Merged with main

This commit is contained in:
WBHarry 2025-07-14 01:15:17 +02:00
commit a96e75c37b
54 changed files with 964 additions and 318 deletions

View file

@ -1,3 +1,5 @@
import { itemAbleRollParse } from '../helpers/utils.mjs';
export default class DhActiveEffect extends ActiveEffect {
get isSuppressed() {
// If this is a copied effect from an attachment, never suppress it
@ -24,16 +26,18 @@ export default class DhActiveEffect extends ActiveEffect {
*/
get isAttached() {
if (!this.parent || !this.parent.parent) return false;
// Check if this item's UUID is in any actor's armor or weapon attachment lists
const actor = this.parent.parent;
if (!actor || !actor.items) return false;
return actor.items.some(item => {
return (item.type === 'armor' || item.type === 'weapon') &&
item.system?.attached &&
Array.isArray(item.system.attached) &&
item.system.attached.includes(this.parent.uuid);
return (
(item.type === 'armor' || item.type === 'weapon') &&
item.system?.attached &&
Array.isArray(item.system.attached) &&
item.system.attached.includes(this.parent.uuid)
);
});
}
@ -51,11 +55,7 @@ export default class DhActiveEffect extends ActiveEffect {
}
static applyField(model, change, field) {
const isItemTarget = change.value.toLowerCase().startsWith('item.');
change.value = isItemTarget ? change.value.slice(5) : change.value;
change.value = Roll.safeEval(
Roll.replaceFormulaData(change.value, isItemTarget ? change.effect.parent : model)
);
change.value = itemAbleRollParse(change.value, model, change.effect.parent);
super.applyField(model, change, field);
}

View file

@ -1,9 +1,8 @@
import DamageSelectionDialog from '../applications/dialogs/damageSelectionDialog.mjs';
import { emitAsGM, emitAsOwner, GMUpdateEvent, socketEvent } from '../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
import { damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import { damageKeyToNumber } from '../helpers/utils.mjs';
export default class DhpActor extends Actor {
/**
@ -396,7 +395,7 @@ export default class DhpActor extends Actor {
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, baseDamage, type) === false) return null;
if (this.type === 'companion') {
await this.modifyResource([{ value: 1, type: 'stress' }]);
await this.modifyResource([{ value: 1, key: 'stress' }]);
return;
}
@ -418,8 +417,8 @@ export default class DhpActor extends Actor {
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
updates.push(
...(armorSpent ? [{ value: armorSpent, type: 'armorStack' }] : []),
...(stressSpent ? [{ value: stressSpent, type: 'stress' }] : [])
...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
);
}
}
@ -470,36 +469,61 @@ export default class DhpActor extends Actor {
if (!resources.length) return;
if (resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
let updates = {
actor: { target: this, resources: {} },
armor: { target: this.system.armor, resources: {} },
items: {}
};
resources.forEach(r => {
switch (r.type) {
case 'fear':
ui.resources.updateFear(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
);
break;
case 'armorStack':
updates.armor.resources['system.marks.value'] = Math.max(
Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
0
);
break;
default:
updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
Math.min(this.system.resources[r.type].value + r.value, this.system.resources[r.type].max),
0
);
break;
if (r.keyIsID) {
updates.items[r.key] = {
target: r.target,
resources: {
'system.resource.value': r.target.system.resource.value + r.value
}
};
} else {
switch (r.key) {
case 'fear':
ui.resources.updateFear(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
);
break;
case 'armorStack':
updates.armor.resources['system.marks.value'] = Math.max(
Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
0
);
break;
default:
updates.actor.resources[`system.resources.${r.key}.value`] = Math.max(
Math.min(this.system.resources[r.key].value + r.value, this.system.resources[r.key].max),
0
);
break;
}
}
});
Object.values(updates).forEach(async u => {
if (Object.keys(u.resources).length > 0) {
await emitAsGM(
GMUpdateEvent.UpdateDocument,
u.target.update.bind(u.target),
u.resources,
u.target.uuid
);
Object.keys(updates).forEach(async key => {
const u = updates[key];
if (key === 'items') {
Object.values(u).forEach(async item => {
await emitAsGM(
GMUpdateEvent.UpdateDocument,
item.target.update.bind(item.target),
item.resources,
item.target.uuid
);
});
} else {
if (Object.keys(u.resources).length > 0) {
await emitAsGM(
GMUpdateEvent.UpdateDocument,
u.target.update.bind(u.target),
u.resources,
u.target.uuid
);
}
}
});
}