
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await this.document.update({ "system.resources.stress.value": newStress });
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}
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}
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